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00:00:00 – 00:12:46
The video discusses the top 10 best perks in Fallout 3 and how they enhance various gameplay aspects. Key perks include Iron Fist and Paralyzing Palm, which significantly boost unarmed builds, and Finesse, which increases critical hit chances. The Almost Perfect perk maxes out special stats and is acquired at level 30, while the Ninja perk boosts critical chances and sneak damage for melee builds. Toughness and Cyborg enhance damage resistance and overall resilience, while Chemist doubles the duration of chemical effects, aiding in extended combat efficacy. The Better Crits perk enhances critical hit damage, particularly beneficial for shotgun builds, and Grim Reaper's Sprint allows for continuous attacks by restoring action points after a kill. The video concludes by emphasizing the effectiveness of combining VATS perks for long-range combat and invites viewer interaction for potential future content on Fallout 3 perks.
00:00:00
In this part of the video, the host discusses the top 10 best perks in Fallout 3, starting with the Iron Fist perk. Iron Fist is a low-level perk available at level four, and it significantly increases unarmed weapon damage, providing up to +15 base damage after three levels. This makes it particularly strong for early game and essential for running unarmed builds or DLCs where gear may be taken away. Next, the host talks about the Paralyzing Palm perk, available at level 18 with a requirement of 70 unarmed skill. This perk gives a 30% chance to paralyze enemies for 30 seconds with a VATS palm strike, which is highly effective against strong late-game enemies by incapacitating them or causing fatal falls. The segment ends with a brief mention of the next perk, Finesse, which will be covered subsequently.
00:03:00
In this part of the video, the narrator discusses several powerful perks in Fallout 3 that enhance various build types. The Finesse perk, available at level 10, increases critical hit chances by 5%, making it particularly valuable for sniper, shotgun, and dedicated critical builds. The Almost Perfect perk, attainable at the game’s level cap of 30, boosts all special stats to nine, significantly enhancing overall performance and skill checks, although rendering some other perks less useful. The Ninja perk, requiring level 20 along with 80 points in melee and sneak, grants a 15% critical chance increase and 25% more sneak damage for unarmed and melee weapons, making these builds particularly formidable.
00:06:00
In this part of the video, the presenter discusses the effectiveness of several perks in Fallout games, focusing on how they can enhance gameplay. Ranked at number five is the “Toughness” perk, which increases damage resistance by 10% and requires a player to have five endurance. This perk is beneficial across various builds, whether stealth, big guns, or explosives. Ranked at number four is the “Cyborg” upgrade in Fallout 3, available at level 14 with 60 science and 60 medicine skills. It builds on Toughness by adding 10 poison resistance, 10 radiation resistance, and a 10-point boost to energy weapons skills, making it versatile for any build. Coming in at number three is the “Chemist” perk, which also requires level 14 and 60 medicine. This perk doubles the duration of all chemical effects, providing significant advantages in combat through prolonged benefits from chems like Medics, Jet, Psycho, Buffout, and alcohol. The presenter notes that while Chemist is strong in Fallout 3, it is exceptionally powerful in Fallout: New Vegas.
00:09:00
In this part of the video, the speaker discusses different perks in Fallout 3 that significantly enhance gameplay. At number two, the “Better Crits” perk is highlighted, which boosts critical hit damage by 50%, making it particularly effective with shotguns due to their multiple pellets. This perk benefits various builds and can even one-shot powerful enemies like Super Mutant Behemoths when combined with sneak attacks. The top perk, “Grim Reaper’s Sprint,” is described as exceptionally strong, allowing players to regain all action points after killing a target in V.A.T.S, enabling continuous attacks and efficient combat. This perk requires level 20 and is useful for dealing with numerous enemies in succession.
00:12:00
In this part of the video, the creator discusses combining VATS perks like Commando, Gunslinger, and Sniper to effectively pick off distant enemies and continue attacking others from afar, highlighting the strength of Grim Reaper Sprint. They conclude by summarizing their top 10 perks in Fallout 3, mentioning other strong perks like Demolition Expert that didn’t make the list, and inviting viewers to comment if they want to see another video on strong perks. The creator thanks the audience for watching and signs off.