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00:00:00 – 00:20:06
The video discusses the development of Diablo 4, highlighting technical upgrades such as an improved engine with visual enhancements. It compares the performance of GPUs like RX 6800 and RTX 2070, discussing resolutions and reconstruction techniques. The performance of PS5, Xbox Series X, and Series S in a specific game is analyzed, emphasizing stable frame rates. Graphical settings and performance of Diablo II: Resurrected are examined on various platforms. Issues like frame rate drops and CPU compatibility are discussed, with improvements noted post-patch. Diablo 4's online connectivity requirement and enhanced visual quality are praised, with cross-platform performance highlighted, offering an enjoyable gaming experience.
00:00:00
In this segment of the video, the focus is on the development of Diablo 4, emphasizing key technical upgrades such as a significantly improved engine with visual and audio enhancements. The new engine offers a day and night cycle, dynamic weather, and modern PBR materials, leading to better character models and real-time cinematics. Customization options for characters have been enhanced, with the dynamic camera allowing for improved immersion during conversations and cinematics. Diablo 4 represents a significant leap over Diablo 3, particularly in terms of visuals and immersive storytelling.
00:03:00
In this segment of the video, the speaker discusses the high demands of 4K Ultra settings on their RX 6800 GPU, filling all 16GB of VRAM and requiring more system RAM during gameplay. The RTX 2070 with 8GB VRAM can only offer excellent quality at high settings, resulting in lower quality mips and image quality compared to higher-end GPUs like PlayStation 5 and Xbox Series X. The video also mentions resolution options like FSR2 and DLSS2, with the consoles using FSR2 to achieve 4K output. The Xbox Series S targets a reconstructed 1440p resolution but may exhibit softer images due to lower install base and assets. FSR2 helps sharpen images and improve stability, providing better image quality over Xbox One X. Comparisons between PlayStation 5 and PC at 4K FSR2 settings show similar image quality, with PCs retaining slightly more stability and clarity.
00:06:00
In this part of the video, the speaker discusses the performance of a PC using DLSS2 with a 1440p output target and 960p base, highlighting slightly more aliasing and shimmer with textures compared to fine detail. DLSS is praised for superior visual quality due to slow movement and fixed camera, making it the best reconstruction example for this type of game. Recommendations for reconstruction quality and better image quality with DLSS2 and FSR2 at 4K are given. RTX 4000 car users can access DLSS3. Cutscenes in all versions run at 30 FPS, with PlayStation 5 and Series X performing solidly at 60 FPS in most scenarios. Minor frame skips can occur on consoles, with more pronounced stutters on PC, mainly during town transitions or enemy spawns. Overall, performance hiccups are attributed to instantiation and memory management issues, affecting smoothness during gameplay.
00:09:00
In this segment of the video, the performance of the PS5 and Xbox Series X in a specific game is discussed. The analysis shows a slight advantage in FPS for the Series X in some areas, but overall, the performance is nearly identical. The performance issues are attributed to memory allocation and optimization of game code, rather than GPU or CPU load. Both consoles maintain stable frame rates, with some differences in visual aspects and anomalies that may be bugs, such as missing light sources affecting all platforms. The Series S also shows a strong performance, similar to the larger consoles, with cutbacks in certain areas.
00:12:00
In this segment of the video, the speaker discusses the graphical settings and performance of Diablo II: Resurrected on PlayStation 5, Xbox Series X, Xbox Series S, and PC. They mention that the consoles offer maximum settings with some bugs present, while the PC version allows for higher visual quality options. The stability and performance of the game on all consoles at 60fps are highlighted, with praise for Blizzard’s choices in resolution solutions. The PC performance is also discussed, with machines below the console specs still running the game well, including older CPUs. The RTX 2070 and RX 6800 are cited as capable GPUs for high-quality gameplay, with the possibility of maintaining 120fps on some settings.
00:15:00
In this part of the video, the speaker discusses performance issues related to GPU utilization and CPU compatibility. Despite having a high-quality CPU and GPU, the game still experiences frame rate drops and inconsistencies, particularly during cutscenes. The video mentions a recent patch that allows unlocking cinematics above a 30 FPS limit, resulting in improved performance, especially on lower-end GPUs. The discussion also touches on memory allocation issues and CPU-bound situations in loading heavy areas like Covershad, pointing out that CPU requirements significantly impact loading times and overall performance on both PC and consoles.
00:18:00
In this segment of the video, the focus is on the performance of the game across different platforms like consoles and PCs, particularly in comparison to Diablo 3. Diablo 4 requires an online connection at all times, even for single-player, which may be a downside for some players. The visual quality of Diablo 4 is praised for its significant improvement, with real-time cinematics, exceptional lighting, and dynamic lighting effects setting it apart from other titles. While the game is cross-generation and available on older consoles like Xbox One and PS4, it is noted that the experience is enhanced on current-gen consoles and high-end PCs. Overall, Diablo 4 delivers solid performance and an enjoyable gaming experience, catering to a wide range of players across different platforms.