The summary of ‘How To Be The Best Monk Possible in BG3 – Tavern Brawler Monk Early Game Guide | Baldur's Gate 3’

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00:00:0000:29:20

The video is a detailed guide on developing a Tav Brawler Monk character in Baldur's Gate 3, focusing on creating a powerful and effective build from the start through Act Two. It emphasizes attributes, gear choices, and strategic planning to maximize the Monk's damage potential and crowd control abilities.

Key points include:
– High Dexterity and Wisdom for effective unarmed attacks and crowd control.
– Early acquisition of the Tavern Brawler feat and elixirs to boost Strength without significant investment in the attribute.
– Combining Monk levels with Rogue levels, specifically the Thief subclass, for additional bonus actions and increased combat effectiveness.
– Use of essential items like the Haste Helmet, Bracelet of Defense, and the Risky Ring, acquired through careful exploration and strategic actions.

Important places and characters include:
– Druid Grove, for important quests and character interactions.
– The Myoid Colony in the Underdark, for purchasing strength-enhancing elixirs.
– Moonrise Towers, for obtaining the best damage ring.
– Specific vendors like Lady Esther and Araj for high-quality gear.

The video concludes with preparations for transitioning into Act Three, promising further optimization and strategy in subsequent guides.

00:00:00

In this part of the video, the presenter discusses the power and potential of a Tav Brawler Monk build in Baldur’s Gate 3, highlighting its effectiveness through the playthrough of a character named Karco Lark. The main focus is to provide a guide on how to develop a Monk character from the beginning of the game up to Act Three, emphasizing the extraordinary damage potential and crowd control abilities by mid-game. Important details include the initial build setup with specific attribute allocations (e.g., high Dexterity and Wisdom, minimal Strength), the use of Elixirs to boost Strength, and the acquisition of key abilities such as Flurry of Blows and Tavern Brawler. The video intends to cover character creation, gear choices (favoring clothing over armor), and strategic planning to prepare the Monk for high-level play.

00:03:00

In this segment of the video, the speaker discusses various abilities and strategies for enhancing a monk character in a role-playing game. Key points include focusing on increasing wisdom due to its impact on punching damage magnified through certain boots. At level two, monks can use key points for bonus actions like dashing or disengaging. At level three, the chosen subclass is the Way of the Open Hand, which improves the Flurry of Blows attack to knock enemies down, offering a tactical advantage. Level four introduces the Tavern Brawler feat to enhance unarmed attacks and boosts constitution. Additionally, tips are shared for finding Hill Giant Strength elixirs to significantly increase strength. At level five, monks gain a stunning strike ability and an extra attack, critical for dealing more damage quickly. The recommendation is to continue to level six to gain further enhancements from the Way of the Open Hand and the healing ability, Wholeness of Body.

00:06:00

In this segment of the video, the creator explains the steps and strategy involved in advancing a character to the gates of Baldur’s Gate, focusing initially on a level 6 Monk. They discuss the benefits of taking points in Rogue, specifically highlighting the utility of the first and second levels, such as Dash, disengage, and hiding in combat. Upon reaching a six Monk, three Rogue build, they discuss selecting the Thief subclass to gain an additional bonus action per turn, enhancing combat effectiveness with multiple Flurry of Blows.

The creator details their meticulous planning throughout the playthrough, covering storylines and gear acquisition. They then move on to provide a guide for the optimal setup for a Monk in the early stages of the game, recommending gear found in the blighted village, particularly inside a moss-covered chest across from the ancient sigil circle, which contains an important helmet for the build.

00:09:00

In this segment of the video, the player discusses various items and strategies for the early game until the start of Act Three. Key actions include acquiring the Haste Helmet from an untrapped chest and the Bracelet of Defense from a gilded chest hidden behind a lever-operated bookshelf in a necromancer’s den. The Bracelet of Defense offers a significant boost to Armor Class for monks. The player then moves towards the main Goblin encampment, advising not to eliminate the Goblins before completing certain Druid quests. They highlight the Gold Wormling Staff, which adds temporary fire damage to attacks, but recommend stealing it due to its high cost. Finally, they mention planning for a significant power spike at level four with the Tavern Brawler feat.

00:12:00

In this segment, the video discusses the strategy of venturing into the Myoid Colony in the Underdark at around level four. The goal is to enhance combat efficiency by obtaining the Tavern Brawler feat for a monk and using Elixirs of Hill Giant Strength. The narrator emphasizes the importance of respeccing to minimize base strength and supplementing it with these elixirs. A reliable merchant in the Myoid Colony sells these elixirs for 78 gold and Hill Giant Fingers to craft them for 23 gold.

To maximize efficiency, the narrator suggests making multiple purchases by resting partially at camp to refresh the merchant’s inventory without wasting resources. For their playthrough, they purchased 20 elixirs at level four, which was more than sufficient to complete the game. More elixirs and stronger versions like the Elixir of Cloud Giant Strength will appear later in the game. The narrator concludes by returning to the Druid Grove to conduct important business before engaging with the Goblins.

00:15:00

In this part of the video, the narrator is focusing on encouraging a character, Roland, to believe in his capabilities and to stay to help defend a place called the Grove, which results in receiving a beneficial item, a good pair of boots, in a later act. The narrator stresses the importance of using “bardic inspiration” to succeed in this persuasion.

Next, the focus shifts to assisting the ‘tiefling children’ in the Druid Grove. The first task involves talking to a child named Mattis, who has a mysterious ring that always returns to him, ultimately revealing a hideout underneath some rocks. The narrator explains the completion of two quests to help these children, where the first involves saving a small lad from a siren’s call and returning him safely to the town.

Additionally, the narrator recalls another quest involving a tiefling girl named Arabella, who is on trial for attempting to steal an idol of Sylvanus. To obtain a valuable ring, the narrator explains that Arabella must survive the trial, which involves rescuing another character, Halsin, from goblins, and convincing the druids to stop the rite of Sylvanus before stealing the idol. The narrator mentions an alternative, complicated method involving gathering explosive barrels.

00:18:00

In this part of the video, the player describes taking specific actions in the Druid Grove area, starting by firing a Firebolt at a barrel to clear witnesses before stealing the Idol of Sylvanas. Successfully executing the theft, which can prevent a conflict between Druids and Tieflings, they take the idol to a concealed hatch and turn it in to Mul, receiving the Ring of Protection as a reward. This ring enhances the player’s AC and saving throws.

Further on, they discuss traversing the Underdark to locate a rare monk-focused amulet near the ancient Forge. To reach it easily, they use a slow fall method, taking advantage of the Hill Giant Strength elixir for the jump. The amulet, which is sentient and located in a locked chest, restores key points for sustained combat damage, though it has humorous sentient traits. After acquiring it, the player suggests teleporting back to the top to continue their journey seamlessly.

00:21:00

In this part of the video, the focus is on navigating through the Overworld toward a mountain pass where the Githyanki, along with their red dragon, are setting up. The narrator mentions the option to use an invisibility potion to skip this challenging fight. They are currently at level five, feeling strong, and discuss the Githyanki’s formidable combat abilities, noting their ability to parry the first hit. Despite this, the narrator’s monk character effectively counters this with a toppling attack, making the subsequent hits more effective. After moving through an archway to a new region, they encounter a vendor named Lady Esther, who offers significant gear upgrades, including the Graceful Cloth, which boosts dexterity and increases AC to 20. This gear is costly but beneficial before progressing to act two.

00:24:00

In this part of the video, the focus is on enhancing character abilities and strategic gameplay actions. The speaker discusses the benefits of an item that adds 1D4 fire damage to unarmed attacks and advises caution due to potential fire damage when around flammable items. They recommend visiting the hag in the southern swamp before leaving Act One. During the fight with the hag, allowing her to take another turn can prompt her to offer a deal for an attribute point increase—in this case, suggesting selecting wisdom to improve attack effectiveness in Act Three.

Transitioning to Act Two, the speaker highlights the importance of acquiring the cloak of protection from Quarter Master tally, which boosts AC and saving throw bonuses. A mistake in their previous run regarding interactions with Roland in the Druid Grove is mentioned, which should allow the purchase of evasive shoes to enhance the monk’s equipment. With these new gear pieces, the monk’s AC increases to 23 at level seven.

00:27:00

In this part of the video, the party has reached Moonrise Towers to obtain what is considered the best damage ring in the game for attacking characters. Inside the room, a vendor named Araj offers the Risky Ring, which grants advantage on attack rolls at the cost of disadvantage on saving throws. The host discusses another useful ring for added movement speed found in the goblin encampment. They explain their optimized monk setup for act two, achieving high stats and 23 AC. The host thanks viewers for their support and mentions a potential part two focusing on act three monk builds, encouraging likes to help with the YouTube algorithm.

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