The summary of ‘Temtem In-Depth Competitive Guides Ep. 4 – Granpah’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:21:51

The video focuses on analyzing the Temtem character Grandpa, highlighting its defensive strengths, offensive limitations, key moves, traits like Last Rush and Bully, and strategies to maximize its effectiveness in battles. It discusses various move options, team setups, stamina breakpoints, and the importance of having both offensive and supportive moves in a Grandpa build. Additionally, it suggests potential partners like Tataru, Mushook, and Nox for synergy and emphasizes countering popular Wind-like Evolutions in battles.

00:00:00

In this segment of the video, the focus is on Grandpa, a Mono Wind type Temtem. Grandpa has good defensive capabilities, being weak to only one type and having two resistances. However, offensively, it falls short due to being resisted by electric and wind types. Its HP, defense, and special defense stats are high, making it a tanky Tem. The drawback is its low stamina, needing supplementation. Grandpa’s speed is above average but not exceptional for outspeeding threats. Its special attack is decent, coupled with two damage-boosting traits. Last Rush boosts damage by 40% when behind in number of opponents.

00:03:00

In this segment of the video, the speaker discusses two Temtem traits: Last Rush and Bully. Last Rush provides defensive buffs and a temporary offensive boost when paired with sacrificial users. Conversely, Bully increases damage by 25% when opponents have negative status conditions such as sleep, burn, cold, etc. The speaker emphasizes that doomed is not considered a negative status condition. The Bully trait can be countered by bait and chamomile. They suggest that Bully might benefit from a damage boost, considering its limitations. The video also covers techniques such as Pack Stab Move, Wind Blade, and Hypnosis on Grandpa, highlighting the usefulness of these moves in battles.

00:06:00

In this segment of the video, the speaker discusses different moves for Grandpa in a game, evaluating their effectiveness. Cheer Up is considered niche and not ideal for Grandpa. Feather Gatling is a strong wind move but may not be a suitable choice. Refresh can scale special attack but lacks staying power due to low priority and holds off the boost. Willpower Drain offers stamina control but might not be the top choice among other better support moves for Grandpa. Epoxy is recommended as the main damaging option with high damage output. Gust is not highly recommended due to its low damage and hold status, unless seeking a faster finishing option. Hurricane received a recent buff making it a strong move, dealing 92 damage with synergy and increasing speed by two; however, the wind-electric synergy may pose challenges.

00:09:00

In this segment of the video, the main points discussed include the move options for Grandpa in a Pokemon team set up. The focus is on using Turbo Choreography, which raises the speed of both team members by two and gives an additional speed increase if there is synergy with a Wind Ally. This strategy allows Grandpa to gain speed quickly and potentially outspeed opponents to put them to sleep using Hypnosis. Additionally, the move Wake Up can be used for support, resetting stat buffs on the opponent’s team. The video also touches on the strategic use of these moves in different team compositions.

00:12:00

In this segment of the video, the speaker discusses moves and strategies for using the character Grandpa in a game. They mention the move “tornado” as a high damage option but note Grandpa’s stamina issues. The recommended typical moveset for Grandpa includes hypoxia, tornado, hypnosis, and turbo choreography. They suggest pairing Grandpa with items like fake beard or Sweat Band for stamina. Additionally, they recommend the trait “Bully” for offensive playstyles and suggest using Thams that can inflict status conditions quickly. A TV spread of 232 is suggested to maximize speed for Grandpa’s moves. The strategy focuses on staying ahead in battles and dealing damage efficiently.

00:15:00

In this part of the video, the speaker discusses specific stamina breakpoints for a Grandpa Temtem build. They mention the importance of having 61 stamina to ensure a three-turn rotation for certain moves. However, they recommend hitting 63 stamina to have a backup plan in case the opponent cancels out your strategy. The video then goes on to discuss maximizing special attack and adding HP to Grandpa for increased bulk. The focus shifts to a support-oriented Grandpa build aimed at lowering defense and providing speed advantage to the team through moves like hypnosis. The speaker prioritizes speed for faster hypnosis and opts for wind burst over hypoxia for a more supportive role. They emphasize the importance of having at least one damage option on the team even in a support build.

00:18:00

In this segment of the video, the speaker discusses the importance of running at least one attack move on any Temtem to prevent opponents from ignoring you in battles. The speaker recommends specific moves and strategies for different builds, focusing mainly on a high damage Grandpa set as a common choice. They also mention Grandpa’s potential partners, such as Tataru, Mushook, and Nox, highlighting their abilities and synergy with Grandpa’s sleep control moves. It is emphasized that Tataru is historically one of Grandpa’s best partners due to its soft touch ability allowing it to attack a sleeping opponent without waking them up.

00:21:00

In this part of the video, it is discussed that turbo and hypnosis are being used currently. These are not weak to Electric types, making them a good pairing for Grandpa in battles. The main bad matchups in Grandpa battles are against popular win-like Evolutions. Notable electric types in the Meta include Nestle and Go Render, both of which often have thick skin to resist wind attacks. That summarizes the key points covered in this segment of the video.

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