The summary of ‘Why i Regret Buying Street Fighter 6’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:08:19

The speaker describes a frustrating experience with "Street Fighter 6" online, criticizing the complicated setup, frequent updates, and lag issues that hinder gameplay. They express annoyance at AFK players and the challenge of facing significantly better opponents, contributing to an unsatisfactory gaming experience. Comparing "Street Fighter 6" unfavorably to games like "Mortal Kombat" and "Tekken," the speaker highlights the less impressive abilities, limited character roster, and exaggerated character designs in "Street Fighter." They fondly recall classic fighting games such as "Dead or Alive," "Tekken," and "Soul Calibur," and bemoan their declining popularity, while lamenting that "Street Fighter" now dominates the genre despite its perceived shortcomings. The video concludes with the speaker's regret over purchasing "Street Fighter 6" and a longing for the older "Mortal Kombat 11."

00:00:00

In this part of the video, the speaker shares their frustrating experience with Street Fighter 6 online. They describe the complicated setup required to start online play, including creating and linking a Capcom account to Steam, and frequent game restarts due to updates. Once online, they faced issues with lag and slow character loading times, making the game feel sluggish. Additionally, the matchmaking process was slow, often resulting in matches with poor connections or opponents who were unresponsive. These difficulties led to a lot of wasted time and a generally unsatisfactory gaming experience.

00:03:00

In this segment of the video, the speaker discusses their frustration with AFK (away from keyboard) players in online matchmaking, suggesting penalties to discourage this behavior. They express annoyance at often facing much better players who have spent significant time practicing and memorizing combos. The speaker finds it difficult to enjoy the game due to frequent losses and mentions that some game mechanics, such as grappling, are hard to counter. They compare this game unfavorably to “Mortal Kombat,” citing less impressive abilities and a smaller, less varied character roster. Additionally, the speaker criticizes the character designs, particularly the exaggerated appearance of female characters, which they find embarrassing and lacking appeal. They reminisce about playing “Tekken” in Japan, where they excelled using an acrobatic character named Lily. They find “Street Fighter” lacking a similarly enjoyable character, noting Chun Li as the closest match but still not as fun to play.

00:06:00

In this part of the video, the speaker reminisces about classic fighting games, expressing a particular fondness for “Dead or Alive” due to its character design and the appeal of its female characters. They lament that “Dead or Alive” has become a largely forgotten franchise and discuss the decline in popularity of other fighting games like “Tekken,” “Mortal Kombat,” and “Soul Calibur,” which they also enjoyed for their character designs and unique features. The speaker points out that “Street Fighter” has emerged as the leading fighting game but shares their dissatisfaction with it, particularly criticizing the art design and character models. Despite acknowledging some positive aspects of “Street Fighter,” such as its animated backgrounds and stages, they express regret over purchasing “Street Fighter 6” and miss the older “Mortal Kombat 11” despite its dwindling player base.

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