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00:00:00 – 00:25:54
The video provides an in-depth guide on creating an optimal lore-friendly build for the character Jaheira in Baldur's Gate 3, tailored for tactician play mode. The speaker criticizes the default builds for returning characters and instead showcases a Fighter/Druid multiclass build to maintain Jaheira’s historical role from previous games, adapting it from second to fifth edition D&D rules. The build emphasizes starting with the Fighter class for Constitution save proficiency, crucial for maintaining spell concentration.
Key abilities and features discussed include dual-wielding, heavy armor usage, and the Battle Master’s maneuvers such as trip attack and action surge. The build also incorporates the Druid's Circle of Spores subclass for its symbiotic entity benefits, which enhance hit points and add necrotic damage per attack. Strategic spell choices involve avoiding wisdom-based saves, focusing instead on spells like Long Strider, Healing Word, and Spike Growth.
The character’s combat strategy revolves around multiple melee attacks augmented by necrotic damage, leveraging heavy armor for durability complemented by feats like Heavy Armor Master and Dual Wielder. Key items, such as the Devotee’s Mace and Shadow Blade ring, enhance damage output and survivability. The speaker emphasizes optimizing dual-wielding by manually controlling offhand attacks and highlights the importance of high hit points and effective defense through item synergy.
Overall, the build aims to reflect Jaheira’s traditional role while ensuring high damage output and durability, making it viable for group play on high difficulty levels, though it's not recommended for solo play.
00:00:00
In this part of the video, the guide focuses on creating a lore-friendly build for the character Jaheira in Baldur’s Gate 3, particularly for tactician play. The presenter discusses their dissatisfaction with the default generic builds for returning characters, including Jaheira. Highlighting Jaheira’s historical role as a Fighter/Druid multiclass character, the presenter explains how they adapted this concept for Baldur’s Gate 3, given the differences between second edition and fifth edition Dungeons and Dragons.
The key actions involve reconfiguring Jaheira to mix heavy armor combat and two-weapon fighting with Druid spellcasting, maintaining her role and abilities while ensuring the build’s viability on tactician difficulty. They detail the importance of starting with the Fighter class to gain Constitution save proficiency, essential for maintaining concentration on spells. This build is intended to come into its own from level eight onward, aligning with the expected level when Jaheira joins the party. While powerful in a party context, it’s noted that this build is not suitable for solo tactician play.
00:03:00
In this part of the video, the focus is on leveling up a fighter character with an emphasis on dual-wielding weapons. The recommended ability distribution maintains a close default fighter spread, with particular choices in Constitution, Strength, and Wisdom to support heavy armor usage and supporting Druid spells. The video details alternate build options involving Elixirs or gauntlets, allowing flexibility in ability scores. Key abilities include Athletics and Perception, with suggestions for customization. As the character progresses to fighter level two, they gain the powerful Action Surge ability, and at level three, the Battle Master’s Maneuvers, specifically trip attack, repost, menacing attack, and precision attack, are highly recommended to enhance combat effectiveness.
00:06:00
In this part of the video, the speaker discusses various tactical options and character build choices for a Fighter in a role-playing game. They evaluate the benefits of choosing between “menacing attack” and “trip attack,” recommending “trip attack” due to the advantage it provides in subsequent attacks. “Menacing attack” is also noted as powerful due to the frightened condition it imposes. Precision attack is suggested as another essential option. At Fighter level four, the speaker recommends taking the “heavy armor master” feat to enhance strength and mitigate non-magical damage. They point out the synergy between damage reduction and temporary hit points.
Reaching Fighter level five grants the extra attack ability, allowing multiple attacks per round, especially when combined with “action surge.” For the second feat, “dual wielder” is chosen, which enables the use of more powerful one-handed weapons and provides a bonus to Armor class. This build emphasizes durability and damage output.
Finally, the speaker introduces the idea of integrating a Druid level into the character build. They recommend choosing either the “resistance” or “guidance” cantrip for additional utility.
00:09:00
In this part of the video, the speaker provides advice on choosing cantrips for a character build, recommending taking both options due to low wisdom. They suggest avoiding Poison Spray because it relies on the wisdom-based Constitution save. For prepared spells, Long Strider is favored for its movement advantage, Healing Word for its utility as a bonus action, and Fog Cloud for strategic combat uses. The speaker stresses avoiding spells requiring opponent saves due to low wisdom. The character build is said to flourish at level two and significantly improve by level eight, using the Druid’s Circle of the Spores subclass for symbiotic entity benefits, including increased hit points and additional necrotic damage per attack.
00:12:00
In this segment of the video, the character’s combat strategy and abilities are discussed in detail. The character performs multiple melee attacks per round, enhanced by necrotic damage from symbiotic entity, resulting in high damage output. The character benefits from heavy armor and the Heavy Armor Master feat, which provides significant damage reduction, effectively doubling their survivability by reducing incoming damage and making temporary hit points last longer. It’s advised to avoid using Halo of Spores due to low wisdom-based constitution saves, opting instead for repost attacks.
Prepared spells remain largely unchanged at level three, with notable additions being Flaming Sphere and Spike Growth. Flaming Sphere, a concentration spell, offers the advantage of acting as a decoy and bonus action attack, although the character typically uses the offhand weapon for this. Spike Growth, another concentration spell, does not rely on wisdom for its effectiveness, and inflicts substantial damage to enemies moving within its large area, either preventing them from approaching or forcing them to move slowly away.
00:15:00
In this part of the video, the speaker discusses various strategies and spells for optimizing a Druid character in a game. They emphasize the importance of the Spike Growth spell due to its lack of saving throw and large area of effect. At level four, they recommend maxing out on strength to increase damage output. Upon reaching level five, the speaker highlights Plant Growth for its ability to significantly slow enemies and mentions its lack of concentration requirement, allowing for its use with other spells. The Animate Dead spell is also discussed for its versatile utility, such as blocking doorways and providing combat advantages. Finally, they touch on the combination of Call Lightning with Create or Destroy Water to deal consistent ranged damage by doubling the damage if the target is wet, though they suggest it is not the primary focus of the build, which leans towards melee with the option of a ranged weapon.
00:18:00
In this segment, the focus is on enhancing your character’s jumping distance and repositioning abilities. At Druid level six, you gain access to more zombie forms and the wild-shaped owlbear, beneficial for battlefield movement despite losing symbiotic entity bonuses. The owlbear allows a 60-ft. jump using a bonus action. The build on display prioritizes high hit points and effective defense, leveraging heavy armor and symbiotic entity benefits. Key items mentioned include the Devotee’s Mace for its healing and bonus damage capabilities, advocating for weapons with additional damage dice due to their high impact given the number of attacks per round, often made with advantage thanks to Battle Master maneuvers.
00:21:00
In this segment of the video, the speaker discusses optimizing dual wielding in a character build for maximizing damage output in a round. They explain the importance of turning off the dual-wielding toggle to manually control offhand attacks, which allows for strategic decision-making rather than automatic offhand attacks. The setup described can lead to an average of 120 damage per round, especially when using Action Surge.
Additionally, several powerful items are highlighted, including the adamantine splint armor, dark justiciar gauntlets that add extra damage dice, and the Shadow Blade ring. The Shadow Blade ring, in particular, is noted for its ability to summon a weapon as a bonus action that deals psychic damage and adds strength and necrotic damage, efficiently bypassing resistances. The speaker also mentions vital conduit’s interaction with the Spore Shield, where casting concentration spells grants temporary hit points, although there might be an anomaly in the game’s mechanics with this combination.
00:24:00
In this part of the video, the creator explains the synergy between Spore Shield, Vital Conduit Boots, and concentration spells like Guidance. They detail how the damage reduction abilities from Heavy Armor Master paired with temporary hit points can make a character highly durable while still maintaining a high damage output. The creator concludes by mentioning the overarching theme of the build, which is designed to reflect the character Jira, and encourages viewers to engage with the video by liking, commenting, and subscribing.