The summary of ‘Fallout 4 Next-Gen Upgrade Patched: Fixed on Xbox, Improved on PS5 – But Issues Remain’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:19:22

The video discusses the new update for Fallout 4 on PlayStation 5 and Xbox Series X/S, introducing a Graphics toggle with Performance and Visuals modes for flexibility in frame rate targets. It compares the visuals across consoles, noting improvements in foliage and building details but also highlighting differences in LODs and geometry. The focus is on graphical settings, performance modes, and frame rate options, indicating the possibility of running the visuals mode at 60 FPS with dynamic resolution scaling. Despite some issues with occasional drops in performance, overall, Fallout 4 effectively engages dynamic resolution scaling on Series X and PS5. The video addresses performance differences between visuals and performance modes on Xbox consoles, mentioning frame rate stability and issues with frame drops, especially in complex areas like downtown Boston. The update adds modes with various frame rate targets and resolution settings but does not fully resolve all performance issues, such as hitching and engine-level problems. Further updates are expected to address these issues and achieve feature parity between Xbox Series X/S and PS5.

00:00:00

In this segment of the video, a new update for the Fallout 4 current gen upgrade on PlayStation 5, Xbox Series X and S has been released, addressing previous issues. The update introduces a newly labeled Graphics toggle with Performance Mode and Visuals Mode, allowing for switching between standard and ultra settings. Additionally, consoles can now choose between running Graphics modes at 30, 60, or 40 FPS for 120 HZ displays, providing flexibility in frame rate targets. The update fixes issues with the performance mode toggle not working on Xbox, now enabling proper performance and visual modes. It is discussed whether this update resolves all previous concerns with the game and the capability of running the visuals mode at 60 FPS.

00:03:00

In this segment of the video, the narrator discusses a before and after patch comparison of the visuals mode setting on Xbox series X. The update has improved foliage draw and distant building detail. The series X, PS5, and series S now match in visuals mode settings, running at 60 frames per second with dynamic resolution scaling. Xbox series X and S have higher building levels of detail (LODs) compared to PS5. However, PS5 lacks some building and ground geometry detail seen from a distance. Despite improvements, all three consoles still do not reach the highest PC settings for the game.

00:06:00

In this segment of the video, the focus is on the graphical settings and performance modes in Fallout 4 on consoles. It is noted that the shadow drawer distance setting on PS5, Series X, and S remains at PC’s medium setting. Bethesda added separate 30, 40, and 60 FPS options for players. The possibility of running the visuals mode at 60 FPS is highlighted, showing an increase in smoothness but leading to lower resolutions due to dynamic resolution scaling. The video shows a comparison of 30 FPS and 60 FPS modes, revealing details like a drop in resolution when targeting a higher frame rate. Additionally, the discussion includes how the 40 FPS mode behaves as a middle ground. The overall conclusion is that Fallout 4 effectively engages dynamic resolution scaling on Series X and PS5, with similar behavior for 40 FPS mode when running at 120 Hz. Series S targets 1440p resolution.

00:09:00

In this segment of the video, the focus is on the performance of Fallout 4 on Xbox consoles, particularly the Series X. The visuals mode can run at 60 FPS but may lead to dynamic resolution scaling to 1080p. Both Xbox consoles now support 120 Hz output, allowing for a 40 FPS option. It is possible to force the game to run at a native 1440p on all modes and frame rate settings. There are various graphic modes, frame rate options, and resolution settings available, leading to a total of about 36 permutations. Regardless of whether you play on PS5, Series X, or S, 60 FPS is typically achieved, but there are occasional drops in performance, especially in specific areas like downtown Boston. Despite some issues, 60 FPS in regular play on the visuals mode is viable, with some tolerance required for the occasional drops and hitches in performance.

00:12:00

In this segment of the video, the speaker discusses performance differences between visuals and performance modes on Xbox Series X. They note that the performance mode offers a slight improvement in frame rate stability, especially when set to a 40 FPS target. The workaround of setting the console to 40 FPS can make most frame rate drops invisible. However, hitching issues remain even with this setting. The Xbox Series S, targeting 1440p resolution, suffers from more aggressive frame rate drops in complex areas like downtown Boston compared to the Series X, with more significant drops into the high 40s. The Series S also demonstrates pronounced drops during stress tests, like the Cora rooftop test, consistently running at 47 FPS on visuals mode.

00:15:00

In this segment of the video, the solutions to the series S frame rate issues on Xbox are explored. Dropping to performance mode offers some improvement, but does not fully solve hitching. Utilizing the 40 FPS mode with 120 HZ output can provide a more consistent frame rate, albeit with some remaining hitching. The PS5 also faces similar issues, with the update allowing manual frame rate selection. Both consoles exhibit frame rate drops, with the PS5 potentially benefiting from the 40 FPS cap to mitigate these issues.

00:18:00

In this segment of the video, the May 13th update for Fallout 4 is discussed. The update brings options and modes to the game, including 60, 40, and 30 FPS frame rate targets, a 1440p output mode, and two graphic settings, providing flexibility. However, these modes do not completely resolve all performance issues. There are still problems like hitching on all platforms due to a deeper engine-level issue. Xbox Series X and S are expected to achieve feature parity with the PS5. Ultra-wide support on PC remains unpolished with stretched UI elements. Further updates may address these issues.

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