This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:10:52
The video provides a detailed breakdown of the new play style introduced to the Siege faction in a strategy game, focusing on managing Cults and executing schemes as the changeling. Instead of traditional conquest, players can create and spread Cults with buildings categorized into military, symbiotic, and parasitic types, each serving different strategic purposes like unit recruitment, settlement support, or destabilization. Schemes involve completing specific objectives across the map, yielding rewards and culminating in major battles for campaign victory. The changeling can shapeshift into defeated or allied legendary Lords or heroes to gain versatility in combat, with transformations enhanced through skill investments.
Additionally, the changeling has the ability to avoid trespassing penalties, facilitating free movement and strategic positioning. The unique research tree for the changeling’s faction offers various buffs and abilities across six areas, including Army Boons and Winds of Magic. The introduction of new units like the Blue Scribes, powerful magical entities, and the free LC hero Echold Brass, equipped with formidable combat stats and campaign benefits, adds depth to gameplay. The strategic recommendation includes maximizing cult benefits for continuous resources and carefully managing the research tree to bolster the army's effectiveness and overall campaign strategy.
00:00:00
In this part of the video, the focus is on the new play style introduced to The Siege faction by the changeling, replacing traditional elements with Cults and schemes. It explains the mechanics of how Cults operate, including their creation and spread, the discoverability factor, and the importance of smart building to keep them hidden. Buildings within Cults are categorized into basic and advanced military, symbiotic, and parasitic, each with distinct functions and benefits. Military buildings allow recruitment in enemy territories, while symbiotic buildings enhance or support the host settlement. Parasitic buildings corrupt and destabilize the host. The video also highlights the strategic use of these buildings and the necessity of maintaining them carefully to avoid detection and destruction, as well as the resource requirements for building them.
00:03:00
In this part of the video, the speaker discusses the resilience and strategic benefits of Cults in a campaign. Cults survive ownership changes and even the total destruction of settlements, making it difficult to lose the campaign unless mismanaged. A significant benefit is that your armies remain hidden in regions with existing Cults, complicating enemy efforts to locate you.
The video then shifts to “schemes,” the second major aspect of the changeling’s toolkit. Unlike traditional conquest, schemes involve specific objectives in different map areas called theaters. These areas contain minor and grand schemes that, when completed, provide numerous rewards like faction buffs, items, and unique units. Grand schemes culminate in a challenging quest battle and lead to ultimate schemes. Completing these schemes results in major battles and ultimate campaign victory.
Lastly, the video touches on the changeling’s shape-shifting mechanic. This ability allows the changeling to transform into any defeated legendary Lord or hero, or those allied with them. This can also be unlocked via schemes, providing versatility in battles.
00:06:00
In this part of the video, the focus is on discussing a character’s transformation ability, which activates with a two-minute cooldown and copies the stats and abilities (excluding mounts) of the targeted entity. Emphasis is placed on investing deeply into the character’s yellow skill tree to enhance the transformation by reducing its cooldown or boosting alternate form stats. Additionally, this character faces no trespassing penalties, allowing free movement without diplomatic repercussions.
Furthermore, the “changing of the ways” mechanic allows for collecting grimoires throughout the campaign with some extra methods involving Cults. However, this character lacks the ability to manipulate the Winds of Magic, unlike others.
The segment also introduces the Blue Scribes, a newly added exceptional magical unit capable of joining campaigns upon reaching level 12 with specific Lords. They offer vast magical abilities and can enhance armies with additional magical reserves and unique spells.
Lastly, the new free LC hero Echold Brass, accessible similar to the Blue Scribes, joins the faction after completing a quest and a challenging battle. Although more straightforward, Echold Brass offers excellent combat stats and abilities, enhancing his army’s performance and diplomatic relations with other chaotic factions. His expansive campaign strategy suggests utilizing rift research to navigate the map efficiently and maintain progress.
00:09:00
In this segment, the speaker discusses the benefits of having multiple cults in the game, emphasizing the continuous generation of income, corruption, supplies, and grimoires. They highlight the unique research tree of the Changeling’s faction, which has a different layout from Kairos’s tree but includes many of the same technologies. The tree is divided into six areas: Army Boons, Changing of the Ways, Cults and Rifts, Winds of Magic, and Unit Boons, each providing specific buffs and abilities. The speaker recommends prioritizing Army Boons for replenishment and then focusing on Winds of Magic buffs, followed by selective choices in Changing of the Ways for strategic advantages. Finally, they encourage viewers to comment, like, and subscribe, and check out another video on playing other factions in the game.