The summary of ‘Once Human – Before You Buy’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:12:03

The video reviews the game "Once Human," a sci-fi survival shooter with horror elements. It highlights the game's server wipes, complex lore, and diverse gameplay mechanics involving crafting, building, and combat. The reviewer criticizes the game for lacking a unique identity, feeling soulless, and being repetitive. Suggestions for improvement include more voice acting, bug fixing, and unique content. The speaker encourages trying the game due to its free availability but acknowledges its current shortcomings and the need for a standout experience in a competitive gaming market.

00:00:00

In this segment of the video, the reviewer discusses the game “Once Human,” a free-to-play open-world sci-fi survival third-person shooter with horror elements. The game features frequent server wipes, unfinished content, and live service elements like battle pass and multiple currencies. The player picks a server, creates a character using a comprehensive character creator, and receives a convoluted story while navigating through a tutorial area. The world is destroyed by interdimensional monsters with survivors possessing special abilities. The game has a complex lore with a messy presentation.

00:03:00

In this segment of the video, the speaker discusses the gameplay mechanics of the world presented. They mention main mission objectives, side quests, random events, and a variety of other activities available in the game. Progression involves typical survival game tasks like crafting, building, and gathering resources. The game features a detailed skill tree, specialization for characters, and perk slots for weapons and gear. Combat includes a range of weapons and melee options, with customization through blueprints and upgrades. Players can gain abilities like having a creature companion. The overall experience is described as smooth, with responsive controls and satisfying combat animations.

00:06:00

In this part of the video, the speaker discusses the complexity and abundance of features in the game, including crafting, base building, leveling up, and weapon customization. They mention that the game feels like a jack of all trades, master of none, with a lack of a unique identity. The speaker criticizes the game for feeling soulless at times, like a generic cash grab asset flip, and points out that the game occasionally shows glimpses of creativity with flashy cinematics and atmospheric elements like spooky abandoned towns and giant monsters. However, these moments are overshadowed by the overall bland and lifeless environments and repetitive gameplay loops designed to keep players engaged.

00:09:00

In this segment of the video, the speaker critiques the game’s elements, describing them as basic and generic. They mention the need for improvements such as more voice acting, bug fixing, vehicles, content, and player feedback. The game is in early access and feels like a free-to-play mobile game with bland assets. The speaker emphasizes the importance of quality over quantity and having a unique vision to stand out in the oversaturated gaming market. They encourage viewers to try the game as it’s free but point out that it may not currently offer standout moments. The speaker invites viewers to share their thoughts on the game and concludes by asking for feedback and support for their channel.

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