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00:00:00 – 00:41:45
The YouTube video dives into an exploration of the game City Skylines, highlighting its launch in 2015 and subsequent updates and DLCs. The YouTuber discusses gameplay mechanics, challenges in city planning like road construction and utilities setup, as well as features such as districts, policies, and city amenities. They also touch on aesthetic elements, asset variety, public transit placement, and road upgrades. Critiques are made about certain limitations in the game, but overall, an appreciation for the gameplay experience is expressed. The video creator concludes by comparing City Skylines 1.0 with City Skylines 2, noting strengths and weaknesses in each version and inviting viewers to engage with future content.
00:00:00
In this segment of the video, the YouTuber discusses the launch of City Skylines in 2015. The game was praised for being a return to the Sim City style of building, with native modding and asset support available from day one. The video highlights the numerous patches and DLCs that were released to enhance the game, noting that a complete copy of City Skylines with all DLCs would cost over $400, but currently on sale for around $230. The YouTuber also talks about the challenges of rolling back to the original launch version of City Skylines for comparison and briefly mentions a sponsored segment for Raycon earbuds. The process of accessing the original launch version is explained, and the YouTuber demonstrates the differences in tools and features between the launch version and the current version of the game.
00:05:00
In this part of the video, the speaker explores the color correction override options and the news feed in the game interface. They select a tropical map for their city building, noting the lack of specific map information. The gameplay features are reviewed, such as the absence of day-night cycles and weather effects. Despite some limitations, the player begins by laying out roads and basic city infrastructure, including water and power supply. Challenges are encountered in the road construction and grid alignment. The speaker then proceeds to set up essential utilities like a water pumping station and power source.
00:10:00
In this part of the video, the player starts planning an Industrial Area and addresses challenges with road connections and snapping. They reach Little Hamlet milestone, adjust taxes, handle power shortages, and address waste management. The player comments on the simplified budget system and differences in healthcare management in City Skylines 2. There are observations on topography visibility issues, menu sizes, and tooltips appearing. The player also highlights information on electricity, water, wind direction, traffic, and pollution levels.
00:15:00
In this part of the video, the speaker discusses factors like ground and noise pollution in the game, along with new features such as districts, policies, loans, and industrial specializations. They plan to build a city services complex with a focus on police and fire departments. They appreciate the graphics and lighting improvements in the game, noting better visibility of elevation changes. The speaker then unlocks and adds different city amenities like schools and parks to boost the residents’ leisure satisfaction. They express surprise at the variety of base game assets available, adding a touch of whimsy missing from later versions of the game.
00:20:00
In this segment of the video, the narrator explores various features in the game Cities: Skylines. They discuss attaching parks, creating districts for ore, forestry, and farmland, and comment on the repetitive nature of some assets. The narrator critiques the lack of variety in assets, noting similarities between European and North American styles. They also look at decorations like trees and plan road upgrades. Additionally, there is mention of the cartoony aesthetic of the game.
00:25:00
In this segment of the video, the speaker focuses on the placement of public transit, highways, interchanges, and a cemetery in the city simulation game. They also discuss the confusion between different types of trees and the peculiar naming of tree assets. The speaker then addresses education infrastructure, noting the skewed focus on elementary schools in the game. They mention upgrading roads to highways and building interchanges, but encounter limitations with available road options. The speaker concludes by discussing the mechanics of upgrading roads in the game.
00:30:00
In this segment, the video creator discusses using a mod to reverse road directions in City Skylines. They encounter limitations such as being unable to elevate dirt roads or use tunnels, leading to challenges in building interchanges. The creator demonstrates basic bus route creation, noting the inability to rename or change the color of bus routes. Traffic controls like adding signals are explored, revealing limitations in adjusting road priorities and the intriguing workaround of using different road types for traffic lights.
00:35:00
In this segment of the video, the speaker explores different color correction overrides in a map editor tool, highlighting various options such as temperate, boreal, and tropical themes. The speaker also tests applying policies to districts, discovering a color change bug. They then move on to discuss the map editor, noting discrepancies in available features like camera options and unlocked map tiles. The speaker critiques the visual elements like cliff textures and water in the map editor, sharing insights on gated landscaping tools and road options. Lastly, they discuss the missing maps in the game due to a potential bug.
00:40:00
In this part of the video, the creator discusses their experience with City Skylines 1.0 compared to City Skylines 2. They highlight that City Skylines 1 focused on refining mechanics with some bugs, while City Skylines 2 had broader features but more bugs. Despite the issues, City Skylines 1.0 still provides a good gameplay experience. The creator expresses appreciation for the game but notes that loading cities can be problematic. They invite viewers to like and subscribe, thanking them for their time and hinting at potential future videos.