The summary of ‘Season 5 will drastically change the Necromancer with Brand New Builds – Diablo 4 Guides’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:14:07

The video primarily covers updates and changes in Season 5 of a game, focusing on new bone-themed mechanics, items, builds, and balancing changes. Key updates include unique items like the "Path of Truck Wool" boots, which enhance Bone Prison, and the "Unholy Tether" legendary aspect that grants mobility bonuses. The speaker highlights several buffs and nerfs to various skills and aspects, such as Bone Spirit and Blood Wave, with particular attention to minion and bone spirit builds.

Changes to the game's mechanics aim to improve minion aggression and skill effectiveness while addressing overpowered strategies like corpse consumption. Significant alterations include buffs to the Golem and Bursting Bones aspect, a nerf to the Blighted Aspect, and a reduction in the effectiveness of "Hellend Commander's" minion damage increase. The updates also feature new builds, such as a blood lance build, and items like a unique dagger that creates explosive skeletal simulacra.

Overall, while some nerfs reduce damage multipliers, the updates introduce new gameplay opportunities and build diversity, with the speaker optimistic about the resulting mix of viable strategies and player experiences.

00:00:00

In this segment of the video, the speaker discusses the new features and updates coming in Season 5, specifically focusing on the bone-themed mechanics and items. They highlight several new uniques and aspects, such as the “Path of Truck Wool” unique boots that enhance Bone Prison by making its area larger and firing additional Bone Splinters. These splinters increase maximum Essence, thereby boosting Bone Spirit’s damage. Additionally, the new legendary aspect “Unholy Tether” connects the player to their Golem, granting mobility and movement speed bonuses. Another mobility aspect mentioned is one that allows the skill “Sever” to dash forward, but it has a cooldown. The “Aspect of the Creeping Mist” provides cooldown reduction for evades during Blood Mist, enabling evasive maneuvers while blood misting. Finally, the “Imprison Spirit” aspect causes Bone Spirit to prioritize targets within Bone Prison, ensuring double explosions and massive damage. The speaker also briefly outlines a new defensive tempering recipe and comments on how minion-related changes are somewhat redundant given their current resilience.

00:03:00

In this segment of the video, the speaker discusses several updates and changes to a game’s mechanics affecting various builds and abilities, particularly minion and bone spirit builds. Key points include improved minion attack chances to fortify maximum life, addressing issues with bone spirit builds and their fortified interactions, and enhanced minion aggression towards enemies. Additionally, there are notable changes such as the increase in the Golem’s slam range and the overhaul of the sever ability’s mechanics. Significant buffs and nerfs are also highlighted, such as the damage increase for blood wave and shadow blight abilities, but a reduction in the effectiveness of the Hellend Commander passive with a decreased damage increase for controlled minions. Lastly, the speaker hints at a new blood lance and blood wave build that will be featured on their channel soon.

00:06:00

In this segment of the video, the speaker discusses changes to the Golem, highlighting that while there’s a reduction in damage, they no longer need to stay close to the Golem to gain continuous bonus damage. This change is seen as both a nerf and a buff, resulting in consistent damage and increased survival. They express mixed feelings, being glad they don’t need to be near their minions despite the damage reduction.

Additionally, the speaker addresses the nerf to the Blighted Aspect, which previously provided a 240% bonus damage but now offers 100%. This change is seen to hurt minion builds but also opens up more build diversity as this aspect was previously essential. The speaker suggests that minion builds are still viable despite this nerf.

The video also touches upon significant buffs to the Bursting Bones aspect, increasing its damage from 12.2% to 120% of weapon damage, suggesting it will now be much more impactful. Blizzard appears to steer players towards using Bone Spirit, with or without minions, by making other minor adjustments, including an underwhelming buff to the Aspect of Empowering Reaper and a slight increase to the Aspect of Hungry Blood. Overall, the speaker sees a pattern where Blizzard intends to influence player build choices.

00:09:00

In this part of the video, the speaker discusses various nerfs and buffs in a game related to specific skills and aspects. The “Grasping Veins” skill is being nerfed, reducing its damage multiplier from 50% to 40% and its critical strike chance from 25% to 20%. There is a mention of an anticipated “corpse consumption build” involving a new unique dagger for season 5, which creates explosive skeletal simulacra when corpses are consumed. This effect is linked to macabre skills, which might see increased damage with additional ranks.

The “Cadaverous Aspect” is also nerfed from a 50% to a 30% bonus damage due to potential corpse consumption strategies with core skills like “Bone Spirit.” This change is made to prevent an overly powerful gameplay loop of consuming corpses to boost core skills. Additionally, there is a mention that “Iron Maiden” has been changed to a Shadow Skill that stuns enemies, but the speaker believes it still needs a complete rework.

Finally, buffs to the “Bone Spirit,” particularly its overpower damage to cursed enemies, have increased from 70% to 100%. This makes blood builds more viable, with key items like “Cruel’s Embrace” now enhancing the “Tides of Blood” instead of providing core skill damage.

00:12:00

In this part of the video, the speaker discusses various game updates and their effects on gameplay. They highlight that a multiplicative damage boost increases significantly with additional ranks, especially benefiting overpower attacks. The “ring of Mandel” now affects summoning skill damage rather than relying on Lucky chance. The “death speakers pendant” now provides bonus movement speed instead of a flat damage increase, which was previously deemed ineffective. Additionally, the Nerf to the Wither legendary Paragon node severely impacts pure Shadow builds by reducing the intelligence cap.

Despite these changes, the speaker believes that minion-based builds, blood lands, blood surge, and blood wave builds will remain viable and popular. Bone Spirit builds are also noted for their increased strength. The introduction of a unique boot that triggers a fire explosion when using cooldown skills is mentioned as an exciting new feature, benefiting various classes such as necromancers, barbarians, and sorcerers. The speaker is optimistic about the build variety and enjoyment these updates will bring and invites viewers to share their thoughts in the comments.

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