This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:07:01
The video covers post-launch vocation predictions in Dragon's Dogma 2, highlighting disappointment in missing Monk and MK skills. Two new vocations, Mystic Spearman and Trickster, are introduced with critiques on their mechanics. The speaker discusses creating new skills by tweaking existing ones and combining animations to craft unique abilities. The ease of modding skills and vocations is emphasized. Viewers are guided on adding new vocations and accessing them in the game through organizing files. The video ends with a note on upcoming content and the anticipation of potential DLC news in Dragon's Dogma 2.
00:00:00
In this part of the video, the speaker discusses the post-launch vocation predictions in Dragon’s Dogma 2. They express disappointment in the absence of Monk and MK skills for fighters. Two new vocations, Mystic Spearman and Trickster, are introduced, but the speaker critiques their gameplay mechanics. They highlight missed opportunities in the design of these new classes, such as giving Trickster the ability to summon creatures and allowing Mystic Spearman to cast offensive spells. The speaker mentions a mod created by Alpha Omega that addresses these shortcomings and is user-friendly for customization.
00:03:00
In this segment of the video, the focus is on creating new skills and vocations in the game. The narrator explains how to tweak existing skills, combine spells and animations to create new skills, and utilize custom skills made by others effectively in combat. They show how to navigate the mod interface, adjust skill settings like stamina cost and damage values, and create unique skills using different animations and spell effects. An example of creating a new sword skill with specific actions and spell effects is demonstrated. The process involves selecting animations, adjusting timings, and customizing spell effects. The narrator concludes by highlighting how easy it is to create custom skills and vocations in Dragon Stma 2 and also mentions a way to access pre-made custom vocations created by others through mods on Nexus.
00:06:00
In this segment of the video, viewers are guided on how to add new vocations and Json files to their re framework data skill maker and skills folder. They can organize downloaded vocations into different folders for easy access. When launching the game and accessing the skill maker interface, the new skills can be found in a drop-down menu. Users can select desired skills to load them in, with the mod saving their skill set for future use. The video creator mentions delays in releasing their own mods due to personal commitments but promises upcoming content. Lastly, viewers are encouraged to enjoy the new vocations added and await potential DLC news.