The summary of ‘Enshrouded Full Review "Actually Worth Playing?"’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:31:57

The video provides an extensive review of the open-world survival RPG "Enshrouded," exploring various gameplay mechanics, character builds, and game design aspects over approximately 50 hours of play. The reviewer details activities such as base-building, exploring points of interest, crafting gear, and combat. They experiment with diverse character builds, noting the mage build's potency, the ranger's high damage output, and the melee build's resilience but lower damage.

The player faces multiple bosses, some challenging and others easily defeated with powerful upgrades. They delve into new biomes, critique the map's unrealistic design, and navigate puzzles, occasionally exploiting mechanics for better loot. Throughout, they express both appreciation and frustration—praise for the voxel-based building system and multiplayer options but criticism for the repetitive world design, unbalanced combat mechanics, and tedious progression.

Key aspects include the overpowered nature of some abilities and weapons, the limited functionality of certain crafted items, and issues with the loot system. Concluding, the player acknowledges the game's Early Access status, its potential for improvement, and rates their experience between 6.5 to 7 out of 10, looking forward to future updates.

00:00:00

In this segment of the video, the creator gives an overview of the game “Enshrouded,” an open-world survival RPG, and discusses activities such as base-building, rescuing NPCs, farming resources, and crafting gear to combat the “Shroud.” The creator is now going to review all the currently available content in the game’s Early Access stage and share their updated opinion after 50 hours of gameplay.

The video continues from their previous first impressions, addressing the significant progress made, including building a house and exploring various points of interest (POIs). The creator then switches their character build to a mage and tests its power by fighting creatures and eventually encountering a challenging boss. After some initial struggle and strategic retreat for better equipment, they manage to defeat the boss, obtaining valuable loot like a legendary ring and a high-quality helmet. This successful battle represents the hardest challenge they’ve faced in the game thus far.

00:05:00

In this part of the video, the player explores a new location featuring an epic bridge and easily defeats a strong enemy using a significantly powered-up wand. They then build a medium backpack for more inventory space and discuss the game’s mechanic of building furniture to increase a comfort buff, appreciating how it makes their house cozier. The player critiques the map design for being frustrating and game-like due to unnatural formations like massive canyons. They equip an advanced glider to improve range, upgrade their abilities and explore new areas, including a desert biome. After finding necessary masonry tools, they construct a water well but express disappointment over its limited functionality. The player concludes by encountering and easily defeating a boss, then testing a new, seemingly effective weapon.

00:10:00

In this part of the video, the speaker encounters and climbs a fast travel tower, navigating various puzzles and losing then regaining stamina due to game mechanics. They express frustration over the lack of loot despite solving puzzles and discover a potential exploit by repeatedly looting the same gold chests for different items. They obtain significant upgrades, including a better wand and some gear, and proceed to easily defeat a boss using an overpowered acid ability. The speaker criticizes the map design and traversal difficulties, claims a new base, and clears another area before moving on to a new biome. They finally craft a glider and prepare for the endgame, encountering various creatures and acquiring a new powerful ability.

00:15:00

In this part of the video, the player experiments with the powerful Eternal Acid Bite weapon, which deals 165 damage compared to a previously equipped weapon’s 84 damage. The player tests it on armor and mobs, noting its overpowered capabilities and spread damage. They then tunnel through the ground to reach a hidden shroud and a gold chest, expressing enjoyment in bypassing the conventional cave entrance. The player discusses upgrading their wands and tools to maximize damage and efficiency, then critiques the game design, particularly the mechanics around gathering sparks and resetting loot. Finally, the player upgrades their flame altar to level six and demonstrates significant damage output against enemies.

00:20:00

In this segment of the video, the player discusses their experience with the glass cannon character build, noting that while they can deal significant damage, they’re also highly vulnerable to being one-shotted by mobs. They reach level 25, which is the cap in Early Access, and express frustration with repetitive game mechanics, specifically searching for switches in temples. Despite the tedium, they obtain a legendary glider, highlighting its usefulness. The player experiments with different character builds (mage, ranger, and melee), comparing their effectiveness. They find the ranger build surprisingly strong, capable of dealing high damage with headshots, while the melee build, although resilient, seems underwhelming in terms of damage output.

00:25:00

In this segment, the speaker discusses their gameplay experiences with different builds in the game “enshrouded,” highlighting that melee builds provide high survivability but lack damage. They also compare the effectiveness of various play styles, ranking mage builds highest and two-handed melee lowest. The speaker notes that after around 50-60 hours of gameplay, they have a comprehensive view of the game’s current state in early access. They list the game’s pros, including an impressive voxel-based building system, a massive open world, fluid gameplay, and convenient multiplayer options. Conversely, they criticize the loot system, repetitive world design, unbalanced combat mechanics, and tedious progression elements. The speaker suggests that the game’s structure becomes predictable, diminishing the sense of exploration and making the overall gameplay feel easier.

00:30:00

In this segment, the speaker reflects on their experience playing the game “Enshrouded.” They found the game enjoyable but highlighted several flaws: a problematic loot system, annoying world design, a gimmicky shroud mechanic, repetitive points of interest, and a lack of epic, memorable boss fights. The standout feature for them was the building mechanics and terrain manipulation. Although still in Early Access, the speaker sees potential for improvement. They rated their experience between 6.5 to 7 out of 10. They express optimism about the game’s future and plan to revisit it with future updates.

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