The summary of ‘Ranking Every Melee Weapon Enchantment in Minecraft Dungeons!’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:21:23

The video offers a comprehensive tier list ranking various melee enchantments in Minecraft Dungeons. Key points include the high-ranking enchantments like Thea Conduit, Critical Hit, Leeching, Radiance, Sharpness, and Void Strike, all placed in the S tier for their powerful and dependable effects in gameplay. Conversely, enchantments such as Ambush, Dynamo, Echo, Gravity, and Weakening are rated lower (D or F tier) due to their limited utility or situational effectiveness. Notably mentioned enchantments include Artifact Synergy, Busy Bee, Committed, Enigma Resonator, Fire Aspect, Guarding Strike, and Soul Siphon, highlighting their various strengths and weaknesses. The video concludes with the speaker’s satisfaction with their final rankings and an encouragement for viewers to subscribe for regular content.

00:00:00

In this part of the video, Jo Yak focuses on ranking various melee enchantments in Minecraft Dungeons using a tier list. The segment begins with the ranking of Thea Conduit, which is placed in the S tier due to its powerful healing capabilities when collecting souls. Ambush is considered less effective and is placed in the F tier because it only provides a damage boost when mobs are not targeting the player, which is rare. Artifact Synergy is rated C tier for providing a substantial damage boost only when using artifacts frequently. The Busy Bee enchantment is placed in the B tier for its utility in providing bee allies that help in combat. Lastly, the Chaining enchantment is considered not very useful and is ranked lower for its limited effectiveness in controlling mobs, with Jo Yak preferring damage-focused enchantments like Critical Hit.

00:03:00

In this part of the video, the speaker reviews several enchantments, rating their effectiveness and providing insights on each one.

1. **Committed Enchantment:**
– Rated as B tier.
– Deals extra damage to already wounded enemies, but the extra damage varies (0-100%), making it unreliable.

2. **Critical Hit Enchantment:**
– Rated as S tier.
– Very effective, especially with fast weapons like daggers.
– Activates frequently and does substantial damage, particularly when combined with a death cap mushroom.

3. **Dynamo Enchantment:**
– Rated as F tier.
– Requires rolling 20 times to max out the damage, which is time-consuming.
– Previously stronger but significantly nerfed, making it less effective.

4. **Echo Enchantment:**
– Not favored by the speaker.
– Causes a rapid follow-up attack, useful only with slower weapons.
– Can be detrimental with fast weapons or in situations requiring quick movement.

Overall, the speaker discusses the pros and cons of each enchantment and categorizes them based on their performance and utility.

00:06:00

In this part of the video, the speaker evaluates various enchantments and categorizes them into tiers. They place “Eko” in D tier, calling it subpar compared to others but not the worst. The “Enigma resonator” is praised for its potential high damage in Soul builds, placing it high in the rankings. “Exploding” gets a C tier, as its situational effectiveness limits its appeal. “Fire aspect” is deemed strong and consistent, earning an A tier. “Freezing” is relegated to D tier due to its limited slowing effect. “Guarding strike” is considered strong for its damage reduction shield, earning an A tier. “Gravity” is placed in D tier for its risky pull effect. Lastly, “Iller Bane” is also placed in D tier for its limited applicability to specific enemies.

00:09:00

In this segment of the video, the speaker evaluates various enchantments for their effectiveness. They place an unnamed enchantment in C tier due to its limited use against specific mobs like illagers. Leeching is rated as S tier because it heals 9% of a mob’s health, making it excellent for fast-attacking weapons. Looting is placed in D tier because, while it boosts drop rates for consumables, the speaker prefers other health-recovery methods. Pain Cycle is ranked in B tier due to its high damage output at the cost of health, making it difficult to use effectively without pairing it with health-regeneration enchantments. Poison Cloud is considered a middle-tier C enchantment for its decent but unremarkable damage. Finally, the Prospector enchantment is viewed as situationally beneficial for early-game emerald collection.

00:12:00

In this segment of the video, the speaker discusses the usefulness of various enchantments in a game. They explain that certain enchantments, like one focused on obtaining emeralds, become less useful in the late game because players typically have their desired items by then. This enchantment is placed in D tier.

The Radiance enchantment, on the other hand, is highlighted as an S tier enchantment because it has a high activation rate that can heal the player frequently, especially when paired with other items like the death cap mushroom.

Rain Paging is considered an F tier enchantment due to its low activation rate (10%) and relatively minor boost in attack speed (50%) for a short duration (15 seconds).

The refreshment enchantment is evaluated as B tier. It reduces health potion cooldown time after defeating mobs, which is useful but less so if the player already has other life-sustaining enchantments like leeching or Radiance.

Finally, the speaker labels sharpness an S tier enchantment because it significantly increases weapon damage by up to 33%, making it highly desirable.

00:15:00

In this part of the video, the speaker discusses and ranks various weapon enchantments. They explain the benefits of the sharpness enchantment for consistently increased damage, regardless of the weapon’s attack speed. The shock wave enchantment is described, noting its effectiveness with fast-attacking weapons due to its activation after a weapon’s combo. Smite, which deals extra damage only to undead enemies, is deemed less useful overall. Soul siphon is highlighted as essential for soul builds, offering a significant boost in soul collection. Stunning, with a low activation chance, is considered ineffective and placed in the F tier. Swirling is praised for its synergy with fast weapons and the death cap mushroom, making it an A tier enchantment. The segment ends as the discussion approaches the thundering enchantment.

00:18:00

In this part of the video, the speaker evaluates various enchantments based on their effectiveness and assigns them to tiers. They dismiss one enchantment as D-tier due to its low damage and limited area of effect. The “unenchanting” enchantment is rated A-tier for its 100% bonus damage against enchanted enemies, which is beneficial in higher game levels. The “void strike” enchantment is praised as S-tier, offering a 600% damage multiplier, especially potent when combined with critical hits. Conversely, the “weakening” enchantment is considered F-tier because reducing an enemy’s damage by 40% is seen as less effective compared to enchantments that increase damage output. The speaker emphasizes the importance of wisely choosing up to three enchantments per weapon for optimal performance.

00:21:00

In this part of the video, the speaker expresses satisfaction with the final list they created for the game. They mention that they wouldn’t change or move anything and are quite happy with the outcome. The speaker concludes the video by thanking the viewers for watching, encouraging new viewers to subscribe, and reminding everyone that new videos are posted every Thursday. They sign off with a cheerful note to “stay jolly.”

Scroll to Top