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00:00:00 – 00:19:07
The YouTube video discusses various ailments in the game, which are debuffs that can be applied to enemies or oneself, impacting gameplay significantly through damage, weakening effects, and altering combat dynamics. The video covers different types of damaging and debuffing ailments, their effects, stacking limits, and scaling options. It explains the differences between ailment damage and regular damage, emphasizing proper scaling for both hits and ailments. The importance of increasing damage modifiers, stacking chances, and scaling non-damage ailments like fear and stun is highlighted. The video also delves into scaling and improving specific ailments like armor shred, freeze, and stun, and discusses ways to enhance stun chance and duration. Overall, the video underscores the strategic applications and importance of ailments in certain builds for effective gameplay.
00:00:00
In this part of the video, the speaker discusses ailments in the game. Ailments are debuffs that can be applied to enemies or yourself, causing damage or weakening them in various ways. There are different types of ailments, including damaging types (bleed, electrify, ignite, and shadow daggers) and hybrid types. The damaging types each have unique characteristics in terms of base damage, duration, and damage type. Ailments are considered crucial for many builds and can significantly impact gameplay by reducing enemy strength, causing damage over time, and altering combat dynamics.
00:03:00
In this segment of the video, the speaker explains different damaging and debuffing ailments in the game. Damage ailments include armor shred, blind, chill, critical vulnerability, fear, freeze, and Marked for Death. Debuffing ailments include shred armor that reduces armor by 110 and can stack, as well as shred resistances for different types of resistances. The speaker mentions the stacking limits for ailments have changed in the updated version of the game.
00:06:00
In this segment of the video, the speaker discusses various ailments that can be inflicted on enemies in the game. They explain the effects of slow, stun, damned, doom, frostbite, poison, and time rot. These ailments have different effects such as reducing movement speed, preventing actions, dealing damage over time, and increasing damage taken. Some of the ailments can stack and have base damage values. The speaker also touches on scaling these ailments to enhance their effectiveness in builds. Despite some ailments not being very potent currently, they mention the strategic applications in certain builds, such as Warpath builds benefiting from time rot.
00:09:00
In this segment of the video, the speaker discusses the differences between ailment damage and regular damage in the game. Some key points include the fact that there is no added damage for ailments that are damage-over-time (DOTs), amulets can build multiple stacks of ailments to increase damage significantly, chance to apply ailment stacks can be increased through skill nodes and gear, stacking a chance to apply an ailment beyond 100 is valuable, ailments can be improved through increased duration for more damage ticks, ailments cannot apply other ailments, and increasing more damage works the same way for ailments as it does for hits. The speaker emphasizes the importance of proper damage scaling for both hits and ailments in builds focused on DOT damage like poison, bleed, ignite, frostbite, etc.
00:12:00
In this segment of the video, the speaker discusses damage modifications and scaling in the game. They explain how more damage modifiers from skills, passives, and gear affect the damage dealt by status effects like ignite. The exception mentioned is Shadow daggers, which do not benefit from damage increases of the skill applying them. The segment also covers non-damage ailments like fear and Frailty, explaining how these can be scaled through ailment chances and stacks. Special scaling options for ailments like chill and shock, such as increased duration, are also mentioned.
00:15:00
In this segment of the video, the speaker discusses various ways to scale and improve ailments such as armor shred, freeze, and stun in the game. They explain how armor shred works, emphasizing its stacking effects and the importance of increased armor shred effects. Diminishing returns on armor shred are mentioned, but it is highlighted as a powerful way to increase hit build damage. Freeze can be scaled through freeze rate multiplier and frostbite, which increases the chance to freeze per stack of frostbite. Stun scales with higher damage hits and also depends on enemy health. The speaker notes that freezing bosses can be challenging due to their high health, and stun scales with both enemy health and player damage.
00:18:00
In this part of the video, it is discussed how increasing stun chance and duration can impact the damage you do for the chance to stun. The example provided is if you deal 1000 damage with a 70% increased stun chance, it acts as if you did 1700 damage for stunning purposes. Additionally, having increased stun duration means the target will be stunned for a longer period. Understanding ailments, though not many in the game, is crucial for some builds to function effectively. The video emphasizes the importance of ailments in certain builds and their benefits.
