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00:00:00 – 00:09:27
In this video, the creator discusses their vision and suggestions for the upcoming Assassin's Creed Infinite game, emphasizing elements that would enhance both the single-player and multiplayer experiences. The developer team at Ubisoft Quebec, renowned for Assassin's Creed Odyssey, is noted with high expectations for their focus on the game's gear and build system. Key recommendations include incorporating player-controlled mercenaries, a dynamic bounty system, and adding various game modes such as an offline story mode and an arena for multiplayer combat, inspired by "Ryse: Son of Rome." In discussing a Roman Empire-themed setting, enhancements such as health strain, dynamic arenas, historical battle replays, and extensive ship and siege engine customizations are suggested to deepen the gameplay. For broader appeal, integrating customizable gameplay experiences with offline modes, loot filters, and adjustable in-game economics is proposed to cater to both long-time and new fans of the franchise. The video aims to provide a comprehensive wishlist to potentially shape a more engaging and versatile gaming experience.
00:00:00
In this segment of the video, the creator shares their thoughts on what the upcoming Assassin’s Creed Infinite game should focus on. They express excitement that Ubisoft Quebec, the team behind Assassin’s Creed Odyssey, is leading the development, and they hope for the return of the game’s gear and build system, which contributed to its long-lasting popularity. The creator suggests improvements such as incorporating real players as mercenaries to enhance the single-player experience, creating a dynamic and interactive world where players can hunt or be hunted based on their actions. They propose a bounty system to manage player interactions and maintain balance. Additionally, they recommend adding an offline mode for story enjoyment and an arena mode for multiplayer combat, drawing inspiration from the game “Ryse: Son of Rome” to enhance the overall experience.
00:03:00
In this segment of the video, the speaker discusses various enhancements and features they would like to see in a new Roman Empire-themed Assassin’s Creed game. Key points include the implementation of health strain to prevent infinite play, dynamic and larger arenas with changing surroundings, including hills and temples, and the inclusion of historical battle replays. They advocate for more ship customization options such as modifying weapons, catapults, and ballistas with different strengths and armor, and adjustments to ship speed based on armor weight. For land-based battles, they suggest adding siege engines like ballistas and catapults. The speaker emphasizes ease of gear modification without extensive blacksmith visits or grinding, suggesting quicker methods to change engravings and improve builds. Lastly, they mention incorporating trade routes for plundering resources while keeping the game playable offline.
00:06:00
In this part of the video, the speaker discusses the importance of catering to both old and new fans of Assassin’s Creed by integrating features that allow for an offline mode and customizable gameplay experiences. They suggest adding filters to adjust the online experience and sliders to control the amount of loot dropped in the game. This way, players could choose to collect money and materials from soldiers and purchase weapons from a blacksmith instead. The speaker believes these changes would make the game appealing to a broader audience. They close by encouraging viewers to subscribe and leave a like.