The summary of ‘MHW – Airborne Skill and What it Works With’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:14:10

The video provides an in-depth examination of mounting damage and attack power increases through the use of the airborne skill in a game. The creator tests various weapons and their specific attacks on a barrel to observe changes in damage values, confirming that the airborne skill increases jumping attack power by 10%. Through detailed comparisons, it is verified that the insect glaive, especially through vaulting and jumping slashes, benefits from the airborne skill. The functionality of the longsword is also explored, though its specialized moves like spirit thrusts and helm breakers do not contribute to mounting damage. Similarly, tests with the sword and shield reveal which attacks cause mounting damage and which do not. Ultimately, the speaker concludes that a 10% increase in damage from airborne attacks is generally not significant enough to impact gameplay substantially, opening the floor to viewer questions for further clarification.

00:00:00

In this part of the video, the creator tests the airborne skill to see if it increases mounting damage as expected. They use a hammer to demonstrate various attacks on a barrel, showing the damage values for different moves. Initially, the damage without any bonuses is shown (e.g., 29, 36, and 148). When using the airborne skill, which is supposed to increase jumping attack power by 10%, the damage values increase as predicted (e.g., from 29 to 33, and from 148 to 161). The creator confirms that the airborne skill works correctly and plans to explore other weapons that might benefit from this skill. They also mention mounting damage can be done through wedge and jumping attacks.

00:03:00

In this part of the video, the presenter investigates what counts as melting damage in the game by switching equipment. Specifically, they focus on how the insect glaive weapon performs. After removing a jumping tool, they test various attacks, noting the damage values. They confirm that certain movements, such as vaulting and jumping slashes, result in melting damage. Through this experimentation, they observe a ten percent increase in damage during combos, verifying the effectiveness of these attacks. The presenter aims to clarify common questions regarding the insect glaive’s capabilities, despite their admission of not being highly skilled with the weapon.

00:06:00

In this part of the video, the speaker discusses the mechanics of mounting damage and its significance, highlighting that certain actions count towards this type of damage. They also address the functionality of the longsword, especially focusing on its spirit thrusts and helm breaker moves. The speaker notes that while solid damage numbers are shown, mounting damage is not obtained through these specific moves.

00:09:00

In this segment, the speaker discusses the mechanics of using a sword and shield, focusing specifically on mounting damage. They highlight certain attacks that successfully cause mounting damage, specifically noting damage values of 78 and 39. They also identify attacks that do not contribute to mounting damage, such as the bash move. The speaker seems to be analyzing the efficiency and effectiveness of various attacks for mounting purposes.

00:12:00

In this part of the video, the speaker discusses damage increases for specific attacks in their game. Only the last hit mentioned received a 10% damage increase. The speaker evaluates whether this increase is significant enough to be worth it, particularly for sorting shields, and concludes that a 10% increase on a single hit is not very impactful. They also consider whether other weapons, such as bows, might benefit from similar increases but find no other notable instances. The segment concludes with the speaker inviting viewers to ask any further questions if they have them.

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