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00:00:00 – 00:20:02
The video focuses on playing Tom Clancy's End War on Xbox Series X, a real-time strategy game with voice command features. The game sets up a World War III scenario with tensions between Europe, the US, and Russia. Players command units strategically, facing challenges and mixed feelings about voice commands. The content creator discusses the efficiency of voice commands and reminisces about the gaming experimental era. Improvements in voice command clarity are highlighted, along with praise for the game's detail and technology advancements. The gameplay involves managing units like tanks, artillery, and drones, with a focus on strategic elements and gameplay improvements.
00:00:00
In this segment of the video, the focus is on playing Tom Clancy’s End War on Xbox Series X. The game offers a real-time strategy experience where you command units using voice commands through the headset. Despite the initial concept of making unit control easier, it didn’t work out as planned. The gameplay footage is shown at sub-720p, 30fps, with Auto HDR enabled, featuring a 2v2 skirmish event against enemy groups. The game sets up a World War III scenario with growing tensions between Europe, the US, and Russia due to an attack on Saudi Arabia’s oil reserves. Russia emerges as a powerhouse, creating narrative complexities and mysterious plot twists.
00:03:00
In this segment of the video, the speaker discusses a real-time strategy game centered around commanding units in a conflict setting. The game includes a campaign mode, multiplayer options, and unique gameplay features. The speaker mentions the ability to strategically command units using a microphone, though audio quality at the time was not optimal. They provide examples of giving orders to units such as securing areas and targeting artillery. The speaker expresses mixed feelings about the ease of commanding units in the game and notes that it may be simpler to control units directly for shooting and tank deployment.
00:06:00
In this part of the video, the speaker discusses the challenges of managing units and controlling the game. They express feeling stressed about not being fully in control and struggling to command effectively. The speaker talks about the game’s detailed concept and how it could be intriguing from a story perspective. They mention the difficulty of bringing back the game due to the voice command feature. The speaker also touches on attacking evacuating units and the cool space elements in the game.
00:09:00
In this segment of the video, the speaker discusses upgrading positions and units in the gameplay. They mention deciding on unit movements and considering whether more Riflemen or tanks are needed. The speaker reflects on the complexity of managing units in real-time strategy games and the challenges of using voice commands for control. They test voice commands with a headset and note improvements in responsiveness with a newer microphone. The speaker concludes by mentioning the evolution of the game.
00:12:00
In this segment of the video, the content creator discusses the use of voice commands for controlling units in a game. The individual reflects on the efficiency and limitations of using voice commands, expressing nostalgia for the experimental era of gaming where different features were tested. They explore the functionality of voice commands in the game and speculate on the reasons for their effectiveness. The segment also includes gameplay moments where the player interacts with the voice commands to control units and react to in-game events like losing units and achieving victory.
00:15:00
In this segment of the video, the player is utilizing voice commands in a game, strategizing and moving units such as tanks, artillery, gunships, and command vehicles. They are experiencing challenges with losing units but manage to secure a victory in 3 and a half minutes. The player praises the level of detail in the game, particularly in the buildings. They also discuss the improvements in voice command clarity compared to their previous experiences while playing the game.
00:18:00
In this part of the video, the speaker is impressed by the technology and gameplay of the electronic drones in the game. They discuss the camera units and microphone function working well, using an Xbox headset. The speaker engages in gameplay, directing units and commenting on the strategic elements of the game. They express surprise and enthusiasm for the technology advancements and gameplay improvements over the years, giving credit to Ubisoft for their work.