The summary of ‘FTL: Faster Than Light – EVERY WEAPON TIER LIST – Most Overpowered Weapons in the Game?’

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00:00:0000:43:47

The video provides a comprehensive evaluation of various weapons in a popular game, categorizing them into tiers based on their effectiveness, power requirements, charge times, and specific use cases. The overarching theme centers around the creator's extensive gameplay experience and personal opinions on weapon utility. Key points include the Mini Beam's limited utility, the Halberd Beam's high damage output, the advanced flak's superior efficiency, and the differences in ion and crystal weapons in terms of shield penetration and power consumption. Bombs and missile weapons such as the Firebomb, Small Bomb, Swarm Missile, and Breach Missiles are critiqued for their situational value and resource dependency. Throughout the discussion, certain weapons like the Burst Laser Mark II and Ion Blast 2 are highlighted as top-tier for their balance and effectiveness, while others, such as the Glaive Beam and various crystal weapons, are noted as less practical due to higher power requirements or rarity. The video also addresses the polarizing nature of these evaluations and the diversity in player preferences and strategies.

00:00:00

In this segment of the video, the creator addresses the popularity of their previous tier list for ships and announces they will now create a tier list for weapons in the game, acknowledging that weapons tend to be a more divisive topic. The creator, with hundreds of hours of gameplay experience, emphasizes that this tier list represents their opinion.

The creator begins rating individual weapons, starting with the Mini Beam, which is initially noted for its limited availability and low damage output but still placed in the C tier because of its occasional utility. The Pike Beam, with its greater range but lower concentrated damage, is rated in the B tier. The creator then explains the tier system ranging from S (must-have weapons) to F (useless weapons).

Continuing with the discussion, the creator praises the Halberd Beam as their favorite due to its high damage and utility against shields, placing it in the S tier. Conversely, the Glaive Beam, despite its high damage and range, is critiqued for its long charge time and high power requirement, earning it a B tier rating.

00:05:00

In this segment of the video, various beam and bomb weapons are discussed and evaluated. The “homebrew beam” is considered highly valuable despite its power requirements and charge time. The “whole beam” is rated as an A-tier weapon, capable of substantial damage in systemless rooms, although it lacks shield piercing. The “fire beam” is noted for causing chaos on enemy ships by starting fires, making it useful but not universally effective, particularly against flagships, graded as a B-tier weapon. The “antobio beam” is seen as weak and difficult to use, potentially rated as F-tier. For bombs, the “small bomb” is rated B-tier due to its low power cost and effectiveness when surplus missiles are available. Similarly, the “firebomb” is seen as causing significant disruption despite requiring more power.

00:10:00

In this part of the video, the speaker evaluates various bomb weapons in the game. They discuss the fire bomb and fire beam, indicating both are useful for disrupting enemy ships. The healing burst and ion bomb are criticized for their inefficacy, with the healing burst deemed especially bad since ships already have healing systems. The breech bombs are mentioned, with breech bomb mark I considered useful due to low power consumption, while mark II is less favorable due to higher power needs. The crystal lockdown bomb and stun bomb are highlighted as niche and generally less effective. The repair burst is also critiqued for its limited utility. Finally, the speaker transitions to discussing the rarity and effectiveness of crystal weapons.

00:15:00

In this segment, the speaker discusses various weapons in a video game, focusing on the crystal and flak weapon categories. The crystal weapons like the crystal burst are praised for their ability to pierce shields and low power consumption, though they are rarely available outside specific ships. The heavy crystal variants, despite their high damage, are considered less effective due to their rarity and higher power requirements.

Flak weapons are highly esteemed, with the advanced flak available only on the Lanius B ship being highlighted as one of the best in the game. The standard flak one is recommended as a game-winning item for its efficiency in taking down shields and causing damage. Flak two, while still good, is noted to be less desirable due to its longer charge time and higher power requirement, making it less efficient compared to flak one. The segment concludes with a brief mention of the ion blast one as an A-tier weapon due to its low power cost and utility.

00:20:00

In this part of the video, the speaker evaluates various ion weapons, detailing their effectiveness and efficiency in gameplay. They praise the ion weapons for being power-efficient and useful for consistently damaging enemy shields. The Ion Blast 2 is highlighted as an exceptionally good weapon due to its quick charge time, though it requires three power. The Heavy Ion is considered decent but slower and less versatile than others. The Ion Stunner, while not primarily used for its stun ability, is still valued for its shield damage. The Charge Ion is deemed decent, capable of significant ion damage when fully charged. The Chain Ion, however, is described as less efficient and not recommended compared to other ion weapons. The speaker concludes by expressing a preference for specific ion weapons for an effective ion build.

00:25:00

In this part of the video, the speaker evaluates various laser weapons used in the game. The mini beam is considered almost useless on its own, except in rare scenarios like using four of them with the Kestrel B ship. The dual lasers are noted to be more effective than the burst laser one, deserving an A-tier ranking due to their efficiency in early game scenarios. The burst laser mark II is praised as an S-tier weapon for its balance of power usage and efficiency, capable of quickly taking down enemy shields. In contrast, the burst laser mark III, despite its potential, is relegated to B-tier due to its high power and resource costs. The heavy laser one is similarly dismissed as inefficient, being comparable to the basic laser but dealing slightly more damage.

00:30:00

In this part of the video, the speaker compares various laser weapons used in the game, discussing their power requirements, effectiveness, and specific use cases. They note that while some weapons like the heavy pierce and advanced flak are niche and ship-exclusive, others like the heavy laser require more power, making them less desirable for general use. The speaker points out that dual lasers are often more efficient for shield removal. The hull laser is considered decent due to its potential damage output. The charge laser, despite its potential when charged, is seen as less efficient requiring more attention to use effectively. Overall, the speaker categorizes these weapons into tiers, emphasizing their relative strengths and weaknesses in different combat scenarios, particularly against final bosses.

00:35:00

In this segment, the speaker evaluates various laser and missile weapons, comparing their power usage, charge times, and effectiveness. The charge laser two is noted as less favorable due to longer charge times compared to the burst laser mark ii. Chain laser is viewed positively for its low cooldown and consistent damage output. Chain vulcan, though powerful, is seen as challenging to use due to its high power requirement. Missile weapons are considered similar to bomb weapons but are critiqued for their reliance on ammo, which limits their long-term usefulness. Specific missiles like the Leto and Artemis are ranked based on charge times and starting power, but both are ultimately deemed less effective due to their vulnerability to drones and ammo dependency.

00:40:00

In this segment of the video, the speaker evaluates various missile-based weapons in a game, discussing their power requirements and overall effectiveness. The Pegasus missile, requiring three power, is deemed not worth using except at the beginning or end of the game. The Hermes and Breach missiles are also rated poorly due to high power consumption and vulnerability to defense drones. The speaker ranks the Hull missile slightly higher for its efficiency and the Swarm missile as the best due to its ability to launch three missiles with relatively low power consumption. The speaker wraps up by addressing potential disagreements and justifying their tier placements, suggesting that while certain powerful weapons are good, other options might be more strategically valuable.

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