This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:12:05
The YouTube video discussed the latest patch 7 for Dragon Dogma 2, focusing on performance and visual improvements. The updates addressed issues like frame rate improvements, new visual toggles, and enhancements for Xbox Series X, PS5, and Series S consoles. Despite improvements, performance issues such as frame pacing and consistency were noted across the different consoles. The PS5 exhibited advantages in some scenarios, offering rich indirect shading and supporting 120Hz frame rates. The Series X console showed minor reconstruction issues, while the Series S lagged behind in lighting impact and performance due to lower CPU clocks. In conclusion, while Patch 7 improved the overall experience of Dragon Dogma 2, some performance concerns, particularly in frame delivery and lighting quality, remain across the various console versions.
00:00:00
In this segment of the video, Dragon Dogma 2’s latest patch 7 aims to address performance and visual issues. The update promises frame rate improvements and new visual toggles. Series X now shows a more refined appearance with RTGI on and reconstruction issues resolved. Series X still lacks the crispness of PS5 visuals. A new visual toggle allows players to select high or low Graphics quality, mainly impacting ray tracing. Performance improvements are seen, but the game still fluctuates between 30 and 60 FPS without a specific target.
00:03:00
In this segment of the video, the speaker discusses patch updates for Dragon’s Dogma 2 on the Xbox Series X. Patch 7 did introduce a 30 FPS cap option, but frame pacing issues persisted. Despite feeling more consistent, occasional frame time disruptions were noted. The game saw performance improvements, especially in CPU-bound NPC dense areas like Central City. The patch provided a noticeable, though not drastic, boost in performance. An improvement for 120 Hz output support was mentioned in the patch notes but was somewhat ambiguous for Series X users who already support 120 Hz output. It was noted that playing on a VRR panel at 120 Hz yields the best visual outcomes for the game’s frame times. The PS5 version mentioned the ambient occlusion improved compared to the Series X post the latest patch.
00:06:00
In this part of the video, the speaker discusses the performance of the PS5 and Xbox Series X in a game patch 7 comparison. They highlight that the PS5 provides rich indirect shading and closely matches the Series X in overall performance, with slight advantages in some scenarios. The PS5 now supports 120Hz frame rates with low frame rate compensation, improving frame delivery. The Series S also receives ambient occlusion updates but still struggles with lighting quality and shadow resolution. Overall, the PS5 and Xbox consoles show comparable performance with some minor differences in graphical features.
00:09:00
In this segment of the video, the discussion is focused on the performance of Dragon Dogma with Patch 2 and Patch 7 on consoles. The Series S lags behind the maxed out PS5 and Series X in terms of lighting impact and performance due to lower CPU clocks. Despite enabling 120 Hz, the game did not consistently exceed 60fps. Frame pacing issues persist on Series S even after the latest patch. The game has seen significant improvements since Patch 2 with key issues mostly resolved, but performance concerns persist such as the 30fps cap exhibiting inconsistencies. Both PS5 and Series X deliver rich visuals; Series X has minor reconstruction issues making PS5 the favored choice. Series S offers a lower-quality lighting experience. Overall, Dragon Dogma 2 with Patch 7 is an improved experience, but some performance issues remain.
