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00:00:00 – 00:31:26
Cage 848 introduces the Early Access version of the survival game "Forgotten Seas," highlighting its unique mechanics and setting. The game involves managing resources like food, water, and energy while exploring islands and underwater shipwrecks. Key in-game actions include crafting useful items such as campfires, spears, workbenches, and rafts. Players must also deal with various quests, which involve gathering resources and navigating hazards like piranhas and hostile creatures. The energy management system plays a critical role in gameplay, and crafting more advanced items demands specific tools and resource gathering. The video showcases survival techniques, combat mechanics, and the crafting process, offering insights into the game's depth and strategy. As the player progresses, they encounter challenges like overfilled inventory and unclear game mechanics, emphasizing the importance of preparation and exploration for success in "Forgotten Seas."
00:00:00
In this part of the video, the host Cage 848 introduces a new series called “Forgotten Seas,” detailing that it is a survival game set on the high seas. Previously, he shared a demo of the game, but now he is showcasing the full Early Access version available on Steam. As he starts the game, he creates a character named Chad Chadstun and discusses some basic game mechanics unique to this survival game, such as the energy bar that prevents indefinite swimming. The gameplay segment begins with the host following instructions from Jim, a character from a crashed US Navy flight, to collect a floating water barrel and set it up to collect saltwater. Cage then picks up various items on the island, breaks objects with a knife, and avoids attacking turtles to gather resources. He explains that some resources respawn, alleviating concerns about running out. Throughout, he crafts essential items like a campfire and an axe, equipping found armor, improving survival preparedness, and highlighting the unique aspects of the game.
00:05:00
In this part of the video, the player places down an unfamiliar item and gathers water to prepare for cooking. They discuss the cooking process, mentioning that adding sticks to the fire initiates cooking. The player attempts to chop down a tree but discovers a need to follow specific game mechanics and decides to wait for the quest instructions. They monitor the progress of boiling water and anticipate the next quest task, which involves swimming to a plane wreck.
The player reviews game guidelines for identifying themselves in a journal and decides to pursue the objective of retrieving a pilot’s log from the plane wreck. They prepare for potential piranha encounters and deliberate on skill point allocation, choosing to enhance health and water. The gameplay involves managing resources like food and energy while navigating underwater obstacles.
Upon completing the retrieval task, the player cooks fish but realizes they left the fire unattended, wasting fuel. They proceed to gather sticks and cook the fish, and express concern about a turtle potentially eating their fish.
00:10:00
In this segment, the narrator discusses their in-game actions and observations while waiting for food to cook. They attempt to cut down a tree but struggle to figure out the mechanics, then decide to craft a stone spear. They explain that the stone spear has better harvest and physical damage compared to other tools. The narrator explores crafting options and realizes that having a hammer unlocks additional recipes, although they encounter some confusion. Upon discovering that cooked fish restores energy efficiently, they decide to make a drying rack using sticks collected from the surroundings. The video proceeds with the narrator attempting to kill a turtle for leather, noting the unusual mechanics of combat in the game. They eventually succeed and continue with crafting.
00:15:00
In this part of the video, the presenter demonstrates how to cut down a tree by identifying the correct tree, pressing a button, and allowing the character to complete the action automatically, noting that it consumes energy. They discuss the game’s energy management system, comparing it to mobile games but appreciating that energy can be replenished in-game. The presenter also crafts a storage chest, addresses overfilled inventory, and explores RPG elements like skill points in survival games, mentioning their preference for these features. They then work on creating new items such as a workbench, observing the resources gained from chopping trees like sticks and fiber. Finally, they note the efficient use of food resources for managing thirst and hunger and continue progressing by crafting a workbench.
00:20:00
In this part of the video, the creator discusses crafting various items such as cannonballs, poison tip spears, and a raft. They mention needing a carpenter’s bench and dealing with resource gathering challenges like obtaining logs and copper. They decide to focus on building a war boat but realize they need a saw, which they currently cannot craft. Additionally, they complete quests involving collecting map fragments and shipwreck loot, and they encounter hostile creatures while gathering necessary resources like leather. Eventually, they aim to make a raft for further exploration and quest updates.
00:25:00
In this part of the video, the player is constructing a raft and contemplating which shipwreck to explore. They discuss their inability to bring up a full-sized map but manage to use a mini-map that shows a pirate ship. After assembling necessary items and a Ship Repair Kit, the player optimizes their inventory for a sea journey. They set sail, noticing their raft has useful features like storage and lights. The player engages in a battle with a shark, defeating it unusually quickly, and collects various items from the surrounding boxes. They complete a quest by collecting a specific item, remark on the raft’s lack of maneuverability, and express a desire for nighttime visibility improvements. The player gathers all visible items, including gunpowder and a shark tooth, before exploring a nearby ship.
00:30:00
In this part of the video, the player discusses the confusing mechanics of mining a ship, which involves breaking it open rather than looting it directly. After destroying the ship, the player notes that no loot was visibly obtained, leading to the realization that the action was for a quest update rather than actual loot. The video concludes with the player suggesting that it might be a good stopping point and encouraging viewers to like the video and subscribe for more content.