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00:00:00 – 00:11:52
The video discusses Age of Wonders IV as a top-tier strategy game that combines elements from Civilization, Total War, Divinity: Original Sin, and Crusader Kings. The game offers diverse playable races, deep complexity in magic development, and engaging turn-based combat similar to Divinity: Original Sin and X-COM 2. Despite minor performance concerns, the game is recommended for fans of the strategy and fantasy genres. The speaker suggests starting with the base game and highlights various activities available in the game such as quests and city-building, ultimately praising the game for its complexity and rich gameplay experience.
00:00:00
In this part of the video, the speaker expresses his enthusiasm for Age of Wonders IV, praising it as a top-tier strategy game. They recommend it for fans of the strategy genre, highlighting its complexity and depth. The game is described as a turn-based 4X strategy, likened to a mix of Civilization, Total War, Divinity Original Sin, and Crusader Kings. Players can choose from various fantasy races to build their kingdom. The game is lauded for its accessible price point and performance.
00:03:00
In this part of the video, the presenter discusses the diverse options available in the game regarding playable races and the ability to create your own. The game involves elements of Total War and Civilization, with a mix of gameplay mechanics on an Overworld map where players move units and explore territories. Players can engage in quests and make decisions that impact their nation’s direction, whether embracing their core principles or altering them completely. Establishing cities is flexible, as players can place outposts anywhere not already claimed, eventually growing into cities with more territory. The game offers deep complexity with numerous details to manage, providing a rich role-playing experience for dedicated players. The use of spells on the Overworld map is also highlighted as a notable feature.
00:06:00
In this segment of the video, the speaker discusses the development system in the game, highlighting the importance of tomes in choosing the direction of magic development. Players can select different magical paths such as light, dark, necromancy, pyromancy, cryomancy, etc., each offering unique abilities and spells to be used on the overworld map. Progression allows players to unlock higher tier tomes and more powerful magic, eventually leading to the creation of a Pantheon of gods from past playthroughs. Combat is turn-based, similar to games like Divinity: Original Sin and X-COM 2, where players control units with specific action points and abilities. The combat system is praised for its complexity and variety, making battles engaging and interesting. The game also features customization for heroes, gear progression, and a deep, well-made gameplay experience. Despite some potential end-game grievances, the overall quality of the game is highly praised.
00:09:00
In this segment of the video, the speaker addresses performance concerns related to a game they played. They mention that while there were some performance issues, they were not as serious as those in other games like Redfall or Star Wars Jedi Survivor. The speaker experienced a minor installation issue but did not encounter performance issues during gameplay on both Steam and Gog platforms. They recommend the game for fans of the fantasy genre and 4X games, emphasizing the game’s complexity and the variety of activities available. The speaker advises starting with the base game rather than the Premium Edition to wait for future DLC releases. At the end, the speaker encourages viewers to consider supporting them through YouTube memberships.