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00:00:00 – 00:17:32
In the video, the presenter aims to shift the perception of the cleric class in "Baldur's Gate 3," showcasing its strengths and strategic advantages from level 2 to 12. Utilizing Shadowheart as a central example, they emphasize the potent abilities of the Tempest domain, favoring it for its martial proficiencies and powerful spells. The presenter delves into optimal spell and feat selection, highlighting key spells such as "Bless," "Spirit Guardians," and "Mass Healing Word," as well as the importance of ability improvements in wisdom and constitution. They also recommend strategic use of gear, including rings, gloves, boots, armor, cloaks, shields, and weapons, to enhance the cleric's capabilities, citing items like the Whispering Promise ring and the Blood of Lathander mace. The overarching theme stresses the versatility and power of clerics when properly equipped and guided, aiming to debunk the misconception that they are a weak class.
00:00:00
In this part of the video, the presenter addresses the curious case of the cleric class in “Baldur’s Gate 3,” noting that it is the least popular despite its strengths. The cleric offers great utility, damage, and healing, which are even more effective in the game compared to the tabletop version. The presenter posits that clerics are misunderstood and aims to change this perception by showcasing their power through different stages of the game, from level 2 to 12. He highlights Shadowheart, a cleric with a well-developed storyline, indicating that many players might be neglecting her due to general misconceptions about the class. The presenter emphasizes starting with level 1 cleric abilities, dismissing the trickery domain as less useful, and instead prefers the Tempest domain for its martial and heavy armor proficiencies, alongside lightning or thunder-based spells. The domain also features the potent Wrath of the Storm ability for reactive damage, which can significantly enhance a player’s build. They also mention a sponsorship from Omni Heroes.
00:03:00
In this segment of the video, the speaker introduces the game “Omniheroes,” highlighting the character Elune, a rare Harpy, and the vast variety of over a hundred well-crafted heroes available. Players can create multiple team compositions with different synergies, emphasizing the need for strategic planning. The game features both PVE and PVP modes and has a unique leveling system for quick power-ups through daily quests. The speaker recommends starting with specific abilities and stats for optimal character development, suggesting a strategic approach to spellcasting and combat. Additionally, they detail starting abilities, emphasizing the importance of wisdom and constitution for spellcasting and concentration, alongside strength for weapon use, and provide spell recommendations for early gameplay, such as guiding bolt and healing word.
00:06:00
In this part of the video, the speaker provides recommendations for selecting and utilizing spells and feats as a Tempest Cleric at various levels. They emphasize taking “Bless” at the start for its party-wide buffs to attack rolls and saving throws, and “Create Water” for its synergy with lightning spells. At level 3, the priority is learning “Spiritual Weapon” due to its advantages in combat and its utility as a bonus action. The speaker also suggests getting “Aid” at level 4 for its HP boost and “Blade Ward” for defense. They recommend choosing the “Resilient” feat for Constitution to enhance concentration on critical spells. At level 5, “Spirit Guardians” is highlighted as an immensely powerful spell that deals continuous damage while the cleric moves.
00:09:00
In this segment, the video discusses the efficacy and strategic use of the Spirit Guardians spell, which becomes available at level 5 and is recommended for continuous use throughout the game. The importance of choosing the correct damage type (necrotic or radiant) based on enemy resistances is emphasized. At level 6, the spell Revivify is suggested as it can be crucial for reviving fallen party members. Level 7 introduces Death Ward, which can prevent death in combat, and the recommendation to replace Inflict Wounds with Mass Healing Word for party-wide healing. For levels 8 to 10, spells like Guardian of Faith, Greater Restoration, and Mass Cure Wounds are highlighted for their utility. An ability improvement in Wisdom is advised at level 8, and Resistance is recommended for level 10. Upon reaching levels 11 and 12, Hero’s Feast is suggested as the first level 6 spell for its significant benefits, followed by planning to add Planar Ally.
00:12:00
In this part of the video, the speaker discusses the choice of summoning companions for combat support, emphasizing their strength and substantial HP pool. They recommend incorporating healing spells due to their effectiveness. At level 12, it’s advised to take ability improvement to boost wisdom to 20 and constitution to 16. The speaker covers the spells available based on the cleric’s domain, with a focus on lightning spells for the tempest cleric, and highlights the powerful insect plague spell obtained at level 9.
If not using Shadowheart as a cleric, the high elf race is suggested for its benefits like dark vision, Fey ancestry, and perception proficiency. Detailed recommendations for gear and items are provided to enhance cleric abilities, including the whispering promise ring for its healing benefits, the callous glow ring for extra radiant damage, the Amulet of The Devout for spell safety and extra Channel Divinity, and the helmet of Balduran for overall reliability.
00:15:00
In this part of the video, the focus is on selecting and discussing optimal gear for creating an overpowered cleric character. It includes:
– **Ring and Gloves**: A ring that heals at the start of every turn and negates critical hits, and Reviving Hands gloves that enhance healing and Revivify spell.
– **Boots**: Boots of Aid and Comfort that grant an additional 3 hit points to everything healed.
– **Armor**: Luminous Armor that applies radiant damage and Shockwave to enemies.
– **Cloak**: Cloak of Displacement provides defensive advantage by giving the first enemy attacking every turn a disadvantage.
– **Shield**: Vigonias Walking Fortress, offering extra armor class, defensive spells, advantage on saving throws against spells, and a reaction to knock enemies prone.
– **Weapon**: Blood of Lathander, a powerful +3 mace with effects such as instant revival when downed, healing, and additional powerful spells like Sunbeam.
The segment concludes by summarizing how these equipment choices contribute to making a cleric overpowered from early to late game and encourages viewers to like, subscribe, and comment.