This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:10:38
The video centers on the burgeoning popularity of medieval-themed video games and the promising future of such games in 2024. Key titles like "Manor Lords" and the anticipated "Kingdom Come Deliverance 2" are highlighted for their success and significant development investments, signaling strong market support for high-quality medieval RPGs. The speaker critiques Creative Assembly's recent Total War games, such as the Warhammer series, for prioritizing lore fidelity over strategic depth, leading to a dilution of the traditional Total War experience. They express optimism for the potential of a "Medieval 3 Total War," which could refocus on classic strategic elements. CA's current projects, like the updates to "Total War: Pharaoh," are discussed, with concerns that they still lack depth and are influenced by Warhammer's design. The speaker calls on CA to revisit the success formulas of older Total War titles like "Medieval 2," "Shogun 2," and "Three Kingdoms" to recapture the series' strategic essence. Viewers are urged to participate by engaging with the video content.
00:00:00
In this segment, the speaker discusses the growing popularity of medieval-themed video games and points out how 2024 appears promising for such games. They highlight the recent successes of games like “Manor Lords,” which had a peak of 173,000 players upon early access release—surpassing numbers seen in the “Total War” series, except for “Three Kingdoms.” The speaker questions why there isn’t a “Medieval 3 Total War” despite the evident interest in medieval settings. They note that “Kingdom Come Deliverance 2” has a substantial development budget, indicating a strong market for high-quality medieval RPGs. The discussion also touches on the unique appeal of “Warhammer” games within the “Total War” community, suggesting that their success is driven by fans of the Warhammer universe, who are highly engaged and invested in the detailed lore and expansive campaigns.
00:03:00
In this segment of the video, the speaker discusses their enjoyment of games like “Star Wars: Empire at War” and the challenges faced by Creative Assembly in making Warhammer games true to lore while also being fun. They argue that this has compromised the strategic depth and decision-making traditionally found in Total War games. The speaker believes a new “Medieval 3 Total War” wouldn’t have this issue and could focus more on traditional Total War elements rather than perfecting a specific lore. They also mention a promotion for discounted historical games on Instant Gaming, which supports their channel. The segment ends by questioning whether Creative Assembly can still create deeply strategic games, as their recent titles have leaned towards character-focused design and simplified economies, reducing strategic depth.
00:06:00
In this part of the video, the speaker discusses recent updates and changes made to the game “Total War: Pharaoh.” CA (Creative Assembly) is working on expanding the game’s map to cover the entire Bronze Age and introducing a succession system to make characters mortal. However, the speaker feels the game still lacks depth and meaningful strategic choices, remaining influenced by Warhammer-style design. They express concern about CA’s future direction, mentioning rumors of a World War I themed game that could face similar gameplay limitations and slow pacing as previous titles. The speaker suggests CA should look to older successful games like Medieval 2, Shogun 2, and Three Kingdoms for inspiration, as these titles offered depth, punishing mechanics, and meaningful decision-making.
00:09:00
In this part of the video, the speaker discusses the potential for a new medieval-themed Total War game and argues that it’s a prime time for its development due to the current popularity of the medieval setting in games like Manor Lords and Kingdom Come Deliverance 2. The speaker emphasizes that a successful Total War game doesn’t require extensive 3D modeling and animation but should focus on creating a fun and meaningful strategy experience. They call on Creative Assembly to look at their successful past titles to understand what makes a great Total War game. Viewers are encouraged to engage by liking the video, sharing their thoughts in the comments, and subscribing for more strategy game content.