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00:00:00 – 00:22:59
The video provides an extensive analysis and ranking of boss soul weapons in the game Dark Souls 1. The creator detailed the process of defeating bosses and transforming their souls into unique weapons at the giant blacksmith in Anor Londo, requiring multiple playthroughs to evaluate each weapon. The analysis includes a thorough assessment of various weapons, shields, and catalysts, focusing on their attributes, scaling, damage output, and utility in different scenarios.
Notable weapons discussed include the Mana's Catalyst, Crystal Ring Shield, Dark Moon Bow, Dragon Bone Fist, Butterfly Horn, Dragon Slayer Spear, Chaos Blade, Smough's Hammer, Great Sword of Artorias, Golem Axe, Great Lord's Great Sword, Lifehunt Scythe, and the Abyss Great Sword. Specific characteristics such as high strength requirements, scaling with dexterity or faith, unique attacks, and drawbacks like weapon durability and stamina costs are highlighted. The Lifehunt Scythe's notable bleed mechanic and the Abyss Great Sword's chaos scaling are particularly emphasized.
The video also offers insights into effective gameplay strategies, including the use of specific items like the bloodbite ring to counteract mechanics such as self-inflicted bleed buildup. Conclusively, the Abyss Great Sword is declared the best boss soul weapon. The creator hints at future projects, possibly ranking weapons from Dark Souls 2 or other segments from Elden Ring, and encourages viewer engagement and subscriptions.
00:00:00
In this part of the video, the creator discusses the process of obtaining boss soul weapons in Dark Souls 1 by defeating bosses and ascending weapons at the giant blacksmith in Anor Londo. They mention that there are 17 boss soul weapons from 11 boss souls, leading them to play through the entire game 13 separate times, each with a different boss soul weapon to determine which is best. The runs were structured by starting with the deprived class, acquiring the necessary weapon and items, and defeating specific bosses in a set order. The creator also introduces their merchandise collaboration featuring a favorite weapon design from Elden Ring. Finally, they explain why some weapons were excluded from melee-based runs, covering the five non-melee weapon runs quickly.
00:03:00
In this part of the video, the focus is on detailing various weapons, catalysts, and shields, evaluating their effectiveness and unique attributes. The mana’s Catalyst is highlighted for its dual scaling with intelligence and strength, acting as a viable weapon if spells run out, but with reduced total spell casts. The crystal ring Shield and great Shield of Vorus are compared, noting their strengths in magic blocking and stability, respectively. The Dark Moon bow is described as a faith and dexterity scaling bow, effective with Moonlight arrows, albeit costly. Critique is given to the dragon bone fist, labeling it as one of the worst weapons in the series due to its low damage, attack speed, and reliance on resins and spell coatings for viability.
00:06:00
In this part of the video, the presenter discusses three specific weapons in a game and their attributes. The Butterfly Horn is a long-reaching spear dealing magic damage and scaling with intelligence. However, it is less effective against magic-resistant bosses, and another spear with an Enchanted infusion outperforms it. Consequently, it ranks 11th. The Dragon Slayer Spear, ranked 10th, requires both strength and dexterity, deals lightning damage scaling with faith, and features a ranged attack that can degrade the weapon’s durability. Its attack speed and range are beneficial, but the complex damage scaling and durability issues limit its effectiveness. The Chaos Blade, ranked 9th, is a dexterity-scaling katana that benefits from humanity and deals substantial physical and bleed damage. Despite its high damage output, particularly with 10 humanity and high dexterity, its slow R2 attack and high stamina cost are notable downsides.
00:09:00
In this segment, the speaker discusses two weapons from a video game, detailing their pros and cons. The first weapon causes the user to lose 20 HP per hit that makes contact with an enemy, requiring constant use of healing items just to travel through areas. However, its high damage and attack speed make it effective in finishing fights quickly.
The second weapon, Smough’s Hammer, is highlighted for its immense physical damage, capable of one-shotting several bosses. It also heals 10 HP per hit and has a unique R2 attack that deals 40% more damage than its regular attack. Nonetheless, the weapon has significant drawbacks: it necessitates a high strength requirement (58 for one-handed use, 39 for two-handed), is the heaviest in the game (28 weight), and is unwieldy in tight spaces due to its size, often bouncing off walls and obstructing the player’s view during combat. Despite these downsides, its substantial damage earns it a rank on the list.
00:12:00
In this segment of the video, the discussion revolves around the scaling and damage attributes of various weapons in a game. It starts with a weapon that primarily scales with dexterity, gaining minimal extra damage as dexterity increases. Its fire damage is static at 255 when fully upgraded, but can be boosted by chaos scaling at 10 Humanity. However, it struggles against fire-immune enemies. The weapon has a high attack speed and can also parry when dual-wielded, though with a longer recovery time.
Next, the Great Sword of Artorias is examined, a physical and magic weapon that scales with multiple stats. It has high requirements but offers versatile damage scaling. Despite its magic damage being less effective against some enemies, it compensates by being a Divine weapon, useful in specific battles. Its unique R2 attack delivers significantly higher damage compared to its standard R1.
Finally, the Golem Axe is highlighted, a strength-based weapon with a high strength requirement. Its damage is consistent across all enemies and bosses, though it’s hindered by a lower attack speed. The weapon’s standout feature is its one-handed R2 attack, which generates a wind projectile, albeit at the cost of durability. This projectile deals substantial physical damage but can only be used 20 times before the weapon breaks.
00:15:00
In this segment, the video discusses several powerful weapons in a game, focusing on their damage output, requirements, and unique characteristics:
1. **Two-Handed R1 Weapon:** Can hit both the projectile and the weapon if close enough, dealing slightly less damage than a two-handed R2. Notable for its low stamina consumption and high damage output, ranking it fifth.
2. **Great Lord’s Great Sword:** Crafted from various swords, requires 20 strength and 10 dexterity, making it usable for low-level builds. Despite not having fire damage or the ability to be buffed, its high base damage and basic yet effective move set place it fourth.
3. **Lifehunt Scythe:** A dexterity-scaling scythe with a notable bleed mechanic. Requires 16 strength and 14 dexterity, suitable for most builds due to low stamina and weight requirements. It can inflict massive bleed damage on enemies but also builds up bleed on the user, necessitating the use of specific equipment to counteract this drawback. Its high damage and effective move set earn it a top three spot.
00:18:00
In this part of the video, the host discusses the advantages and key characteristics of certain Dark Souls weapons. First, the need for bleed resistance and the utility of the bloodbite ring is highlighted, emphasizing its necessity for early-game survival. The second-place weapon, the cursed great sword of Vorus, is praised for its physical damage consistency across various enemies and lower stat requirements compared to its non-cured counterpart. Finally, the top weapon, the abyss great sword, is lauded for its unique chaos scaling at 10 Humanity, slightly higher damage, and its powerful but slow front flip R2 attack. The host concludes by declaring the abyss great sword as the best boss soul weapon in Dark Souls 1.
00:21:00
In this segment of the video, the creator concludes their ranking of the best boss weapons in Dark Souls 1, noting that this process was less hectic than ranking weapons for the original Dark Souls game. This was due to the simpler nature of the weapons and the fewer number of them. The creator mentions that the next project could be a ranking based on new remembrances from the upcoming Olden Ring DLC, or a future ranking for Dark Souls 2, which has a larger number of boss weapons. They also consider ranking dragon tail weapons from Dark Souls 1 if there is viewer interest. The segment ends with a call to action for viewers to subscribe if they haven’t already.
