The summary of ‘HP% vs DEF% – Which Should Supports Use in Honkai Star Rail?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:09:07

In this video, creator iodigame conducts an experiment to compare the sustainability benefits of HP (Health Points) percentage versus defense percentage for characters in the game Honkai Star Rail. Using a character named King and varying their gear, the analysis focuses on how different relic sets affect damage taken. Initially, it is observed that both HP and defense builds result in nearly equal HP depletion (~35%), but these findings aren't absolute due to the absence of damage reduction factors. Further investigation with damage reduction shows that HP builds tend to provide better overall damage mitigation when significant damage reduction is present, making them more versatile. Conversely, defense builds may be more beneficial for characters with shields. The creator concludes by recommending HP builds for their broader applicability, especially for characters who heal based on max HP. The video ends with a typical YouTuber sign-off, encouraging likes and subscriptions.

00:00:00

In this part of the video, the creator, iodigame, is conducting a test to compare the sustainability benefits of HP percentage versus defense percentage for characters in Hong Kai Star Rail. He explains that while some characters clearly benefit from either HP percentage or defense percentage, other characters might not have a clear preference and could gain from either stat depending on their survivability needs. The test subject for this experiment is a character named King, who will be equipped with different relic sets to measure the impact on damage taken. The video further outlines the specific items and stats used in the test, detailing the process of switching between an HP-focused build and a defense-focused build, and then measuring the damage King receives from enemy attacks to determine which setup provides better sustainability.

00:03:00

In this part of the video, the speaker discusses the comparative analysis of character stats focusing on HP (Health Points) and defense percentages in the game Honkai. They switch gear to observe changes in these stats and note that HP tends to be slightly lower than defense. After equipping different items, they notice a reduction in damage taken by the character, dropping from 341 to 241 per hit. The speaker conducts calculations to evaluate the difference in damage taken based on both defense and HP setups by dividing total damage taken by total HP. The conclusion is that both setups result in approximately 35% of the character’s HP being depleted, though the analysis is noted as not absolute due to potential factors like damage reduction which hasn’t been applied yet. They plan to continue the test with different equipment that includes damage reduction for more accurate results.

00:06:00

In this part of the video, the speaker discusses the impact of damage reduction and the effectiveness of HP builds versus defense builds in a game. They explain that an 8% damage decrease can be calculated by multiplying a previous damage number by 0.92. Through a quick demonstration, they confirm the accuracy of this calculation. The speaker concludes that HP builds are generally preferable if you have significant damage reduction, as HP builds will result in higher absolute damage reduction. However, defense builds may be more effective if your HP largely comes from a shield. For those without damage reduction or characters that don’t scale off HP or defense, the build choice is less critical. Overall, the speaker suggests HP builds are more versatile, particularly since some characters heal based on their max HP.

00:09:00

In this part of the video, the creator encourages viewers to like and subscribe for more future content, expresses gratitude for their viewership, and signs off by saying they’ll see the audience in the next video.

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