The summary of ‘BEST Optimization Guide | Dragon's Dogma 2 | Max FPS | Best Settings’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:16:16

The video provides a comprehensive guide on optimizing the performance of "Dragon's Dogma 2" across various hardware configurations, particularly focusing on systems with lower-end CPUs like the Steam Deck. The host discusses the significant impact of CPU usage related to NPCs on the game's FPS, offering detailed recommendations for graphical settings to improve performance. Key suggestions include setting the display mode to fullscreen, adjusting screen resolution and refresh rate to match the monitor, disabling VSync and Dynamic Resolution, and utilizing upscaling technologies like FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling).

The video goes into specifics about configuring DLSS and FSR 3, highlighting the pros and cons of each, such as DLSS potentially appearing blurrier but offering comparable performance. It also notes the importance of settings like ray tracing, ambient occlusion, and screen space reflections for visual quality, and discusses how various settings impact VRAM usage and overall performance. Throughout, the host demonstrates the tangible impacts of these settings in-game, showing FPS improvements when using DLSS and adjusting graphical settings. They emphasize the importance of balancing visual quality and performance, particularly on less powerful systems, and provide links to additional resources for further optimization.

00:00:00

In this segment of the video, the host discusses the performance challenges of playing Dragon’s Dogma 2, specifically on systems with lower-end CPUs, such as the Steam Deck. Capcom is aware of the FPS issues primarily caused by CPU usage related to NPCs. Optimizing graphics settings offers limited performance improvement, mainly benefiting those with high-end hardware. Key recommendations include setting the display mode to fullscreen, matching screen resolution and refresh rate to the monitor, setting frame rate to variable, and turning off VSync and Dynamic Resolution. The host explains options like FSR and DLSS for enhancing performance, noting that DLSS is exclusive to Nvidia graphics cards while FSR is available on both Nvidia and AMD. The discussion aims to help players improve game performance with current hardware limitations while waiting for future updates or mods.

00:03:00

In this part of the video, the focus is on the configuration of DLSS and FSR 3 options for optimizing game visuals and performance. The presenter discusses choosing between DLSS Ultra and FSR 3, noting that DLSS might appear blurrier but has comparable performance. The sharpness setting is advised to be around 40-50%. DLSS NV video reflex, which reduces input latency, is recommended based on whether the system is GPU or CPU limited. The rendering mode can be switched between interface and progressive but changes based on DLSS and anti-aliasing settings. Ray tracing should be enabled if the hardware supports it, as it significantly enhances visuals. Ambient Occlusion settings affect light and dark areas, with SDFAO providing the most detail. Anti-aliasing options like TAA and FXAA should be enabled unless upscaling is used. Screen space reflections, which add detail around water and reflective objects, are recommended to be left on for improved image quality.

00:06:00

In this part of the video, the speaker discusses various graphical settings and their impacts on performance and visual quality. They mention that ambient occlusion and mesh quality have minimal impact on VRAM and processing load, suggesting these can be reduced for better performance. Texture filtering, which enhances game textures, has a minor performance impact, and the speaker recommends setting it low for extra FPS. Texture quality differences become noticeable at lower settings, and high settings significantly increase VRAM usage. Grass and tree quality typically can remain low without much visual penalty, while effects like fire are more resource-intensive. Shadow quality greatly impacts VRAM usage, with the speaker recommending high settings for a balance of quality and performance. Enabling shadow cache can reduce stuttering, and contact shadows add scene depth with a slight performance cost.

00:09:00

In this part of the video, the speaker discusses various graphics settings and their impact on performance. They suggest keeping certain settings enabled, such as motion blur and bloom, unless one struggles to maintain a playable frame rate. Preferences should guide choices for settings like lens flare, depth of field, and lens distortion, as they have minimal performance impact. However, subsurface scattering can significantly affect performance and is recommended to be turned off. The speaker also addresses the motion quality setting, noting it should be kept low for better CPU performance. The main performance gains come from using DLSS and FSR 3 upscaling, which improve frame rates considerably, even though they can cause a bit of visual haziness. The speaker demonstrates these changes in-game, showcasing the performance improvements from 60 FPS to around 80 FPS when utilizing DLSS quality upscaling.

00:12:00

In this part of the video, the focus is on evaluating the performance and visual quality differences of a game when using various upscaling technologies like FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling). The speaker tests FSR set to Quality and notes that performance remains similar to native with minor FPS differences, emphasizing the subjective perception of image quality. They explain the impact of different settings, including Balanced and Ultra performance for DLSS, on gameplay, particularly on lower-end hardware. Despite the minimal improvements, the game requires significant optimization for better performance on less powerful systems. The speaker highlights personal preferences for disabling upscaling due to added haziness and mentions links for optimizing Windows and graphics settings. Finally, they attempt to lower all graphic settings to see further effects on FPS, discussing the prospects of running the game on different hardware specifications, notably the performance differential on GPUs like 3080 TI versus 2060 or 2070.

00:15:00

In this part of the video, the speaker discusses optimizing a game for better FPS performance on a 380 TI GPU by lowering settings to the absolute minimum at 2K resolution. This results in achieving 80 FPS, similar to what DLSS or FSR provides. However, the graphics become overly sharp without anti-aliasing. Upon enabling upscaling to Quality, the FPS increases to 92. The speaker notes that lowering settings makes the game more playable and suggests using upscaling for better performance. The segment concludes with a mention of the optimization guide and links to additional resources in the video description.

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