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00:00:00 – 00:21:18
The video by Mortum is a comprehensive guide aimed at helping players choose races in the game Baldur's Gate 3. Emphasizing personal preference and aesthetics over mechanical advantage, Mortum points out that while different races provide unique abilities and proficiencies, these advantages are often minor and not essential for successful gameplay. He introduces a range of races including the Dragonborn, Half-Orc, Elves, Tieflings, Drow, Humans, Githyanki, Dwarves, Half-Elf, Halflings, and Gnomes, detailing each race’s specific traits, abilities, and sub-races.
Key points include the Dragonborn’s elemental breath attack, the Half-Orc’s melee combat benefits, the Elves' charm resistance and weapon proficiencies, the Tieflings' fire resistance and unique spells, and the strategic advantages offered by the Drow’s dark vision and weapon proficiencies. Githyanki's proficiencies and spellcasting capabilities make them versatile, while dwarves are noted for their durability and resilience. Half-Elves combine human and elven traits, Halflings benefit from traits like bravery and luck, and Gnomes offer advantages in saving throws and specific sub-race abilities.
Mortum stresses that the game’s focus on role-playing means players should choose races they enjoy, as the racial benefits are relatively inconsequential except in specific instances. The guide concludes with Mortum thanking viewers, wishing them well, and encouraging them to enjoy their game experience.
00:00:00
In this part of the video, Mortum introduces a guide on selecting races in Baldur’s Gate 3. He emphasizes that the primary factor in choosing a race should be personal preference, especially in terms of aesthetics, because mechanically, the differences between races are minimal due to the game’s use of a plus two-plus one system for ability scores. He explains that while specific races offer unique abilities and proficiencies, these typically only provide small advantages and aren’t essential for gameplay. For example, races like the Githyanki offer medium armor proficiency, which can benefit spellcasters who don’t usually have that proficiency. Mortum stresses that the game focuses on role-playing, and while min-maxing is possible, it isn’t necessary. He concludes by introducing the first race in his guide, the Dragonborn, noting its variety of sub-races and their simplicity.
00:03:00
In this segment, the discussion revolves around racial traits and their benefits in gameplay, specifically Dragonborn, Half-Orc, and Elves. Dragonborn receive an elemental breath attack and corresponding damage resistance based on their color, though their breath weapon is not highly valuable over time due to its limited use and lack of damage scaling. Half-Orcs have Savage Attack, which enhances critical melee hits, and Relentless Endurance, which prevents them from dying once per event, making them excellent for melee builds. Elves have Fey Ancestry, giving them advantages against charm spells and immunity to magical sleep, along with weapon proficiencies that favor ranged combat.
00:06:00
In this segment of the video, the focus is on the characteristics and benefits of different elven sub-races in a game setting. High Elves can select a cantrip from the Wizard spell list, with Firebolt being a common and useful choice. Wood Elves gain an additional five feet to their movement speed, which is particularly beneficial for classes like rogues and monks. The discussion then shifts to Tieflings, noting their demonic appearance and inherent abilities such as Hellish Resistance to fire damage and Dark Vision. The segment emphasizes the unique spells and abilities offered by the Tiefling sub-races (Asmodeus, Mephistopheles, and Zariel). Each sub-race provides specific cantrips and progressively stronger spells, enhancing their versatility in gameplay.
00:09:00
In this part of the video, the speaker discusses the benefits of certain spells and racial abilities in a game setting. Mephistopheles grants “Burning Hands” at level three and “Flame Blade” at level five, though building an entire character around these spells is not advised. The drow is a notable race, often feared and living in the Underdark, serving an evil deity called Loth, though some drow serve good. Drow have superior dark vision, making them useful with ranged weapons in dark areas. They gain proficiency with rapier, short sword, and hand crossbow but classes using these weapons usually have these proficiencies. Drow sub-races, such as Loth and Celdarine, gain abilities like “Fairy Fire” at level three and “Darkness” at level five, influencing their gameplay. Humans offer versatility, with an extra skill proficiency, increased carrying capacity, and weapon proficiencies with certain arms. The discussion ends with a note that humans have no sub-races, which limits their benefits.
00:12:00
In this part of the video, the speaker highlights the key attributes of the Githyanki race. They gain astral knowledge, allowing proficiency in all skills for a chosen ability for an entire day, which is particularly useful for non-proficient skills. Githyanki also have the proficiency advantage with light and medium armor, and various swords through Martial Prodigy, making them versatile for classes that typically lack these proficiencies.
Additionally, Githyanki have unique spellcasting abilities, including an invisible Mage Hand at level 1, and the spells Enhance Leap and Misty Step at levels 3 and 5, respectively. These features make them an excellent choice for both combat and utility, despite their alien appearance. The Githyanki originate from the astral plane and have a rich backstory of escaping enslavement by mind flayers, adding depth for role-playing.
The segment then transitions to discussing dwarves, emphasizing their reduced movement speed but noting their impressive class features such as Dwarven resilience, dark vision, and combat training, making them sturdy and capable characters.
00:15:00
In this part of the video, the speaker discusses various sub-races and their unique traits in a game. They start with dwarves, explaining that Gold Dwarves get extra hit points, ideal for tank roles; Shield Dwarves have proficiency in light and medium armor; and Duergar, or drow dwarves, benefit from resilience against illusions, being charmed, or paralyzed, along with superior dark vision and useful spells at levels 3 and 5. Next, the half-elf is covered, with a mix of human and elf features, including Fey ancestry, dark vision, and sub-race benefits like extra movement speed for Wood Elves or free cantrips for High and Drow Elves. The speaker then moves on to halflings, who have a 25-foot movement speed, the Brave trait for advantage against being frightened, and the Lucky trait to re-roll natural 1s. Halfling sub-races include Lightfoot, which offers advantage on stealth checks, and Strongheart, which provides advantage against poison and resistance to poison damage.
00:18:00
In this segment, the video discusses the characteristics and benefits of playing as a gnome in a game, highlighting their advantage on intelligence, wisdom, and charisma saving throws. Three sub-races of gnomes are covered: Rock, Forest, and Deep gnomes. Rock gnomes gain expertise in history checks and dark vision, Forest gnomes can cast “speak with animals” once per day and also have dark vision, and Deep gnomes have advantages on stealth checks and superior dark vision, making them excellent as ranged Rogues. Additionally, the video emphasizes that race choice in the game can influence dialogue options and interactions within the game world, enhancing the role-playing experience. The overall message is to choose a race that you enjoy playing, as race-related benefits play a minor role in character building except in specific instances.
00:21:00
In this part of the video, the speaker expresses their gratitude to the viewers for watching. They extend their appreciation and well-wishes, hoping that the viewers will continue to seek wisdom and have an amazing day. The segment concludes with background music.