This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:28:57
The video discusses various enhancements and strategies focused on the Iron Storm Spearhead Detachment in Warhammer 40K. Key points include Armored Wrath attachment rule, enhancements like "Lethal Hits" and "The Flesh is Weak" for vehicles, and strategies such as 'Unbowed Conviction' and 'Armor of Contempt.' It highlights the role of Tech Marines in enhancing vehicle performance, effective tactics like 'Mercy is Weakness,' and powerful strategies like Iron Storms. The video also covers unit synergies, such as Impulser with Desolation Marines, Redemptor Dreadnought effectiveness, and the Reaper vehicle's benefits. The overarching theme is optimizing vehicle-based army builds, utilizing various enhancements, and strategizing for combat effectiveness.
00:00:00
In this segment of the video, the hosts discuss the Iron Storm Spearhead Detachment from Warhammer 40K. They explain the Armored Wrath attachment rule, which allows rerolls for hits, wounds, or damage for each Adeptus unit in the army. They mention that this benefits random damage weapons and units with multiple shots. The segment also touches on some enhancements, like the Target Aura Web for Tech Marines. The hosts give a shoutout to their sponsor, The Outpost, for gaming supplies.
00:03:00
In this segment of the video, the speaker discusses various enhancements for vehicles in the context of the game. The first enhancement mentioned is the “Lethal Hits” ability, which allows vehicle models within six inches of the bearer to gain this ability, granting them an automatic wounding effect on a roll of six. The discussion highlights how this enhancement can be advantageous for vehicles with high shot output, such as Gladiator Reapers or Redemptors. The importance of leaning into lethal hits in the Marine codex for increased efficiency in combat is emphasized.
The next enhancement discussed is “The Flesh is Weak,” which provides a four-plus Feel No Pain save for the bearer. This enhancement is seen as a simple yet effective way to increase survivability for lone characters or units like a Gravis Captain, making the character more resilient.
Lastly, the enhancement called “Depth of the Omnos,” which is Tech Marine locked, allows the player to turn the damage characteristic of a friendly vehicle model to zero once per battle round when a save is failed. This ability is highlighted as powerful for damage reduction and strategic play, as it can be used after the saving throw without needing to preemptively activate it. The speaker also notes that the capability to bait opponents into using resources by revealing this ability can be advantageous in gameplay.
00:06:00
In this segment of the video, the speaker discusses enhancements that make vehicles more survivable in the game. The focus is on the tech marines’ ability to heal vehicles, making them resilient in battles. One key enhancement mentioned is the “Master of the Machine War” aura, which allows vehicles to shoot after advancing or falling back without penalties. The speaker highlights the importance of this ability in increasing survivability and offensive capabilities of vehicles like ballist dreads and redemptors. Overall, the enhancements are considered strong with the “Lethal Hits” enhancement being singled out as the best, followed closely by the abilities to blank damage, advance and shoot, and the “FNP” enhancement being seen as less universally useful.
00:09:00
In this segment of the video, the speaker discusses the benefits of utilizing Tech Marines in an army focused on building vehicles, emphasizing their value in enhancing vehicle performance. They also touch on different enhancements and rating them, expressing enthusiasm for the overall effectiveness of the Tech Marines. Additionally, they introduce two strategies – ‘Unbowed Conviction’ and ‘Armor of Contempt’ – highlighting the benefits of each in terms of optimizing unit performance and countering opponent tactics. Overall, they express high praise for these strategies, considering them powerful tools in battle.
00:12:00
In this segment of the video, the speaker discusses the strategy of using Mercy is Weakness as a strong tactic that opens up various Marine builds by combining it with lethal hits. This strategy allows for sustained hits on units below starting strength and Critical Hits on fives for vehicles. The speaker emphasizes the power of sustained hits, especially in combat scenarios, and how this tactic enhances units like Crusaders, Dying Knights, and Assault Intercessors. Additionally, they mention the Vengeful US strategy, which triggers Deadly Demise automatically when an Adeptus Sororitas vehicle is destroyed, without rolling a D6, for one command point. This strategy is noted to be situational.
00:15:00
In this segment of the video, the speaker discusses the strategy of using a Redemptor Dreadnought with low wounds and how it can be manipulated to change the status of objectives or deal mortal wounds to opponents. They also talk about the Ancient Fury ability which enhances the stats of a Walker model, like the Redemptor, making it more durable and powerful in combat. The versatility of this ability is highlighted, mentioning its usefulness for various Walker units in different Space Marine chapters. Additionally, the video mentions a forthcoming master class discussing detachments and how they can optimize different army builds. Finally, the video briefly mentions the Power of the Machine Spirit stratagem, which allows for additional shooting during the opponent’s shooting phase.
00:18:00
In this segment of the video, the speaker discusses a strategy called Iron Storms which allows you to shoot with a vehicle model reduced below half strength as a result of an attack, for one Command Point (CP). They emphasize the effectiveness of this strategy and rank it highly among others. The speaker mentions the benefits of using this strategy on various units and vehicles, highlighting its strong capabilities and potential combos. They conclude that Iron Storms is a fantastic strategy, possibly the strongest Detachment, and anticipate it being widely used. They hint at exploring more powerful combos in future videos. Additionally, a sponsor, C Studios, is promoted for professional miniature painting services.
00:21:00
In this segment of the video, the speaker discusses various units including the Impulser, Tech Marines, Redemptor Dreadnought, and Gladiator Reaper. They highlight the synergy between the Impulser and Desolation Marines, the abilities of Tech Marines to repair tanks and provide bonuses, the effectiveness of the Redemptor Dreadnought with valuable stratagems, and the benefits of the Gladiator Reaper’s sustained hits rule when shooting infantry. The speaker emphasizes the strategic options and advantages each unit brings to the detachment setup.
00:24:00
In this segment of the video, the speakers discuss the effectiveness of the Reaper vehicle in the Detachment. They mention various vehicle options like Land Raiders and Repulsors, emphasizing the flexibility in using different combos. They detail a customized list for roughly 2,000 points with two Tech Marines, a lieutenant, three Redemptor Dreadnoughts, two Ballistarii, and two Whirlwinds. The Whirlwinds are highlighted for indirect fire capabilities, and the use of Tech Marines to buff their hits. Additionally, the inclusion of eliminators or scouts for infiltration and action completion is discussed for Army flexibility.
00:27:00
In this segment of the video, the speaker discusses the use of units of inceptors in an army, highlighting their versatility and effectiveness in shooting. They mention the option of including three units of inceptors instead of eliminators in the army configuration. The speaker also mentions the strength of including dreadnoughts in the list, emphasizing the benefits of the redemptor chassis. They discuss the inclusion of vehicles like land Raiders and repulsors in the army detachment, but also stress the importance of maintaining a balanced approach with a mix of units, considering the increasing terrain-heavy game boards. The audience is encouraged to share any questions or suggestions for army configurations in the comments section.