This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:14:37
The video discusses various aspects of the new endgame system introduced in season 5 of the game, focusing on the challenges, rewards, and potential improvements. Issues such as difficulty scaling, lack of character upgrades, and unintended exploits like the "Exploit Weakness" skill are highlighted. Changes in boss health, tormented stacks mechanics, new features like showing HP and resources, and the introduction of the Umbral Crux Rogue dagger are also covered. The speaker anticipates significant impacts on gameplay from these additions and modifications, emphasizing the need for testing and feedback in preparation for season 5.
00:00:00
In this part of the video, the speaker discusses the new endgame system introduced in season 5 of the game, called the infernal hordes, which is a rogue-like wave survival mode with multiple waves and rewards to choose from. The speaker mentions that the system currently faces issues with difficulty scaling and lack of upgrades for characters, leading to negative feedback. They note that the difficulty tiers range from 1 to 8, with monsters starting at level 100 and going up to level 200 in tier 8. The speaker expresses excitement for potential improvements and mentions the need to farm keys for the system through various activities like dungeons. Overall, the speaker touches on the challenges and potential rewards of the new endgame system.
00:03:00
In this segment of the video, the speaker mentions that farming up to the highest tier in the game takes many hours and the rewards may not be worth the investment. They discuss issues with group play making it easier to reach the highest tier compared to solo play. Additionally, they highlight an unintended exploit with the skill “Exploit Weakness” that allows players to clear non-boss enemies easily. The speaker shows a clip demonstrating the exploit in action. The segment concludes with the mention of a positive change where party members’ pins show on the map for better navigation.
00:06:00
In this segment of the video, the speaker talks about new features in a game update where you can now show your HP and resources above your character. They mention experiencing some rebalancing of boss health in dungeons, particularly noting that dying to a Pit Boss makes them squishier upon respawn. The issue of bosses becoming tankier after respawning is highlighted as a bug or unintended change, which has led to some frustration among players. Additionally, the introduction of tormented stacks mechanics to shadow bosses in the Pit makes them particularly challenging, surprising players who were used to recent boss nerfs.
00:09:00
In this segment of the video, it is discussed how a bug in the game unintentionally made the Seer Rogue victimize ability almost unusable, reverting it back to its previous state from season 3. The new Umbral Crux Rogue dagger was introduced, spawning a shadow totem that replicates damage to surrounding enemies, potentially leading to an unintended double explosion effect. The video highlights a significant 4.8 billion hit damage caused by the totem, with hints of unintended critical hits. The narrator anticipates the Umbral Crux dagger to have a significant impact on the Rogue meta unless it undergoes severe nerfs. Overall, the segment emphasizes the exploration of new game features and potential implications for gameplay.
00:12:00
In this segment of the video, the speaker discusses working on season 5 planners and updates for the PTR. They mention new content not initially included in the patch notes, such as the infernal hord features, keys, upgrades, and potential boss health scaling adjustments. The PTR will be taken down for updates to address these issues. The speaker expresses excitement about testing new items and builds in season 5 and invites viewers to share their thoughts and suggestions for further exploration.