The summary of ‘Helldivers 2 – How damage actually works in Helldivers 2! | Myelin Games’

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00:00:0000:17:45

The YouTube video discusses how to calculate damage in the game Helldivers 2, focusing on aspects such as enemy health, weapon damage, and optimal DPS. It emphasizes utilizing data analysis tools, like the Helldivers IO website, for detailed information on enemy weak points and durability. The video delves into strategies for defeating enemies, including details on armor levels and health values of different body parts like the Hulk's head. Discussions cover concepts like stagger, knockback, armor penetration mechanics, and the durable stat, offering practical examples for understanding damage calculations when facing enemies like the Hulk. Overall, the video highlights the importance of understanding game mechanics to effectively defeat enemies and optimize gameplay strategies.

00:00:00

In this part of the video, the creator discusses how to calculate damage in Helldivers 2 and introduces the concept of the “durable Stat” or durability. They explain how to access data on enemy health, weapon damage, and optimal DPS. The creator mentions difficulties in hitting shots accurately due to factors like enemy movement and weapon angles. They credit another content creator for providing insights and link to a spreadsheet that details weak points and damage values sourced from Helldivers IO. The information on the website is said to be automatically updated and accurate, coming directly from the Helldivers server. It is recommended to visit the Helldivers IO website for detailed data analysis.

00:03:00

In this segment of the video, the speaker discusses the details of the Hulk enemy in the game, focusing on its health pool and armor levels. The Hulk Bruiser has 1,250 total health, with different health pools for its main body, left arm, and right arm. Various components of enemies have explosion immunity. Destroying an arm reduces the total health accordingly. The Hulk can continue moving with no arms if they are shot off. Different body parts have different levels of armor and durability, impacting gameplay strategies.

00:06:00

In this segment of the video, the speaker discusses strategies for defeating enemies in the game. They explain that certain body parts have different health values, with some being fatal when reduced to zero, like the head of the Hulk. Weak spots, like the vent on the Hulk’s back, have lower health and are also fatal. The video also discusses weapon damage, highlighting different values for projectile damage, armor penetration at various angles, and demolition values. The speaker explains how armor penetration affects ricochets off enemy armor.

00:09:00

In this segment of the video, the speaker discusses the concept of stagger and knockback values in the game. Stagger is associated with staggering enemies, while knockback refers to pushing enemies back. The speaker explains the explosive damage mechanic, armor penetration values, and highlights differences between projectile and explosive damage behaviors in the game. The video also touches on R values related to explosion radius. In addition, an applied example involving calculations with the Hulk’s armor and EXO suits is presented to demonstrate practical application of the discussed concepts.

00:12:00

In this segment of the video, the speaker discusses the armor penetration mechanics in a game. They explain that if the armor penetration value of the projectile matches the armor level of the target, it will result in 50% damage. If the armor penetration is less than the target’s armor level, it does 0% damage, and if it is greater, it does 100% damage. The video also covers the concept of durable stat, where the target takes a percentage of the main armor value as damage. The speaker gives an example where 60% durability means it takes 60% of the durable stat and 40% of the normal damage. The durable stat allows for different damage numbers to scale off, making some targets tankier.

00:15:00

In this part of the video, the speaker discusses the damage calculations for shooting at a Hulk enemy in a video game using the new Mech. They explain that hitting the Hulk’s body will do 156 damage per shot, but since the Hulk has armor reducing damage, the effective damage per shot becomes 78. The speaker determines that it would take approximately 16 shots to defeat the Hulk’s body. They also mention that aiming for the Hulk’s eye should theoretically take only 2 shots but, in practice, it took them about 8 shots. This analysis helps to assess the weapon’s effectiveness against different enemy types and saves time in testing. The speaker emphasizes the importance of understanding such mechanics when new content is released.

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