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00:00:00 – 00:11:34
The video discusses concerns surrounding the battle pass and leveling system in games like Path of Exile and Diablo 4, featuring insights from prominent streamer DS Lily. The central issue is the discrepancy where players can level up faster than the battle pass progression, especially notable with the "smothering ashes" at level 82. This imbalance gives paying players an unintended advantage, raising pay-to-win concerns. Introduced mechanics allow for the purchase of battle pass tiers, further accelerating progression and bonuses, which competitive players might exploit. While this problem stems from a likely oversight rather than an intentional pay-to-win model, there are worries that if not addressed, it could become more problematic. The community's mixed response includes frustration over misinformation and fatigue with criticism, but there is hope that future updates will rectify the situation. The video underscores the necessity for developers like Blizzard to maintain balanced gameplay without monetization overshadowing fair competition.
00:00:00
In this part of the video, the speaker discusses content featuring DS Lily, a prominent streamer for Path of Exile and Diablo. The main focus is on an issue with the game’s battle pass and leveling system. Before the game’s release, the speaker speculated that the system might present problems, a concern initially dismissed by the developers. However, the issue has materialized, as players can now level up faster than the battle pass progression allows, notably when aiming to unlock the “smothering ashes” at level 82. This discrepancy is attributed to the faster leveling pace not being matched by a re-tuned battle pass system. Although this situation isn’t game-breaking, it does give paying players an advantage, which contradicts earlier promises and raises concerns about pay-to-win mechanics.
00:03:00
In this segment, the discussion revolves around the mechanics of a battle pass system in a game, specifically touching on the concept of “ashes” which are used for character XP boosts and bonuses. These ashes are tied to both character and battle pass levels, a new feature introduced in season 4. Previously, players could not gain battle pass levels faster than character levels, but this has changed. Now, players can potentially buy battle pass tiers quicker than they can naturally reach them by leveling up, making it possible to “pay to win” by skipping gameplay to gain bonuses faster. However, this is seen as a minor issue, mainly relevant to competitive players.
00:06:00
In this segment of the video, the speaker addresses concerns about Diablo 4 potentially introducing a “pay to win” mechanic. They clarify that while Diablo 4 has promised no pay-to-win elements, a current issue in the game appears to be an unintentional oversight rather than a deliberate push towards monetization. The discussion revolves around a specific mechanic where players can level up faster than the battle pass, gaining a slight advantage by using battle pass skips for ashes. The speaker speculates that this will likely be patched and isn’t a significant exploit at the moment. They acknowledge the possibility that if left unchecked and combined with continuing experience point (XP) buffs, it could lead to more substantial advantages. The conversation also touches on Blizzard’s past tendencies to make their games easier, which could exacerbate the situation.
00:09:00
In this part of the video, the speaker discusses concerns about a game potentially becoming a “pay-to-win” scenario due to a mathematical oversight. Despite this, some people defend the game for two main reasons: they are finally enjoying the game after a long time and are tired of hearing negative feedback, or they are misinformed about the actual mechanics. The speaker admits to initially being misinformed themselves. The discussion includes speculation that the issue might be corrected in future updates and acknowledges that the current situation is relatively minor.