This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:08:49
The video discusses the new MLS 4X Commando stratagem, emphasizing its call-in time, cooldown, and effectiveness against different targets. It is compared to the spear rocket launcher, noting its advantages in terms of cooldown and efficiency. The urgency of defending X45 with the Commando is highlighted due to a major order in the Yir sector. Concept art for Hell Divers 2 by Lucas Ostram is shown, with a discussion on potential game changes including the use of orbital flare for stealth builds. Viewers are encouraged to share their preferences and strategic insights in the comments for future videos.
00:00:00
In this segment of the video, the new MLS 4X Commando stratagem is discussed. The Commando stratagem has a call-in time of 8 seconds and a cooldown of 1 minute and 45 seconds. It can take down Hulks with three shots or less but may struggle against gunships. It takes three shots to destroy a Dropship, so it’s recommended to save ammo for larger targets. The Commando does not require reloading after each shot, making it efficient for quickly taking out Fabricators. While it lacks an ammo backpack, its cooldown time is 480 seconds, making it useful for various situations. However, it is weak against gunships and not very effective against shielded Devastators.
00:03:00
In this segment, the speaker compares the Commando and spear rocket launchers in a game context, highlighting that the Commando has a quicker cooldown and is easier to replenish. The Commando can be quickly recalled after being used, unlike the spear which requires a longer wait time to resummon. The speaker expresses being torn between the two rocket launchers and asks viewers to share their preference in the comments. The video then transitions to discussing a major order to rescue a position in the Yir sector and the importance of securing battle station plans on X45. The dispatches highlight surprise attacks, fallen positions, and the recovery of the MLS 4X Commando rocket launcher. The video emphasizes the urgency of defending X45 with the Commando until the current order is completed.
00:06:00
In this part of the video, the speaker discusses the potential loss of the new Commando strat in a game, shows concept art for Hell Divers 2 created by Lucas Ostram, talks about the possibility of incorporating the concept armors into the game, and shares the top three viewer comments on the game changes, including the potential use of the orbital flare for stealth builds. The comments highlight the strategic implications of the flare for gameplay, particularly in nighttime missions or on planets with poor visibility. Viewers are encouraged to comment for a chance to be featured in the next video.
