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00:00:00 – 00:43:05
The YouTube video discusses various Age of Empires map tiers and gameplay analysis. The content creator categorizes maps into different tiers based on competitiveness and personal liking, analyzing maps like Four Lakes, Mega Random, and others. The speaker evaluates gameplay elements, strategic aspects, and suitability for competitive play on maps such as Forest Ponds, Hideout, and Holy Island. They also express opinions on Age of Empires II maps like Ancient Spires and Rocky River, suggesting improvements for map balance and playability. The video touches on map design flaws, strengths, and weaknesses for different maps in Age of Empires, emphasizing preferences for competitive play, unique features, and gameplay improvement suggestions.
00:00:00
In this segment of the video, the content creator discusses the tier list for Age of Empires 4 maps based on their personal liking and competitiveness. They categorize maps into tiers like D, S, B, and C, with explanations for each map’s placement. Notable maps discussed include Four Lakes, Mega Random, Baltic, Migration, Dry Arabia, and others. The content creator provides insights into why certain maps are placed in specific tiers based on gameplay experience and enjoyment.
00:05:00
In this segment of the video, the speaker discusses various maps and their tiers for gameplay. They mention Ngaru as a potentially good map if balanced properly, Forest Ponds is rated as D tier, and Hideout as C tier due to issues with camping. Dry River is considered to be either A tier or B tier, while Bridges is praised for being a good competitive map. Canal is entertaining to watch but not enjoyable to play on, earning an A tier. Frian Marches is highlighted as a very good competitive map, and Juicing Fields is described as a team map with a new spin for team games.
00:10:00
In this segment of the video, the speaker discusses different AoE 4 maps and their competitive potential. They mention various maps like Continental, Coastal, Holy Island, Water Halls, Cavon, Mountain Clearing, and Coastal Cliffs. The speaker expresses their preferences and opinions on each map’s gameplay elements, strategic aspects, and overall suitability for competitive play. They also mention specific details like the presence of relics, water resources, and terrain types on different maps. The speaker seems to favor unique and challenging maps like Holy Island and Coastal Cliffs while expressing dislike for more standard or restrictive maps like Water Halls.
00:15:00
In this segment of the video, the creator discusses various Age of Empires II maps and their characteristics. The maps mentioned include Ancient Spires, Rocky River, Dry River, Rocky Canyon, Lipany, EGC Lipany, King of the Hill, Cliffside, Alai, Cauldron, and Tempe. The speaker expresses opinions on the playability and balance of each map, noting factors such as terrain layout, available resources, and strategic challenges. They suggest improvements for some maps, such as adjusting resource distribution or terrain features for better gameplay experience.
00:20:00
In this segment of the video, the speaker discusses different maps in the game, providing insights on their layout, usability, and desirability for tournaments or gameplay. Tempe is compared to Alai but perceived as a better version, having four sacred sites. The speaker highlights different tiers of maps, with mentions of Regions, The Pit, Confluence, Oasis, Himama, and Turtle Ridge, emphasizing preferences and dislikes based on their unique features and playability. Turtle Ridge is described as having a resource-rich center and a base that is secure due to rock formations. The speaker expresses a strong dislike for The Pit due to its predictability leading to drawn-out games.
00:25:00
In this part of the video, the speaker discusses various Age of Empires II maps like Basin, Prairie, Glade, Mongolian Heights, Gorge, Golden Heights, and Mountain Pass. They provide insights on each map’s gameplay, strengths, and weaknesses, categorizing them into different tiers based on playability and preferences for team games or one-on-one matches. Key points include discussing map limitations, random elements, historical gameplay experiences, and suggestions for map improvements.
00:30:00
In this segment of the video, the speaker discusses different maps in the game and their design flaws. They focus on High View, Stell Force, African Waters, Archipelago, Waring Islands, Flood Plains, Golden Pit, and Hidden Valley. High View is criticized for its map layout and the suggestion is made to relocate resources to improve gameplay. The speaker also shares thoughts on other maps, such as preferring closer resources on Archipelago and Waring Islands for more engaging play. They express uncertainty about Flood Plains and dislike for Golden Pit due to its centralized resources. Hidden Valley is noted to have potential for team games but also has design issues.
00:35:00
In this part of the video, the speaker discusses different maps in a game and their strengths and weaknesses. They mention maps like Wetlands, Hill Andale, Wood Wall, Bohemia, Water Drake, and Flood Plane. The speaker evaluates the spawn on Wetlands as problematic and suggests improvements. They mention the layout of market placements in Hill Andale and propose changes. The speaker also discusses the unique aspects of the Wood Wall map and suggests that it is not ideal for team games. They describe Bohemia as a good map due to its unique features. Water Drake and Flood Plane are also discussed, with potential issues highlighted, like difficulty in placing mining camps. Suggestions for map improvements, like adding openings for better gameplay flow, are shared throughout the discussion.
00:40:00
In this segment of the video, the speaker discusses their opinions on map tiers in a game, emphasizing that losing in various leagues is not solely due to the map being B tier. They mention their ideal S tier maps, including the mention of Mirror Random as a compelling map they would like to see. The speaker also touches upon their thoughts on A tier maps and suggests a mix of S and A tier maps for tournaments. They list specific maps they would choose for a tournament and briefly mention a Twitch channel called beasty cue Clips that is being restarted.
