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00:00:00 – 00:06:28
The video discusses the rise and fall of the Phantom game console by Infinium Labs, founded by Tim Roberts in 2002. The console aimed to change gaming through online purchases but faced skepticism and missed release dates. Infinium faced legal accusations and eventually canceled the console in 2007, leading to a shift in focus towards other products. This story highlights the challenges of innovation and credibility in the gaming industry, leaving the fate of the Phantom console uncertain.
00:00:00
In this segment of the video, the speaker discusses the history of the Phantom game console, a product from infinium labs founded by Tim Roberts in 2002. The console was meant to revolutionize gaming by offering online game purchases and downloads, rather than using discs or cartridges. This concept was innovative during a time where online services for gaming were rare. The Phantom promised to play current and future PC games and had a service called Phantom Net for purchasing games, joining tournaments, and connecting with other players. Despite showcasing a prototype at e3 in 2004, skepticism arose about the legitimacy of the console.
00:03:00
In this segment of the video, it is discussed how Infinium had multiple failed release dates for their console, the Phantom. In 2006, Infinium removed any mention of the console from their website, eventually canceling it in 2007. The company faced accusations of being a fraudulent company by claiming their stocks would skyrocket, resulting in a claim by the SEC for violating federal security laws. Infinium’s actions were seen as a pump-and-dump scheme. Following these issues, Infinium canceled the Phantom project, shifted to selling keyboards, and eventually disappeared with only three employees and an outdated website. The existence of the Phantom console remains uncertain.