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00:00:00 – 00:16:51
In the video, the speaker provides an extensive analysis of escalations and unlockable rewards in the Hitman games. Escalations are missions that gradually increase in difficulty, adding new challenges and restrictions. While these missions can become repetitive, some players still find them enjoyable. Key items discussed include the Iconator proximity explosive, the highly effective AR desert assault rifle, earphones that function like Fiber Wire, and various other weapons and equipment such as tranquilizers, flashbangs, and remote explosives. Additionally, several unique and stylish suits like the Shield Kashmiri suit, the Summer's wave suit, and the Imperial classic are highlighted for their aesthetic appeal and situational utility. The speaker emphasizes the strategic value and limitations of different items, recommending viewers to pursue certain rewards despite the effort required due to their functionality and design appeal. Overall, the video underscores the rich variety of strategies and rewards available in Hitman gameplay, encouraging viewers to engage deeply with the game.
00:00:00
In this segment of the video, the speaker discusses “escalations” in Hitman games, defining them as missions that increase in difficulty with new challenges, targets, and restrictions. Despite not being universally loved, they are popular with IO Interactive due to their easy creation process. The speaker comments on how repetitiveness can make escalations unappealing but acknowledges that well-made ones can be fun. They elaborate on specific rewards, starting with the “Iconator,” a proximity explosive that attracts NPCs before detonating. The speaker notes its limited utility due to noise but appreciates its creative potential. They then highlight the “attack for AR desert,” an exceptional assault rifle, describing its superior aim and effectiveness, particularly on PC.
00:03:00
In this segment of the video, the speaker discusses the effectiveness and characteristics of various weapons and equipment in a game. They describe an automatic assault rifle that is highly accurate and ideal for stealthy, John Wick-style gameplay, calling it one of the best in the game. They also explain the proximity explosive device, which requires strategic placement to optimize its use. Additionally, the speaker talks about the earphones, which function like a Fiber Wire, offering a casual alternative with no significant differences. Furthermore, they critique a weapon that operates like a pistol but is difficult to handle due to its single-shot mechanism and significant recoil, deeming it much worse than the assault rifle. Lastly, they introduce the ultimate Shield Kashmiri suit from Hitman 1 maps, praising its design and unique, stylish appearance that suits Agent 47 perfectly.
00:06:00
In this part of the video, the speaker discusses various items and strategies in Hitman games. They highlight the diverse maps available for gameplay, emphasizing that a particular suit looks great in all locations. They then explain the ICA tripoir mine, a laser mine that detonates when someone crosses its path, ideal for setting strategic traps. Next, they elaborate on the tranquilizer, which is excellent for incapacitating guards and acquiring items from NPCs, stating it is essential for effective gameplay. Additionally, they mention the Israel remote concussion device, noting its limited usefulness but potential in niche scenarios. Lastly, they briefly touch upon the Magnesium pouch, a flashbang-like item.
00:09:00
In this part of the video, the speaker discusses the utility and limitations of various in-game items. Throwing flashbangs blinds everyone in the area but the effect duration is short, making them situational. The America grenade is highlighted as highly effective, despite being illegal to carry, as it eliminates guards and facilitates easy kills. The ax obtained at 15 unlocks is described as largely impractical due to its bulkiness and limited utility. The Tock SMG covert, while decent and accurate, is not deemed essential compared to stronger options. The ICA micro remote explosive at 21 escalations is praised for being discreet and effective, allowing for strategic, undetected placements and kills.
00:12:00
In this part of the video, the speaker discusses various unlockable rewards in a game. They highlight that blowing up the right rear wheel of a car provides an easy accident kill, making it a valuable method for elusive targets, especially in Colorado. The speaker recommends this for 21 escalations, despite still favoring a remote explosive duck. For 24 escalations, players can get the Summer’s wave suit, which, despite occasional texture issues, is considered a unique and versatile suit for summer-themed maps. For 26 escalations, El Matador, a powerful but slow and limited pistol, is unlocked, but it is not highly recommended due to its drawbacks. Finally, for 28 escalations on Hitman 2 maps, players can unlock the Imperial classic with gloves, which is described as one of the prettiest and most desirable suits in the game.
00:15:00
In this segment of the video, the speaker discusses the challenge of unlocking a specific suit in a game, emphasizing that it requires significant effort and grinding. They praise the suit’s design, noting it fits Agent 47 perfectly and suggesting it would look even better with different color schemes. Despite the difficulty, the speaker encourages viewers to pursue it for its rarity and aesthetic appeal. They also highlight the rewards from completing the escalations in both Hitman 1 and Hitman 2 maps, stating the final rewards are worth the effort. The speaker asks viewers to share their progress and plans regarding the suit, while also encouraging them to engage with the video by commenting, liking, and subscribing.