The summary of ‘Ready Or Not 1.0 on LCD Steam Deck – Still Playable? – What about gamepad support? – Full Release’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:16:35

In this video, Sanago Santiago explores the performance and optimization of the game *Ready or Not* on the Steam Deck, following its transition from Early Access to version 1.0. He addresses various challenges faced by players, such as the lack of official gamepad support and the need to map keyboard and mouse functions to the controller using community layouts. Sanago provides detailed recommendations for graphical settings, including the use of DirectX 11 over DirectX 12 to reduce stutters and improve CPU management. He emphasizes locking the frame rate at 30 FPS for smoother gameplay, despite the game being a first-person shooter where higher FPS might be preferred.

Throughout the video, he demonstrates adjustments to resolution, graphics settings, and flashlight usage to maintain optimal performance, particularly in demanding levels that strain the GPU. He also highlights issues with frame rate drops, shader compilation, and the necessity of scalable UI and pre-compiled shaders. Despite these technical hurdles, Sanago showcases gameplay elements such as clearing areas, handling traps, and issuing commands to his squad. He concludes with a call for improved gamepad support and customizable UI size to enhance the gaming experience on the Steam Deck.

00:00:00

In this part of the video, Sanago Santiago tests the 1.0 version of the game “Ready or Not,” which has recently moved out of Early Access. He notes that although the game remains playable, Steam Deck players may encounter some issues, such as the lack of official gamepad support. He advises selecting community layout templates to map keyboard and mouse keys to the controller. Sanago also discusses the choice between DX11 and DX12 for better performance, recommending DX11 for fewer stutters and better CPU management at 30 FPS. He shares the optimal settings for the game on Steam Deck, including adjustments to resolution, graphics, and FSR 2 over FSR 1 for improved quality. Finally, he demonstrates in-game settings while using a mouse and keyboard.

00:03:00

In this part of the video, the player is navigating the fifth level of a game, which is particularly demanding on the system. The game experiences frame drops, especially when using the flashlight. The player is using nearly the entire GPU, causing occasional stutters. They note that medium shadows produce a poor visual effect but recommend this setting for a more consistent frame rate of around 30 FPS. Higher settings drop the frame rate to the low 30s or upper 20s. For this demanding level, medium shadows are suggested to avoid frame rate spikes. The player advises locking the frame rate at 30 and using DirectX 11 for better performance. Despite the grainy appearance, medium shadows are considered optimal for smoother gameplay on a Steam Deck. The player continues to clear areas, deal with traps and explosives, and proceed cautiously with their teammates.

00:06:00

In this segment of the video, the speaker discusses dealing with frame rate drops in a specific game level and the settings adjustments made to optimize performance. Despite the issues, they recommend sticking with the 30 FPS configuration over the less stable 40 FPS. They also switch to handheld mode, altering control settings to improve playability on a steam Deck. To progress in the game, they map a crucial “Y” key to a back button. They detail the graphical settings used, including low textures and DX12, and demonstrate how these settings help maintain frame rates, even in demanding levels.

00:09:00

In this segment, the speaker navigates a challenging game level, highlighting the difficulties in controlling the game with a controller and the need for scalable UI. They discuss learning the game’s mechanics, such as using the left mouse button to pick up bombs and struggling with ordering patrols. The speaker explains using flashlights and their effects on shadows, which can influence gameplay. They also mention performance issues, like freezing during level loads due to shader compilation in DirectX 12, and compare it to DirectX 11, noting the difference in loading times and CPU performance.

00:12:00

In this part of the video, the speaker discusses optimizing performance and settings for the game “Ready or Not” on the Steam Deck. They mention experiencing stutter issues with both DirectX 12 and DirectX 11, though less pronounced with DX11. The speaker recommends locking the game at 30 FPS for a more consistent experience despite it being a first-person shooter where higher FPS might be preferred. They demonstrate gameplay, including entering a house, issuing commands to the squad, and apprehending suspects. They also comment on the game’s need for proper gamepad support, including button prompts and customizable UI size, as well as pre-compiling shaders to enhance performance.

00:15:00

In this part of the video, the speaker advises against using the 40 FPS setting, especially when using the flashlight as it casts problematic shadows. Instead, they recommend setting the FPS limit to 30 by going into the PST menu options and ensuring the screen is at 60 Hz. The speaker explains how to enable the FPS limit and set it to 30, using either DX 11 or DX 12. They acknowledge a minor issue with their 30 FPS cap but emphasize the importance of this configuration. Finally, they make a request for larger UI and proper gamepad support to improve the experience on the Steam Deck, before thanking viewers and signing off.

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