The summary of ‘How To Be An Insanely Powerful Paladin EARLY ON In Baldur's Gate 3 (Honour Mode Build And Guide)’

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00:00:0000:26:04

The video focuses on creating a powerful Paladin build for early to mid-game in Baldur's Gate 3. The importance of choosing the Ancients oath for healing abilities and sustainability is highlighted. It discusses optimizing stats, gearing strategies, spell priorities and emphasizes the strategic use of various smites for maximizing damage output. Key points include selecting spells, gearing recommendations, and the overall effectiveness of the build in dealing incredible physical damage. The video concludes by mentioning upcoming content on Paladin specialization in Act Three Honor mode and encourages viewers to try out the build.

00:00:00

In this segment of the video, the focus is on creating a powerful Paladin build for the early to mid-game in Baldur’s Gate 3. Paladins are highlighted as the most popular class due to their ability to deal insane damage quickly and stack various instances of damage through spell casting and physical attacks. The video emphasizes choosing the Ancients oath for its healing abilities and sustainability, especially for tackling the new Honor mode difficulty in the game. The Paladin’s adherence to their oath is stressed as a source of power, allowing players to succeed in the challenging gameplay. The video also mentions leveling tips and gearing strategies to optimize the Paladin build for success in the game.

00:03:00

In this part of the video, it is explained that the Channel Oath fuels the healing Radiance ability, allowing for multiple heals without requiring a long rest. The healing is a bonus action that heals for one or two turns back to back, allowing for continued attacks. The Ancients oath enhances healing with the powerful Blast effect, giving a +1D4 bonus to attack rolls and saving throws. Additionally, Lay of Hands spell provides targeted heals or cures for diseases and poisonings, offering flexibility in healing options. It is recommended to focus on 16 Strength, 16 Charisma, and 14 Constitution for optimal stats. Wood Elf or High Elf is suggested for race choice for extra movement. Leveling up to level two is advised after defeating the commander in The Good Old Ship area, and obtaining the Everburn Blade for early damage boost.

00:06:00

In this segment of the video, the speaker discusses the importance of selecting Great Weapon Fighting for higher damage output with two-handed swords as a Paladin in Cell. The Divine Smite spell is highlighted as a key ability to prioritize as it significantly boosts damage when activated, especially on critical hits. Emphasizing the need to manually activate Divine Smite options in the game settings, the speaker explains how to effectively manage limited spell slots to maximize damage in combat situations.

00:09:00

In this segment of the video, the speaker discusses the different types of smites available to Paladins. These smites include Thunder Smite, Searing Smite, and Wrathful Smite at level one, each with unique effects such as causing enemies to be prone or inflicting fear. These smites stack with Divine Smite for added damage. The video emphasizes the strategic use of smites based on enemies’ weaknesses and suggests using them in combination to maximize damage output. Level two smites like Branding Smite can prevent enemies from going invisible. The speaker advises players to analyze enemies’ weaknesses and use the appropriate elemental smite to gain an advantage in combat.

00:12:00

In this segment of the video, the speaker discusses the priority system for preparing spells for a paladin character in Dungeons & Dragons. For level one spells, Shield of Faith, Blast, Whispering Promise, and Command are highlighted for their usefulness in combat. Level two spells include Aid, Lesser Restoration, and Magic Weapon. The importance of preparing spells based on the priority system is emphasized. At level three, Divine Health, Turn the Faithless, and Nature’s Wrath are recommended for different scenarios. Nature’s Wrath is particularly useful for restraining and making it easier to defeat high HP targets. Additionally, the speaker mentions useful spells like Speak with Animals for non-combat interactions.

00:15:00

In this segment of the video, the speaker discusses obtaining the “End Snaring Strike” oath spell, advising on using smites over the spell initially. They highlight the benefits of choosing the “Great Weapon Master” feat at level four, increasing damage but with a penalty. Level five brings an extra attack per turn and two additional oath spells for an Ancient Paladin, including Misty Step and Moonbeam. Misty Step is recommended for combat utility, while Moonbeam can be strategically repositioned for damage. Level six introduces the “Aura of Protection,” a party-wide buff scaling with charisma to enhance saving throws for the entire team.

00:18:00

In this segment of the video, the main points covered include the importance of obtaining the Aura of Warding at level seven for reduced damage against caster enemies. The audience is advised to acquire the Georg’roll Great Sword from a merchant in Grim Forge for its benefits in combat, including the colossal Onslaught attack that synergizes well with a Paladin’s abilities. The Whispering Promise ring is recommended for added effects to heals, which can be beneficial for the team. Additionally, the Ring of Salving is suggested for extra HP or the Caustic Band for offensive purposes. These gear choices are crucial for optimizing a Paladin’s effectiveness in combat situations.

00:21:00

In this segment of the video, key gear recommendations for a paladin gameplay are detailed. Rings that add extra damage to weapon attacks, a moon drop pendant to avoid triggering opper attacks when HP is low, a helmet of smiting for applying conditions with smites, and early game defensive items like the cloak of protection and adamantine splint armor are suggested. The adamantine splint armor is highlighted for its exceptional defensive capabilities. Glovs of the growling Underdog are mentioned for granting advantages on melee attacks when surrounded by multiple foes, complementing the paladin’s setup. Additionally, boots of striding from MRA are recommended for enhancing movement capabilities.

00:24:00

In this segment of the video, the speaker discusses the benefits of certain boots providing momentum for casting concentration spells and preventing annoying crowd control effects. They recommend the haunting short bow for dealing with enemies at a distance and its advantageous features against monstrosity-type enemies. The bow’s Haunter Mark ability synergizes well with the build’s damage-dealing strategy. The speaker concludes by highlighting the overall effectiveness of the build in creating a monstrous Paladin with incredible physical damage and strategic smite usage. They also mention upcoming content on Paladin specialization in Act Three Honor mode and encourage viewers to try out the build for themselves.

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