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00:00:0001:24:15

The video provides an in-depth look at the action RPG "Dragon's Dogma," directed by Hideaki Itsuno. It begins by discussing the game's unique approach to gameplay, storytelling, and world-building, influenced by European architecture and featuring a distinctive pawn system that allows players to form parties with customizable characters. The protagonist, known as the "Arisen," embarks on a journey after a dragon consumes their heart, starting with basic vocations and learning to command pawns who adapt their behavior based on gameplay actions.

Key segments cover character creation, early battles, and major quests, including battles with iconic foes like a hydra and griffin, and interactions in various locations such as Grand Soren and Witchwood. As the Arisen progresses, they tackle deeper quests involving the Everfall, the Dragon Forged, complex character relationships, and significant story choices impacting the game’s finale.

The climax involves confronting the dragon, Gregory, and navigating post-ending content that includes battling the Ur Dragon and exploring the Dark Arisen expansion on Bitter Black Isle. The narrative culminates with the Arisen's role in the cycle of rebirth and death, ending with a confrontation with Savan to become the Seneschal.

The video praises the game's hidden story, dynamic design, and lasting influence, noting its cult status and Hideaki Itsuno's ongoing interest in a sequel. It concludes with gratitude to supporters and an update on the content creator's schedule.

00:00:00

In this segment of the video, the focus is on introducing the game “Dragon’s Dogma.” The speaker highlights its unique approach to gameplay, storytelling, and world-building. Directed by Hideaki Itsuno, who also worked on the “Devil May Cry” series, the game was conceptualized as early as 2000 but went into full development in 2008. The game features a pawn system where the main character forms a party with customizable characters from other players. Despite facing numerous development challenges, including character creation and online capabilities, the team aimed to give players maximum freedom. Influences from popular RPGs of the time, architectural inspirations from Europe, and a diverse musical score contributed to its ambitious design. Released in May 2012, and later re-released as “Dark Arisen” with additional content, “Dragon’s Dogma” was aimed at creating an immersive and expansive action RPG experience. The segment also mentions that the speaker will dive deeper into the game’s lore, mechanics, and story throughout the video.

00:10:00

In this segment of the video, the narrator explains the early stages of the game “Dragon’s Dogma,” starting with the creation of their character and the initial encounter with a dragon that attacks their village. Despite lacking the necessary skills and equipment, the hero fights the dragon, resulting in the dragon consuming the hero’s heart, which leaves him scarred and able to understand the dragon’s language. The hero then sets out on a journey, choosing a vocation from three basic options: fighter, strider, and mage. Along the way, the hero learns about pawns, non-human entities that follow leaders. The narrator decides to gather provisions, aids townsfolk, and heads to an encampment where an ogre attack occurs. The hero passes a trial, gaining the ability to create and command their own pawn. The video also introduces the combat system, including basic attacks, stamina management, and the strategic use of climbing on enemies to exploit their weaknesses. Lastly, the segment details how pawns function, their recruitment, and customization based on personality and battle inclination.

00:20:00

In this part of the video, the creator explains the mechanics of pawns, NPC companions that adapt their personality and combat behavior based on the player’s actions and experiences. These pawns become significant companions, learning enemy weaknesses and quest details, enhancing their utility in battle. The speaker praises the game’s design for making pawns dynamic and showing how players can influence their behavior through a “knowledge chair.”

Additionally, the creator recounts an in-game battle against a hydra, emphasizing the tactical element of targeting its weak spots. Following the battle, the protagonist’s journey includes escorting an NPC to the capital city, Grand Soren, and defending a cart from various enemies. Upon arrival, they explore different districts, highlighting shops and services that improve gameplay, such as weapon upgrades and quest boards. Finally, the protagonist embarks on a side quest to rescue an NPC in the Witchwood, encountering the mysterious fog and meeting Celine, who reveals lore about the witch and dragons.

00:30:00

In this part of the video, the player helps with various quests, including a thief sting operation in Cassidus and exploration in Grand Soren. The player utilizes Dragon’s Dogma’s fast travel system involving rare port crystals and fairy stones. They assist Barnaby at the Pawn’s Guild to investigate the Everfall’s depths, encountering recurring tendrils and an ill man’s quest for a Wakestone. The player is honored with a Worm Hunt license, offering shop discounts and new tasks. They help merchant Fornival with an eviction matter and follow a suspicious man for Mason. Maximilian assigns four critical tasks related to the dragon, highlighting the game’s lore and the historical background of Gransis and its surrounding regions. The section also touches on the game’s atmospheric music, underpinning key moments and battles.

00:40:00

In this part of the video, the player deciphers ancient text with the help of a courier, leading them to a character called the Dragon Forged, an ancient Arisen. They also complete various side quests including finding Brother Jean’s body in a dangerous cave and interacting with high-maintenance characters like Simone. There’s a battle with a large ogre and the exploration of a secret chamber. The player assists in multiple quests, manages relationships for rewards, and ultimately kills a cult leader to prevent further chaos. They also engage in complex character interactions, save a witch named Celine, and navigate through a complicated task involving the Duke’s court, which includes a delicate situation with the Duke’s wife. Finally, the player begins to take on royal tasks given by Aldus, reflecting the higher stakes of their journey.

00:50:00

In this part of the video, the speaker emphasizes how the game’s RPG elements make subsequent playthroughs more enjoyable by incorporating missable quests, which helps create a more realistic and larger world. Key quests like the Eleanor quest, Celine’s quests, and Fornival’s eviction quest are discussed as examples of these missable elements, implying the game’s world moves independently of the player.

The speaker chooses to let Fornival be put to death and highlights another quest to defeat a griffin. Engaging in battle, the speaker guides warriors, uses strategy to bait the griffin, and must track it down to the Blue Moon Tower if not defeated initially.

The discussion moves to a side quest involving a book of magics for a character named Stefan, which affects his performance in a later griffin battle. The speaker also covers tracking down the stolen Worm King’s Ring, leading to a battle with Salome.

The video then describes helping Mercedes deal with unrest between soldiers and confronting Julian, where player choices affect Mercedes’ fate. Furthermore, the speaker mentions a fight against a cockatrice attacking Grand Soren.

The speaker praises the game’s voice acting and dialogue, appreciating its authenticity and how it enhances the game’s immersion. Finally, the speaker describes a mission involving a long journey to confront the Salvation cult, facing various tough enemies, and eventually facing the dragon, Gregory, who sets the stage for the final battle.

01:00:00

In this part of the video, the narrator explains that the dragon kidnaps the player’s beloved based on their affinity and interactions throughout the game. The player, known as the “Arisen,” must choose between fighting the dragon to save their beloved or sacrificing them for temporary peace. The final battle involves scaling towers, climbing the dragon, and attacking its heart, leading to its defeat and significant changes in the world. The Duke becomes mad, frames the Arisen, and is eventually killed. The player then dives into the “Everfall,” a realm beneath the city, where they must collect 20 wake stones to proceed. This leads to a deeper exploration of the game’s post-ending content, including battling formidable bosses like the Ur Dragon and exploring expansion areas. Ultimately, the Arisen confronts the Seneschal (the world’s keeper) in a final battle, followed by a choice between a false life or continuing the challenging role of the Arisen.

01:10:00

In this segment, the key points discussed involve the protagonist and their journey in the game. The protagonist, referred to as the “Arisen,” is involved in a pivotal battle where they must strike down Savan to become the new Seneschal, who oversees the world’s cycle of rebirth. Savan reveals that this endless cycle involves each Arisen testing the next to find a worthy replacement. After defeating Savan, the Arisen takes their own life using the God’s Bane, a sword that ends their role, causing them to descend to Earth with their pawn’s voice.

The video explains that pawns take the form of their Arisen, establishing a deep bond. The Arisen’s journey against the dragon is a test to become the Seneschal, starting when their heart is taken. Various choices confront the Arisen, including either taking what matters most in exchange for immortality or fighting the dragon. If the Arisen wins against the Seneschal, they end the cycle; if they lose, they become the next dragon.

The story suggests that the cycle of death and rebirth for Arisens and Seneschals is complex and intertwined, with interpretations left for players to consider. The video also delves into the Dark Arisen expansion of the game, which introduces new areas, enemies, items, and challenges on Bitter Black Isle, adding further depth and content to explore.

01:20:00

In this part of the video, the speaker delves into the intricacies of the game “Dragon’s Dogma,” praising its unique and genre-defining aspects. They highlight the game’s hidden story, impressive gameplay, and well-thought-out design, noting that its legacy is significant and enduring. The speaker references the game’s reception, mentioning its high praise and cult classic status, particularly in Japan and among dedicated fans. They also touch on Hideaki Itsuno’s interest in creating a sequel, which began production in 2022. The segment concludes with the speaker expressing gratitude to their supporters, especially on Patreon, and providing an update on their content schedule, mentioning the continuation of their Yakuza series.

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