This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:11:50
The video primarily centers around a collaboration with Ocelot, a key figure in the "Beyond the Forbidden Lands" project, a fan-created remake of "Shadow of the Colossus." This project aims to reintegrate eight colossi that were cut from the original game. Significant discoveries from an early E3 2005 game build, uncovered by Ocelot through data mining, are discussed, including aspects like debug menus and full map exploration, which provided fresh insights into the game’s development.
Further details are revealed about a character with a specific beard and a now-removed weapon due to balance issues in the confined game environment. Additionally, major changes to the game map are noted, especially the high-detail B5 area from the red hair beta (RHB) phase and its eventual downgrading due to memory constraints.
The video also touches on various glitches, like unique rain and smoke effects and reflecting on the absence of certain unused colossal idols in the final game. Completion of the Sirius dog colossi model for the project is mentioned, with thanks extended to contributors and supporters, encouraging viewers to engage with related content.
00:00:00
In this part of the video, the speaker shares exciting news about their collaboration with a person named Ocelot, a fan and team lead for the Beyond the Forbidden Lands project. The project is a fan-created remake of “Shadow of the Colossus” that will feature eight colossi that were cut from the original game. The speaker also mentions that Ocelot recently discovered a very early build of the original game, used at E3 2005, which has yielded some fascinating finds through data mining. The video then transitions to Ocelot’s presentation of these discoveries, highlighting that this demo allowed exploration of the entire map, which was a significant difference from previous demos. Additionally, the amazing “wizzy” enabled access to the debug menu, leading to substantial new insights about the game.
00:03:00
In this segment of the video, the speaker discusses a cutscene featuring a character with a peculiar beard and a previously unseen weapon. The weapon had been removed from the final version of the game because it made the character too overpowered and because of potential issues in a closed environment. The segment also touches on differentiating the character from others and mentions the use of a horseback sword swing animation initially intended for another demo. The gameplay focuses on targeting the character’s weak spots on the sides of his legs and using geysers to flip him over, demonstrating mechanics that influence the fight’s strategy.
00:06:00
In this segment of the video, the speaker highlights the major changes in the map, specifically the inclusion of B5, an area preserved from the red hair beta stages. The red hair beta, shortened to RHB, was a developmental phase featuring unused colossi from the original game. The speaker notes B5’s high level of detail and significant memory usage, which led to its downgrading in later stages. Notable elements such as live trees and high-definition structures are discussed, indicating major architectural surprises from this early quadrant. The layout differences of the arenas, particularly the symmetrical shape, are also emphasized.
00:09:00
In this part of the video, the speaker discusses a glitch involving a rain effect and reflection models, describes a character spazzing out upon being hit, and an unusual smoke effect. They reflect on the absence of unused colossal idols in the current version of the game, despite their completion and inclusion in earlier models. The segment also highlights ongoing discoveries from the game demo. The speaker concludes by mentioning the completion of the Sirius dog colossi model for the “Beyond the Forbidden Lands” project and extends gratitude to various contributors and supporters of the game. They encourage viewers to like the video and check out related content on their channel.