This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:40:18
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00:00:00
In this part of the video, the host, Myth Bro, introduces a game of Age of Mythology Retold featuring Wham o1, a prominent Age of Empires 4 player. Wham o1, playing as Hades, is matched against another player, take this big axe, who is also playing Hades. The game features strategic elements such as Wham’s construction of a storehouse near gold and clever luring of hippos towards the Town Center to optimize resources. The discussion highlights that the game, being a beta version, has more food resources available and introduces changes like the absence of certain upgrades found in the original game. Both players build temples and begin aging up, with relics becoming a notable feature enhancing various aspects of gameplay. The segment ends with Wham using the pestilence ability to disrupt his opponent and the introduction of stables and archery ranges as part of their strategies.
00:05:00
In this part of the video, the players are engaged in a complex strategy game where Opa is focusing on building multiple heroes and taking advantage of special units like the Cyclops and the newly upgraded elder Cyclops. The Cyclops has been kept alive with careful micro-management and is now stronger with area damage capabilities. Opa is also utilizing pestilence strategically, although it hasn’t been used yet in this segment. Defensive towers are being built but need upgrades to be effective, indicating a strategy to gain map control. Both players have not expanded to a second town center and are closely matched in villager count. Wham (Opa) is depleting resources quickly, particularly gold, and is behind in aging up compared to Big Ax, who is leveraging archer upgrades and building defensive walls. The introduction of myth units like the Manticore suggests a shift towards an archer-based strategy. The importance of resource management is emphasized, with advice on spreading villagers across resources for efficiency. Both players are moving towards their third age, with units continuing to be produced and upgraded.
00:10:00
In this segment, the video discusses the lore of the Manticore and its mythical origins from tales about India, describing its features and abilities. The gameplay then focuses on strategic actions, with players putting up walls on a difficult map terrain. Weam is expanding aggressively towards the middle of the map, utilizing economic upgrades like the second Town Center (TC) for better control, while his opponent focuses on defensive strategies. Key moments include discussions on economic upgrades, the use of special abilities like Apollo’s Underworld Passage, and pestilence to disrupt the opponent. Despite the economic upgrades, there is a significant army size difference. Cyclops are used in the attack, causing chaos, but there are issues with Sentinels still attacking. The game shows detailed character models and advanced gameplay strategies with players gearing up for further combat.
00:15:00
In this part of the video, there is a detailed discussion of a game strategy involving two players, Big Axe and Opa. Big Axe is advised to leverage his villager advantage to apply more pressure, as he has 75 villagers compared to Opa’s 45. Despite this, Big Axe has not transitioned to farms, posing a risk to his resource control.
Opa has a stronger military presence and is advancing in age, potentially setting up for a significant push with his Mythic God power. Opa’s strategic use of Aphrodite’s curse, which turns enemy units into pigs, is highlighted, although it has potential drawbacks if the enemy uses the pigs for food.
Both players have substantial resources, and Opa is starting to set up market trading, crucial for the late game. A large battle ensues where Opa’s curse turns many units into pigs, suggesting a strong advantage as he appears to dominate the encounter.
00:20:00
In this part of the video, the player is strategizing by adding several barracks and anticipating future moves. The player has a variety of units, including the Nemean Lions with their Roar attack and Cyclops that could potentially destroy buildings. Heroes like Ajax are very effective against myth units due to their high damage multipliers. The battle is intense with continuous troop reinforcements and even auto-spawning shades causing additional damage. Despite the numerous structures and defensive towers in play, pestilence is used strategically to disable the towers temporarily. The game commentary includes a nostalgic reference to the “Cat Mouse” mod, pointing out the player’s heavy reliance on towers for defense. The player seems to be holding the position well, even contemplating advancing to the Mythic Age. As the battle progresses, there’s an observation of resource management and strategic decisions such as training different units, including a surprising number of Pegasus.
00:25:00
In this part of the video, the focus is on a strategic game where one player is scouting and using distractions to gain information. The player named Big Axe has fortified his position and is building additional fortresses. Opa spams units but lacks siege weapons despite having ample food reserves. The need for trade is highlighted as resources, particularly gold, begin to dwindle. Big Axe is making moves on the south side with catapults and traders, potentially turning the tide in his favor. The battle intensifies with Opa finally deploying siege units, but his delayed action might have allowed Big Axe to stabilize. Big Axe’s strategy of controlling gold resources by using walls is proving effective, putting Opa in a precarious position despite his economic advantage. There is a lot of detailed combat involving towers, archers, and siege units, with the outcome still uncertain.
00:30:00
In this part of the video, the speaker discusses the intense gameplay in ‘Age of Mythology’ with a focus on the crumbling effects of buildings and statues under attack. They highlight the action-packed scenario where Wham prepares to use an earthquake ability but ultimately finds it unnecessary because of his dominant position. The game dynamics are analyzed, including strategies like deploying Sentinels and Cyclops, and managing resources. The speaker also mentions Opa’s strong offense against Big Ax’s base, noting the strategic use of trades and the ongoing battle. Finally, the discussion shifts to major changes from the original game, particularly the recastable God Powers and villager auto-queue features, which significantly impact gameplay.
00:35:00
In this segment, the speaker discusses key differences and improvements in a game compared to its vanilla version, including increased population space, more units, and an abundance of food. They mention balancing aspects like map resources and special attacks for myth units, which can now be manually triggered for strategic advantage. The speaker highlights the addition of Chinese pantheons in a future DLC and anticipates new civilizations. The segment also touches on trading changes and the need for clear victory conditions. The game in this commentary extends with one player retaining effort despite losing resources until they eventually concede.
00:40:00
In this part of the video, the speaker discusses the dominant performance of Hades Mir Opa wh one, mentioning their early control and hoping to see a Titan. The performance was completed successfully with a notable display in age four, though a Titan did not appear.