The summary of ‘Tier List of ALL Age of Empires IV Maps’

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00:00:0000:43:05

The video discusses rankings and evaluations of maps in Age of Empires II and Age of Empires 4 based on gameplay experiences and strategic considerations. Maps are categorized into tiers based on their quality, uniqueness, and suitability for competitive play. Specific maps like Four Lakes, Boulder Bay, and Wetlands are highlighted for their characteristics and potential improvements. The importance of map variety in influencing gameplay dynamics in competitive settings is emphasized, with preferences for certain maps like Arabia and Friar Marches for their competitive appeal. The speaker also addresses issues with certain maps, suggests improvements for others, and hints at future content on their Twitch channel.

00:00:00

In this segment of the video, the creator is ranking Age of Empires 4 maps based on their personal liking and competitive aspect. They rate Four Lakes as S tier, Mega random as S tier, Baltic as B tier (possibly C tier), and French Pass as C tier. Migration is placed in A tier, highly regarded for FFA games. Dry Arabia is praised and classified as S tier. Volcanic Island and French F are rated as C tier due to limitations in civilization use. Nagar is discussed as a potentially decent map with room for improvement. The creator’s preferences heavily influence the tier rankings.

00:05:00

In this segment of the video, the speaker discusses different maps and assigns them tiers based on their suitability for gameplay. They mention Nagari as a potentially good map if balanced correctly but find Forest Ponds, Hideout, and Dry River not favorable due to various issues. Bridges and Canal are considered entertaining to watch, with Bridges being highly rated for competitive play. Friar Marches is praised as a very good competitive map, while Kiou is seen as more of a humorous map. The speaker also evaluates Boulder Bay as a map similar to Baltic and highlights Juicing Fields as a team-oriented map, giving it a positive assessment.

00:10:00

In this segment of the video, the speaker discusses different Age of Empires II maps and their characteristics. They mention a 2v2 mode that transitions from a one-on-one to a two-on-two format. The speaker values strategizing against different civilizations and maps like Continental, Holy Island, and Coastal Cliffs. They express preferences and dislikes for various maps, such as Coastal and Mountain Clearing, and mention their opinions on water mechanics. Overall, the speaker emphasizes the importance of map variety and how it influences gameplay dynamics in competitive settings.

00:15:00

In this segment, the speaker discusses various Age of Empires II maps including Coastal, Ancient Spires, Rocky River, Dry River, Rocky Canyon, and more. They provide ratings for the maps such as D tier for Latter Lipany and A tier for EGC Liony. The speaker shares opinions on the maps and suggests improvements, such as reducing food on Lipony and adjusting the layout of maps like Cliffside. They also mention Cauldron as a good aggressive hybrid map with trade post considerations. Additionally, the speaker mentions their preference for certain maps like Tempe over others like Alai.

00:20:00

In this part of the video, the speaker discusses different maps in Age of Empires II. They mention Tempe as a better version of Alai, Noob being more enjoyable in team games, and express dislike for Ester the Pit due to long and repetitive games. The speaker rates Regions highly but criticizes Oasis after a wood chopping nerf. Maps like Confluence and Himalaya are mentioned as having potential if fixed, while Turtle Ridge is described as interesting initially, but repetitive in subsequent plays due to limited resource gathering options.

00:25:00

In this segment of the video, the speaker discusses various Age of Empires II maps and their tier rankings. They talk about maps like Basin, Prairie, Glade, Mongolian Heights, Gorge, Golden Heights, and Mountain Pass. The speaker provides insights on each map, expressing preferences for team games over one-on-one matches and specific shortcomings or strengths of the maps. They touch on factors like resource distribution, map symmetry, and balance issues.

00:30:00

In this segment of the video, the speaker evaluates different maps for a game, offering tier rankings based on their gameplay experience. They discuss issues with the map High View, suggesting moving sacred sites and markets to improve it. They mention Stell Force also needing adjustments. The video creator proposes changes to African Waters and discusses Archipelago and Waring Islands, hoping to see them in tournaments. Flood Plane and Golden Pit are placed in C tier due to gameplay drawbacks. Hidden Valley is deemed average, with potential for fun in team games.

00:35:00

In this segment of the video, the speaker discusses various Age of Empires 4 maps and gives their opinions on them. They mention specific maps like Wetlands, Hill Andale, Wood Wall, Bohemia, Water Drake, and Flood Plane. The speaker provides insights on the map layouts, gameplay experiences, and potential improvements for some maps, highlighting issues like gold placement, wood lines, and strategic possibilities. They categorize these maps into tiers based on their assessment of each map’s quality and uniqueness.

00:40:00

In this part of the video, the speaker discusses map tier lists and his opinions on various Age of Empires II maps. They mention their preference for S-tier maps like Arabia, while also expressing interest in Mirror Random for tournaments. Additionally, they suggest a mix of S and A-tier maps for competitive play. The speaker also promotes their Twitch channel and hints at a restart of their Beasty Cutie Clips channel.

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