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00:00:00 – 00:12:45
"Manor Lords" is a medieval city builder game with war elements, developed by a single person and now in early access. It combines city-building mechanics with real-time strategy, focusing on authentic medieval town construction. Players manage resources, navigate combat challenges, and create supply chains. The game features detailed town designs, unique burgage plots, and elements like raids, disease, taxes, and policies. Battles involve tactical depth and hiring mercenaries, with scope for improvement in diplomacy and taxation. Despite some missing elements, the game is praised for its solid gameplay and potential. Overall, "Manor Lords" offers a fun and complex city-building experience worth exploring for enthusiasts of sandbox city builders.
00:00:00
In this part of the video, Falcon introduces the game “Manor Lords,” a medieval city builder combined with war elements. The game, developed largely by a single person, has been highly anticipated and is now in early access. “Manor Lords” combines city-building mechanics similar to games like “Ano” or “Banished” with real-time strategy elements, including commanding soldiers and engaging in battles. The primary focus is on constructing towns that are visually authentic to medieval times. The gameplay involves building from a basic camp, managing resources, and navigating scenarios with varying levels of combat challenges. The game is praised for its detailed town designs and offers different scenarios and difficulty levels.
00:03:00
In this segment of the video, the speaker describes playing a city-building game starting with basic resources like wood and tools. Key actions include building houses and facilities like wood cutting stations, and ensuring villagers have necessary tasks like picking berries and hunting. The gameplay loop is commendable, with villagers smoothly performing tasks. The main goal is to expand the town by upgrading housing and unlocking additional upgrades, though resources are required for this advancement. The game’s mechanic of creating a supply chain adds depth and realism to the gameplay experience.
00:06:00
In this segment of the video, the focus is on the unique burgage plots in the game, where players lay out zoning districts to build houses and attachments like farms and shops. As the game progresses, the supply chain requirements become more complex, requiring some micromanagement but remaining intuitive. The UI is generally user-friendly but lacks certain quality of life features common in city builder games. Players can use the trading post to simplify resource management. Equipping armies is described as tedious and expensive. The game includes various mechanics like raids, disease, taxes, and policies, all gamified to maintain a sense of logic. Combat is present but not the primary focus of the game.
00:09:00
In this part of the video, the speaker discusses the gameplay of the game “Manor Lords.” They mention that battles involve smaller armies compared to other Total War games, focusing on tactical depth, stamina management, combat stances, and hiring mercenaries. The game lacks a tutorial and some key features such as diplomacy and taxation are still underdeveloped. Despite missing elements, the game is praised for its solid gameplay with minimal bugs, and its potential for improvement as it is in early access. The speaker highlights the game’s positive aspects like its design, interface, and the ability to explore the town in visit mode. Overall, they suggest that even though the game is not complete, it’s still worth picking up for enthusiasts of sandbox city builders.
00:12:00
In this part of the video, the speaker highlights the appeal of the game as a fun and complex city builder with RTS elements that is approachable. They express excitement about the game’s potential and uniqueness compared to similar games. The speaker encourages viewer engagement by leaving comments, liking the video, subscribing, and enabling notifications for more content. They sign off as Falcon from Gameranx and provide their Twitter handle for further interactions.