This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:25:05
The video offers an in-depth exploration of various magical schools and their associated spells in a video game, focusing particularly on the Academy of Rhea Lucaria as a center for learning lunar magic and diverse sorceries. Key themes include the unique characteristics and effectiveness of different sorcery schools such as Carrion, Glintstone, and Night sorceries, as well as specialized categories like Cold, Gravity, and Magma sorceries. The speaker delves into spell mechanics, highlighting the utility, damage potential, and limitations of spells like Glintblade, Night Shard, and Rancor Call. Additional emphasis is placed on newer updates that have enhanced certain spells, critiquing some for their niche applications and praising others for their versatility and synergy with various builds.
Fire incantations are detailed, with distinctions made between Fire Monk, Giant's Flame, and other incantations, each with their specific uses and strengths. The video also reviews lesser-known schools like the Bastille and God's Slayer, noting their unique attributes in physical damage and elemental versatility. Critical insights are shared on the Assassin's approach, air tree, Crucible, Golden Order, and Dragon Communion incantations, underscoring their strategic applications in both PvE and PvP contexts.
Overall, the video provides a comprehensive guide through the complex landscape of sorcery and incantations in the game, evaluating each school's strengths, weaknesses, and role in effective gameplay. The sponsorship for "War Thunder" serves as a humorous interlude within this detailed discussion.
00:00:00
In this part of the video, students and aspiring astrologers are welcomed to the prestigious Academy of Rhea Lucaria, a place for mastering lunar magic and exploring unique sorceries. The academy encourages unconventional thinking and celebrates proficiency in diverse magical arts. The video then shifts focus to the complexity of categorizing different schools of magic, specifically highlighting the broad range of Carrion sorceries compared to others. The narrative becomes humorous as the speaker expresses frustration with game updates and technical difficulties, leading to a comic interaction with Edgar about needing a new game to play, ultimately revealing a sponsorship for the game “War Thunder.”
00:03:00
In this part of the video, the speaker discusses War Thunder’s extensive vehicle selection, which dates back to the 1920s, allowing for unique combat scenarios. They highlight a special bonus pack available through their link. The discussion then shifts to Elden Ring’s Glintstone sorceries, describing them as versatile and encompassing major endgame spells as well as beginner spells. The segment details different types of sorceries—Karian, Loretta, Crystalian, and Clayman—and their unique sigils. The speaker elaborates on the Glintblade and sword sorceries, noting their effectiveness and style. They also critique Crystalian sorceries for their lack of versatility but acknowledge their high damage potential when used correctly.
00:06:00
In this segment of the video, the speaker discusses the spell options within different magic schools in a game. They highlight the limited but unique spells in the cold sorcery category, noting that each spell feels distinct and effective. Specific spells and their uses are mentioned, such as Icecrag, Freezing Mist, Zaymore Ice Storm, Frozen Armament, and Moonblade, with a special nod to Rani’s Dark Moon due to its lore relevance. The speaker also covers the night sorcery school, emphasizing its focus on utility and guard-piercing abilities, with spells like Night Shard, Comet, and Eternal Darkness. Furthermore, there is a critique of the Clayman sorceries for having only two spells overshadowed by weapon skills. Lastly, gravity sorceries are praised for their unexpected synergy with various builds and talismans, offering a unique combination of physical and magic damage, with notable spells like Meteorite of Estelle being especially effective.
00:09:00
In this part of the video, the speaker discusses various types of sorceries and their effectiveness in gameplay. They mention how environmental kills can be hilariously achieved through gravity wells and collapsing stars, which are particularly effective against flying enemies. The speaker notes the lack of variety in such sorceries but also emphasizes their powerful damage potential, such as calling down meteor showers.
The magma sorcery school is criticized for its previously mediocre performance but acknowledged for recent improvements, particularly in projectile speed and area coverage. The magma sorceries cause fire damage and can be fun despite not being exceptional.
The speaker then moves on to the Aberun sorcery school, which focuses on bleed damage and requires the staff of the guilty for optimal performance. This school features spells like Briars of Sin and Briars of Punishment, which involve AOE attacks and homing thorns respectively, although they require health sacrifices for use. The limited variety and slow casting speed result in a lower rating for these spells.
Lastly, they cover the prince of Death school of magic, which includes ghost flame sorceries and is more suited for PvP due to its high intelligence requirements. Some spells like Rancor call are beneficial, but others are less effective, making the school quite polarizing in terms of gameplay effectiveness.
00:12:00
In this part of the video, the speaker discusses various types of Fire incantations in a game, focusing on the differences and strengths among them.
– The weakest spell is heavily criticized.
– Fire incantations are categorized into three types: Fire Monk, Giant’s Flame, and other nameless outliers.
– Fire Monk incantations are praised for their versatility, including spells for cleansing rot, boosting strength, and providing fire defense.
– Giant’s Flame incantations are noted for their power but are fewer in number, designed to complement Fire Monk spells.
– Two Fingers incantations are described as basic and elementary, suitable for beginners with low Faith requirements, and mainly provide healing and damage negation.
– The segment also touches upon the fun aspect of using some incantations for crowd control and the intriguing idea of using stealth and concealment spells for castle infiltration.
00:15:00
In this part of the video, the speaker discusses various spells and their functionalities in a game. They highlight the Assassin’s approach Darkness spell, noting it blinds enemies but is costly in FP and of limited duration. Another spell, Shadow bait, is effective only against human enemies and Omens. The speaker remarks on air tree incantations, emphasizing their regeneration and damage negation abilities, which, with the right build, could make the Crimson flask obsolete. Specific spells like Wrath of Gold are noted for their high damage potential when combined with proper equipment. The segment also covers Crucible incantations, which are versatile and impactful, offering unique advantages like mobility during fire damage attacks or creating space when swarmed by enemies. Lastly, Golden Order fundamentalist incantations are reviewed, with some praised for their effectiveness in combating skeletons and death birds, and others noted for their high damage or situational application. However, high intelligence requirements can limit their use in Faith builds.
00:18:00
In this segment, the video discusses the Bastille School of magic in a game, highlighting its minimal Faith requirements and focus on physical damage, particularly slash damage. The speaker mentions that despite some misconceptions, the spells can be effective unless against high slash defense enemies. Changes in update 1.07, like the adjustment to the Bastille sling, require closer proximity for full damage but still offer utility such as nullifying blood loss and frostbite. The segment praises the school’s versatility with its 12 incantations, including undodgeable spells and those that inflict additional elements. It also touches on ancient dragon incantations, known for their area damage and effectiveness against large enemies. The speaker critiques the lightning scaling mechanism and transitions to the Dragon Communion school, which offers a broad range of incantations and elemental damage, emphasizing their power and maneuverability post 1.07 update. Finally, the God’s Slayer incantations are highlighted for their utility in low-level playthroughs, scaling with the target’s Max HP, making them effective even against fire-resistant enemies.
00:21:00
In this part of the video, the speaker discusses various incantations and spells in a game, focusing on their usability and specific strengths. They highlight that ritual incantations are effective for stunning enemies, particularly the black knife assassins, and how certain outfits, like the godskin noble robe, can enhance spells. The Blood Oath incantations require faith and Arcane and deal both fire damage and high blood loss, making them somewhat versatile but centered around specific damage types. The speaker expresses frustration with status effects that become obsolete later in the game and notes that Scarlet based spells are less effective due to their lengthy cast times and high slot usage. The frenzied flame incantations, while having a longer cast time and primarily useful against players and NPC invaders, are noted to synergize well with other fire spells and buffs. Overall, the speaker critiques the limitations and benefits of these different magical schools in the game’s context.
00:24:00
In this part of the video, the speaker discusses the mechanics and strategic value of ending a spell, specifically noting that the final attack of the spell does not require FP. They clarify that while Madness is generally ineffective in PVE, some spells can rival the highest damage fire incantations. They compare the spell’s advantages and disadvantages to those of cold sorceries, mentioning that although the spell selection is limited, it provides a versatile and synergistic build. Additionally, there’s mention of games with vehicles that have breakable components during combat, a damage indication feature, and promotions offering bonus packs for new accounts.