This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:40:18
The video follows high-level gameplay of "Age of Mythology Retold," cast by MythBro, featuring top Age of Empires 4 player, Wham01. Wham01, playing as Hades, encounters another Hades player, with both setting up strategic bases and optimizing resource management. Key gameplay mechanics like Pestilence and Cyclops upgrades are discussed, emphasizing the tactical depth of the game. The commentary highlights critical elements such as economic upgrades, military tactics, and the introduction of advanced units like the manticore and Nemean Lion.
The video progresses through different game stages, showcasing strategic decisions like using the Underworld Passage and placing walls to cut off resources. Opa, a dominant player, utilizes Aphrodite’s "Curse" and maintains economic and military superiority. The evolving battle involves intense skirmishes and strategic use of heroes and mythical units, with a notable emphasis on resource management and siege weaponry.
The gameplay also details advanced strategies, including the use of god powers, the significance of villager management, and the visual intricacies of the game, such as environmental damage. The commentary further touches on game enhancements, potential new civilizations, and anticipated updates. Ultimately, the video culminates with a decisive performance from Opa, illustrating the game's complex and dynamic nature.
00:00:00
In this part of the video, the game “Age of Mythology Retold” is being casted by MythBro, featuring one of the top Age of Empires 4 players, Wham01, who is playing for the first time. Wham01 is playing as Hades, one of the Greek civilizations, and is up against another player also playing as Hades. Initial actions involve both players setting up their bases: Wham01 builds a storehouse near gold and efficiently utilizes hippos for food without needing a granary. There is mention of certain game mechanics like the lack of a hunting upgrade until the third age and the advantage of abundant nearby food sources. Both players are preparing to age up, and Wham01 uses the god power Pestilence to slow down his opponent’s building outputs. The segment concludes with Wham01 building stables, predicting a meta focus on cavalry and archers.
00:05:00
In this part of the video, the players are engaged in a strategic battle where one player, Opa, is focusing on multiple heroes and utilizing Cyclops. There is commentary on the tactical decisions, such as building placement and defensive strategies. Opa upgrades his Cyclops to an elder Cyclops, enhancing its attack and area damage. Towers and resource management are mentioned as key factors in maintaining control. Wham, the other player, is facing resource constraints and is training villagers traditionally without auto-queue. The battle progresses to the third age with a focus on different units and walling tactics. The highlight is the introduction of the mythical manticore unit, signifying a transition to more advanced gameplay stages.
00:10:00
In this segment of the video, the speaker discusses the lore of the manticore, describing its fearsome characteristics and mythical origins. The focus then shifts to the gameplay strategy, where one player aggressively expands towards the center of the map, opting for a risky but potentially rewarding settlement. The discussion highlights the importance of economic upgrades and their impact on the game, contrasting the upgrades of two players’ villagers. The speaker notes the strategic use of the Underworld Passage by one player, which allows troops to quickly move across the map. The mid-game approaches with both players building walls and preparing for an extended confrontation, while also managing their resources and military positioning. Key actions include the use of pestilence to hinder villagers and a play involving a Cyclops, emphasizing the dynamic and tactical nature of the game. The speaker appreciates the detailed graphics and models of the units while speculating about potential gameplay twists.
00:15:00
In this segment of the video, the gameplay focuses on two players, with one maintaining a decisive advantage due to a significantly better economy and military presence. The player known as Big Axe is behind with fewer villagers (45 compared to his opponent’s 75) and fewer Town Centers. While Big Axe has some standing army units, they are not in optimal positions to deal with enemy intrusions. The opponent, Opa, is aging up and shows economic superiority and military preparedness, including a strategic use of Aphrodite’s god power, “Curse,” which turns enemy units into pigs. The discussion also touches on the economic aspects of training units, gathering resources, potential late-game market trading, and the ongoing battles, where Opa is seen to be dominating.
00:20:00
In this segment of the video, the commentator discusses various strategies and actions taken during a battle in Age of Mythology. Cyclops units and their potential to destroy buildings are highlighted, alongside the strategic placement of multiple barracks. The presence of mythical units like the Nemean Lion and shades are noted, emphasizing their impact in the fight. The effectiveness of heroes such as Ajax against these mythical units is also mentioned. There’s a focus on tower defenses, including the use of pestilence to disable them temporarily, and speculation about players advancing to the Mythic age. The commentator also references nostalgic gameplay elements, likening the current defense strategy to old mods used in Age of Mythology. Lastly, there is some confusion about certain training choices, like the inclusion of multiple Pegasus units.
00:25:00
In this part of the video, the player is observing the movements and strategies of their opponent, speculating their intent and actions. One player, referred to as Big Ax, has fortified a strong defensive position and is adding more structures, while another, Opa, is focusing on producing units but hasn’t yet invested in siege weaponry despite having an abundance of food and dwindling gold resources. The commentator notes the critical need for trade as resources are depleting.
On the battlefield, there are a variety of engagements, including archers, heroes, and towers involved in intense skirmishes. Big Ax is attempting a push on the Southside with catapults, but there are doubts about sustaining this offensive. Interestingly, the battle has stretched on, indicating a prolonged conflict. Big Ax’s strategic placement of walls to cut off gold supply from the opponent is highlighted as a significant move. Opa finally starts incorporating siege units, which could have been more effective if deployed earlier. The focus shifts to whether Big Ax can maintain the momentum and starve the opponent of resources through strategic wall placements and targeting key structures. There is a blend of defense and offensive maneuvers, with walls and fortifications playing a crucial role in the ongoing conflict.
00:30:00
In this part of the video, the gameplay in Age of Mythology is highlighted, focusing on the interactions between players and the strategies they employ. The players’ actions include crumbling buildings by attacking them and using various God powers. One player, Wham, has an earthquake ability ready and significant upgrades, but he seems to be managing fine without deploying it. There’s also a discussion on managing resources, particularly gold, to sustain army production.
The video shows intense in-game action with Sentinels called in to destroy siege units, and Cyclopses being continuously sent from the main base. The main player, Opa, seems to be overwhelmingly winning against their opponent, Big Ax, who is barely holding on. There’s mention of the game’s changes, like villager auto-queues at the town center and the ability to recast God Powers, which significantly affect gameplay. The visual effects, such as flying villagers and the detailed environmental damage, add to the immersive experience.
00:35:00
In this part of the video, the speaker discusses various enhancements and changes in a game. They mention that the game now has more populous space and resources like food, making it more enjoyable to play. Oasis maps have minimal resources, contrasting with the plentiful start food. The reworked special attacks for myth units, which can be manually triggered, are highlighted for their strategic impact. The game is still in beta and expected to launch in August with a Chinese pantheon DLC following. The speaker addresses the possibility of new civilizations (Civs) being added in the future, potentially by 2025. The discussion then shifts towards trading changes and the ongoing game dynamics, including suggestions for new victory conditions. The game eventually sees a prolonged battle with Red, who continues fighting despite running out of gold before finally conceding.
00:40:00
In this part of the video, the speaker discusses a dominant performance in the game, mentioning an early control and hoping to see a Titan character. Although advanced gameplay was seen, including reaching age four, the decisive performance was highlighted by a player with the username “Hades Mir Opa wh one.”