This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:12:42
The YouTube video discusses the Steam Deck's flexibility as a full PC and the launch of Steam Tinker, enabling customization of games by offering various settings modifications for Linux games. It covers using Steam Tinker Launch for gaming compatibility on Linux, showcasing examples like Dragon's Dogma and addressing limitations with Mod Organizer 2 support. The speaker encounters issues with launching games through Steam Tinker and Mod Organizer 2 but demonstrates how to download custom proton versions and enable reshade effects for post-processing. The video also explores using reshade on Windows versions of games and discusses forcing compatibility for native Linux games. While mentioning the challenges with steam Tinker launch, the speaker finds satisfaction when it works but states it's not ready for prime time. The importance of supporting the project, following closely, and engaging with the community via Patreon, YouTube, and Discord is highlighted.
00:00:00
In this part of the video, the speaker discusses the Steam Deck’s flexibility as a full PC and the launch of Steam Tinker, allowing for customization of games. Steam Tinker offers various settings modifications for Linux games, including proton versions, scripts, FSR settings, and more. It provides features like custom per-game variables, game executable changes, mod support, and the ability to download custom proton and wine versions. Users are cautioned about using Steam Tinker with games that have anti-cheat measures, and there are instructions for installing it on the Steam Deck. It’s advised to follow the GitHub page instructions and use the main script without renaming it. Users should mark it as executable and run it in the command line as directed.
00:03:00
In this segment of the video, the process of using Steam Tinker Launch for gaming compatibility on Linux is explained, with a focus on setting up Dragon’s Dogma as an example. Instructions on setting compatibility layers, accessing tinkering options within the game, and launching Mod Organizer 2 through Steam Tinker Launch are highlighted. Some limitations and issues with Mod Organizer 2 support are mentioned, suggesting further improvement by the developer.
00:06:00
In this segment of the video, the speaker encounters issues launching a game through Steam Tinker launcher and Mod Organizer 2. They discuss using Mod Organizer 2 for organizing mods and emphasize enabling reshade effects for post-processing. They demonstrate how to download a custom proton version using Steam Tinker launch and set a specific proton version for the game. The speaker enables various reshade options for the game and explains the process of selecting shaders. Finally, they show the reshade menu in the game after launch.
00:09:00
In this segment of the video, the speaker discusses using reshade on Windows versions of games and how to force compatibility for games with native Linux versions. They mention that reshade has its own menu accessed by pressing a specific key and that performance impact varies based on the number of effects. The speaker explores using steam Tinker launch for Native Linux games, highlighting issues with compatibility and custom commands. Ultimately, they conclude that steam Tinker launch is not ready for prime time based on their experience with it.
00:12:00
This part of the video highlights issues surrounding Native Linux versions of games but acknowledges that when it works, it is satisfying. The speaker expresses interest in following the project closely. Viewers are encouraged to support High Tech Low Life through Patreon and subscribe to the YouTube channel. Additionally, they mention the Discord server where the speaker and other community members can be found.