The summary of ‘Elden Ring PS4 Performance | How Good is Elden Ring PS4 Gameplay at Launch?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:16:55

The video provides an extensive examination of "Elden Ring" played on a base level PS4. The creator aims to offer an unbiased assessment of the game's performance, focusing on various issues and contexts, including PC frame rate concerns, while avoiding major story spoilers. Throughout the gameplay, several performance issues are noted, such as frame rate drops, jerky animations, delayed loading, visual glitches, and long loading screens. It is acknowledged that while the game is playable on older hardware, it doesn't run optimally, with smoother performance expected on the PS4 Pro and no significant noise from the PS4 fan during play. Despite these imperfections, the speaker maintains that the game shows great potential and invites viewers to share their own experiences to aid others in making informed decisions.

00:00:00

In this part of the video, the creator discusses deciding to showcase gameplay footage of “Elden Ring” on a base level PS4 due to concerns about performance issues observed on PCs. The video aims to provide an unbiased view of the game’s performance without making purchase recommendations. The footage is taken from a standard PS4 with no modifications and avoids major story spoilers. The creator plans to point out any screen tearing, lags, jitters, or glitches, and will comment on the PS4’s performance, such as any excessive noise. The intention is to help viewers decide if the game’s performance on a standard PS4 meets their standards. It also highlights that the PS4 Pro should offer better performance. The creator encourages viewers to leave feedback in the comments to help others. As the gameplay begins, the creator notes no immediate performance issues and comments on visual aspects such as camera blur and limited view distance.

00:03:00

In this part of the video, the speaker discusses their experiences with the PC version of a game, noting issues with frame rate and lag. While the camera movement isn’t completely smooth, it’s not yet problematic at the early stage of gameplay. The draw distance is well-masked, and overall graphical fidelity is adequate, especially appreciated by PS4 players. During gameplay, the speaker encounters a situation with multiple bodies on screen, which serves as a test for the game’s handling of such situations. Despite the in-game character’s death, the game manages the load well, though distant enemy movements appear slightly jerky.

00:06:00

In this part, the speaker discusses the performance of a game on a base level PS4. While acknowledging that the game is playable, they note it doesn’t run optimally due to the older hardware. The speaker points out jerky motions, particularly for distant objects, and minor loading delays that cause elements to pop in slightly late. Despite these issues, the game works well during close-up fights and doesn’t hinder progress. The speaker emphasizes these observations to inform viewers, especially those deciding whether to play now or wait for a PS5.

00:09:00

In this part of the video, the presenter discusses the performance and mechanics while engaging enemies from a distance and on horseback. They highlight how the game behaves differently based on the distance from enemies and describe encountering a mini-boss. While riding the horse, the presenter notes that combat and camera movements are jerky and can cause disorientation. They demonstrate this issue in slow motion, hoping for future performance improvements. Despite struggling with horseback combat, they emphasize that mastery will come with practice and acknowledge it’s not about showcasing perfection but learning the game.

00:12:00

In this part of the video, the speaker discusses various performance issues in a game they are playing. They mention dismounting, noting how these issues—though not game-breaking—can break immersion. The speaker is curious if these problems will make players pause or wait for a patch. They point out the delayed loading of enemies and analyze this in slow motion. Despite highlighting some imperfections, they emphasize the game’s potential to be amazing, indicating they have only played for two hours and have been mostly exploring rather than playing seriously. They also mention visual glitches, such as shadows on their character’s cloak, while standing still.

00:15:00

In this part of the video, the speaker discusses the visual and performance issues experienced while playing a game on a base PS4. They highlight imperfections such as texture rendering problems, jerky animations of distant enemies, and possible frame rate drops below 30 fps, particularly noticeable during fights and on horseback. Loading screens between deaths and cut scenes are also notably long, about 30 seconds. However, the speaker notes that their PS4 remained quiet without any fan noise during two hours of gameplay. Despite these issues, the speaker mentions their intention to continue playing, hoping for future patches to resolve the problems. They encourage viewers to share their own experiences and opinions to help others decide whether to try the game.

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