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00:00:00 – 00:18:04
The video chronicles the player's shift from battling large monsters and scaling high points to focusing on achievement hunting, specifically the "To the victor goes the spoils." Throughout this quest, the player engages in extensive thievery across various locations, encountering unique game mechanics regarding theft, uncovering a mixture of valuable and mundane items, and experiencing dynamic NPC reactions.
Key themes include testing boundaries of game mechanics, strategic gameplay to achieve specific goals, and humorous and unexpected NPC interactions. Important locations and characters are detailed, ranging from Vernworth's farmers to castle nobility, brothel inhabitants, and notable figures like the queen regent, the empress, and her bodyguard, Manella. The escapade extends through different towns, a volcanic island, and highly distinct places like a peaceful elf village and a thieves' training village.
The player uncovers unique items like the Howling Blizzard Spell tome, Onyx Jewel, Wokestone Shard, and various high-value goods from NPCs while also encountering repeated combat scenarios, including a drake attack. They deal with the consequences of their actions, such as being chased by Manella and navigating complications during fights with monsters like a succubus. The video emphasizes the diverse and immersive experiences within the game, culminating in a reflective tone on gameplay choices and encouraging further engagement from the audience.
00:00:00
In this part of the video, the creator discusses taking a break from battling large monsters and climbing high points in the game to focus on achievement hunting. They specifically aim to earn the achievement “To the victor goes the spoils,” which involves retrieving belongings from a scavenger. Despite various attempts, the scavenger does not target the creator, prompting them to pickpocket every other NPC in the game. They discover several game mechanics and facts during this endeavor: the thief skill does not require daggers to be drawn, the upgraded plunder skill adjusts item acquisition, and stolen items make sense contextually. Most NPCs have nothing to steal, but certain innkeepers, shop owners, or quest NPCs do, although high affection levels prevent theft. The creator then starts their stealing spree in Vernworth, targeting around 30 to 40 NPCs ranging from farmers to the queen regent.
00:03:00
In this segment of the video, the narrator details their experience with stealing items from various characters in the castle and later in the brothel. Notably, while some nobles surprisingly had nothing valuable, there were unique and high-value items such as platinum cards and the salamander mask that could be looted. Despite committing crimes, there seemed to be little to no reaction from most characters, with a humorous note on character flinches when using the plunder skill. Exceptions occurred, such as specific individuals confronting the theft, leading to aggressive reactions from the narrator’s pawns. In the brothel, nearly every NPC had loot, including flowers, potion ingredients, and healing items. However, the aggressive reactions from both the NPCs and pawns upon theft attempts led the narrator to decide to leave the location.
00:06:00
In this segment, the speaker recounts several notable rewards and events in the game. Important items include a Wokestone Shard from a barkeep, the Howling Blizzard Spell tome from a magistrate, and an Onyx Jewel from a carriage driver. The narrator also describes encountering multiple monster attacks in a city, concluding with a fight against a drake that was interrupted by a meteors spell. They mention looting various items, including wine from Brandt, and note the suggestion from the Watcher to move on. Upon reaching a new town via ox cart, they find items like a Platinum brothel card, a Black Crystal, yellow dye, and several other valuable goods from different NPCs. They later cross the border into Battahl, looting unique items from several characters, before heading to Bakbattahl where more valuable items are found, including fake wormslife crystals and wake stone shards.
00:09:00
In this part of the video, the narrator details various interactions and acquisitions involving characters and items, such as disciples spectacles, purple dye, fruit wines, fuligin ores, and Onyx jewels. A key event occurs when the narrator interrupts the empress during her morning prayer and tries repeatedly to steal from her, prompting her bodyguard, Manella, to chase the narrator stubbornly. The chase leads them out of the city and to the volcanic island, where Manella persistently follows despite encounters with monsters. Eventually, a stray succubus attacks Manella, leading the narrator to intervene using a magic bow.
00:12:00
In this part of the video, the player recounts a mistake during combat with a succubus, leading to unintended consequences for their pawns. After reviving Manela, the player dismisses other NPCs and continues exploring. They visit a volcanic base camp and steal various valuable items from NPCs, such as a dragon scale and a Ferrystone. They then change outfits to suit a thief’s role and rob an old dwarf and elf couple. Moving to the excavation camp, the player finds limited loot, including a golden stove beetle. Finally, the player crosses into a peaceful elf village, stealing items like a spell tome, a Panacea, and a tiger’s eye jewel, while noting the elf leader’s unusual tolerance of the thefts.
00:15:00
In this part of the video, the speaker discusses various in-game interactions and tasks completed in a village where thieves are trained. They highlight key events such as attempting to find valuables on village inhabitants, observing a local avoid the thief trial course, and visiting Trisha and her grandparents. The speaker notes important gameplay details, like the limited valuable loot found and a final significant loot haul from a character named the Dragon Forged. They then reflect on a choice regarding their pawn’s behavior, concluding the segment by encouraging likes and subscriptions from the audience.