This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:20:51
The YouTube video dives deep into the intricacies of Necromancer minions in a game, exploring a wide range of damage-based stats and modifiers affecting these summons. Through meticulous testing and data analysis, the creator highlights how minions benefit from skills, gear bonuses, and various damage types, emphasizing the distinction between additive and multiplicative bonuses. Key points include the performance variations among different minion types, bugs affecting certain abilities, and challenges in testing damage bonuses accurately. The video also touches on issues with minion builds, addressing priorities, survivability, and the translation of damage bonuses to minions. Overall, the content encourages theory crafting and offers valuable insights into optimizing Necromancer minion strategies.
00:00:00
In this part of the video, the creator discusses an exhaustive list of damage-based stats and modifiers that work for each Necromancer summon. They mention conducting extensive testing over several days to gather accurate damage numbers that are included in a data sheet provided in the video description. The findings suggest that the majority of strategies and bonuses work as expected for Necromancer minions. The creator also differentiates between additive and multiplicative bonuses, providing examples using in-game items like rings to explain how minions benefit from different stat bonuses.
00:03:00
In this segment of the video, it is discussed that minions in the game gain significant bonuses from your skills, including crit chance and crit damage. They also benefit from your gear bonuses and various damage types. The stats of minions are not snapshotted but modified in real-time. Additive and multiplicative bonuses affect the minions as specified. However, minions cannot overpower and their base attacks do not trigger lucky head abilities. Additionally, it is emphasized that base attacks, not special attacks, should be observed for cooldown reduction effects.
00:06:00
In this segment of the video, the key points discussed are:
– Lucky hit abilities are triggered by damage dealt to opponents, with modifiers based on your minion’s location, not the Necromancer’s.
– Thorns damage does not trigger AOE when minions are attacked; it only activates when the Necromancer is under attack.
– Skirmishers and Reapers have similar base damage, but Reapers outperform skirmishers due to their cleave and line AOE attacks.
– Reaper skeletons are more effective at dealing damage in most scenarios, except against single targets where skirmishers may have a slight advantage.
– Shadow Mages do not trigger Shadow Blight despite indications stating they should, resulting in a bug that prevents them from activating Shadow Blade damage multipliers.
– Despite the bug, each skeletal mage’s ability functions as described in the game.
The speaker acknowledges missing this vital point and plans to update the video to reflect this information accurately.
00:09:00
In this segment of the video, the speaker explains that Shadow Mages, Cold Mages, and Bone Mages each deal different types of damage and do not benefit from their respective skill types, but from Elemental damage types. The Bone Mage’s last shot deals significantly less damage due to losing life with each shot, but using Minion life on gear can change this. Shadow Mages fire an additional projectile on their fifth attack, spreading damage among multiple targets. Cold Mages need seven shots to freeze a target, and adding maximum life to the Necromancer does not affect Bone Mages. Cold Mages’ Blizzard aspect does not increase Essence generation. Bone Golems have high base damage and abilities that work as described, with bonuses affecting their special abilities. Taunted monsters by the Bone Golem will re-prioritize their previous target after the taunt ends.
00:12:00
In this segment of the video, the content creator explains their meticulous testing process for determining the damage ranges of various minions in a game. They spent nine hours observing minion attacks, noted specific stats and equipment used for testing, and recorded findings in a detailed list. The creator used the empowered Blood Golem for consistent testing and focused on interpreting small incremental damage differences, emphasizing the importance of using high-damage minion types like Shadow Mages and Reapers for clearer results. They encountered challenges with certain damage bonuses like those from the defender that led to inconclusive results. Additionally, the creator discussed how certain damage bonuses, such as Dim Images and Close Damage, were initially thought not to work but were later confirmed through closer examination.
00:15:00
In this part of the video, the speaker explains their testing process using various minions and skills in the game to ensure conclusive and accurate findings. They discuss how different bonuses, like vulnerable damage and crit damage, impact the damage output of minions. The speaker provides calculations and data analysis to support their findings on how these bonuses affect the overall damage dealt. They invite viewers to review the data sheet for more details and encourage others to replicate the testing to validate the results. The focus is on demonstrating that various stats in the game function as intended and contribute to the minions’ abilities effectively. Defensive stats and resistances are not covered in the current discussion.
00:18:00
In this segment of the video, the speaker discusses issues with Necromancer minion builds, particularly regarding minions not being prioritized. They mention the challenges of testing various minion stats individually due to the lack of a reliable testing method. Anecdotal evidence suggests that adding survivability stats to skeletons and golems may improve their longevity. The speaker emphasizes that damage bonuses on the Necromancer translate fully to minions. While some bugs exist, most features work as expected. The speaker projects future minion improvements and addresses the need for balance. The video concludes by encouraging viewers to engage in theory crafting for their characters.
