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00:00:00 – 00:10:09
The video by Sevi Weapons examines the value and utility of various free and craftable weapons in the game "Genshin Impact," with a focus on new additions from Fontaine, a location in the game. Key themes include the comparison between these weapons and those obtained through gacha pulls, the importance of energy recharge (ER), and new HP-related mechanics. The discussion highlights several specific weapons:
1. **Finale of the Deep:** This sword features a high base attack and attack-related bonuses, with mechanisms driven by healing.
2. **Aminoma Kagayuchi:** Compared for its energy refund mechanics, favorable for characters needing consistent burst uptime.
3. **Tidal Shadow Claymore:** Requires healing to activate an attack bonus, often outperforming similar weapons if consistent healing is available.
4. **New Fontaine Polearm:** Offers a substantial HP substat and energy generation upon healing, compared to Black Tassel for characters like Zhongli and Yaoyao.
5. **Favonius and Flowing Purity:** Noted for energy generation and specific bonuses beneficial for characters like Mika and Toma.
6. **Song of Stillness:** A bow that provides a significant damage increase when healed, suited for situations lacking weak points or precise aiming.
The overall takeaway emphasizes that Fontaine’s new weapons are designed to be free-to-play friendly while leveraging healing mechanics, aligning well with new characters in the game.
00:00:00
In this part of the video, Sevi Weapons discusses the value of free and craftable weapons in comparison to gacha pulls in the game. They introduce Fontaine’s new free-to-play friendly weapons, highlighting their benefits and which characters might benefit from them. The segment starts by exploring a fishing association weapon called the Flu of Sondra Ferryman, which is an effective ER (energy recharge) weapon. It serves as a good alternative for those who missed out on the festering desire sword but isn’t as effective as Favonius or Sacrificial swords. Next, the video explains the new HP-related mechanic, Bond of Life, exemplified through the sword Finale of the Deep. This mechanic hinges on healing to activate weapon effects, and the video provides a visual demonstration of how it works. Finally, they delve into the specifics of the sword Finale of the Deep, detailing its stats and passive abilities, emphasizing its high base attack and attack-related bonuses.
00:03:00
In this part of the video, the speaker discusses various craftable weapons in a game and their optimal usage scenarios. They compare the Finale of the Deep with the Aminoma Kagayuchi, highlighting that the Finale has a higher base attack and is better for characters who don’t need energy refund mechanics. Aminoma Kagayuchi, despite its lower base attack, is beneficial if the character requires energy gain for consistent burst uptime.
Next, they examine the Tidal Shadow Claymore, noting that it requires the user to be healed to activate a 24% attack bonus and comparing it to the Prototype Archaic. The Tidal Shadow generally outperforms the Prototype Archaic if the healing condition is met and is particularly effective in teams that can ensure consistent healing.
The speaker also discusses a new polearm from Fontaine, which provides a 27.6% HP substat and generates energy when the user is healed. However, they point out that Black Tassel, with its higher HP substat, might still be preferable for certain characters like Zhongli and Yaoyao.
00:06:00
In this part of the video, the speaker discusses the utility of various weapons in “Genshin Impact” for different characters. They mention how Mika benefits from Favonius for energy issues, and how Toma values energy generation but has drawbacks like potentially lacking a healer and often being used as a Burgeon trigger. They suggest crafting certain weapons for Hu Tao if better options aren’t available. Candace, with her HP scaling attributes, also benefits from the additional energy. The Catalyst weapon “Flowing Purity” is reviewed, noting its 565 base attack, 27.6% attack substat, and an elemental damage bonus passive. It is favorable for Catalyst users needing attack stats over Elemental Mastery and is compared to “Maple Maru” and “Dodeco Tales.” Lastly, they introduce the bow “Song of Stillness” with its 510 base attack and 41.3% attack substat, which grants a damage increase when healed. This bow is compared to “Hamayumi” and “Prototype Crescent,” with considerations on when to use each based on their passives and attack potential.
00:09:00
In this part of the video, the speaker discusses combat situations where enemies lack weak points or the player struggles with aiming. In such cases, the weapon “Song of Stillness” is recommended as a more convenient and better option compared to other weapons. For example, “Hamayumi” is best used by “Melt Ganyu” in specific team compositions that do not rely on her burst. However, for general situations, especially where a unit’s damage isn’t heavily focused on normal or charged attacks, “Song of Stillness” is suggested as a solid generalist free-to-play bow, provided there’s healing available. The review wraps up by noting that Fontaine’s new free-to-play weapons focus on mechanics revolving around healing, matching the themes of new characters who have HP consuming and restoring abilities. The speaker invites viewers to comment, like, and subscribe to the channel.